Tiger Electronics Wiki tigerelectronicswiki https://tigerelectronics.miraheze.org/wiki/Main_Page MediaWiki 1.41.0 first-letter Media Special Talk User User talk Tiger Electronics Wiki Tiger Electronics Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2024-05-11T08:03:49Z MediaWiki default 1 Welcome to Miraheze! wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 070d9e6457eab136df99905438a1f57c037772b0 2 1 2024-05-11T20:41:17Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to the Tiger Electronics Wiki!</div> <div style="font-size: 12pt; font-family: 'Georgia', serif; font-weight: bold; text-align: left"> The database for everything related to the infamous toy and electronic company produced between 1978 & 2007. </div> e767477a9aa83ab6fe502608882596da7a220fa6 3 2 2024-05-11T20:41:36Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to the Tiger Electronics Wiki!</div> <div style="font-size: 12pt; font-family: 'Georgia', serif; font-weight: bold; text-align: left"> The database for everything related to the infamous toy and electronic company produced between 1978 & 2007. </div> 98cd87e2d761ae0aca7876894468600f5cc356c7 5 3 2024-05-11T20:43:52Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to the Tiger Electronics Wiki!</div> <div style="font-size: 12pt; font-family: 'Georgia', serif; font-weight: bold; text-align: left"> The database for everything related to the infamous toy and electronic company produced between 1978 & 2007. </div> {{Template:Mainpage Navbox}} f31347a3223002b62e8f1259342e907308c6914d 21 5 2024-05-12T04:59:33Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to the Tiger Electronics Wiki!</div> <div style="font-size: 12pt; font-family: 'Georgia', serif; font-weight: bold; text-align: left"> The database for everything related to the infamous toy and electronic company produced between 1978 & 2007. </div> {{Template:Mainpage Navbox}} <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} 5c76b1ea9843f01aef90ce24f04cafd88d21230b 24 21 2024-05-12T18:59:20Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to the Tiger Electronics Wiki!</div> <div style="font-size: 12pt; font-family: 'Georgia', serif; font-weight: bold; text-align: left"> The database for everything related to the infamous toy and electronic company produced between 1978 & 2007. </div> {{Template:Mainpage Navbox}} [[File:TigerBanner.png|1200px|center]] <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} a7806d85194c71879fa463af7d5a4790d5fffc4b 25 24 2024-05-12T23:16:27Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Welcome to the Tiger Electronics Wiki!</u></div> <div style="font-size: 25pt; font-family: 'JOAN', sans-serif; text-align: center"> The database for everything related to the infamous toy and electronic company between 1978 & 2007. </div> <div style="font-size: 25pt; font-family: 'Eighty Percent', serif; font-weight: bold; text-align: center">What is Tiger Electronics?</div> <div style="font-size: 13pt; font-family: 'Gentium Book Basic', serif; font-weight: bold; text-align: left">Tiger Electronics is a toy and game company that had been primarily active during the 80s and 2000s, with their most known line of products being the cheap LCD handhelds they would create based on existing games and franchises, as well as top selling products of theirs such as the Talkboy and Furby. Other than that, Tiger had not only made ventures into the world of electronics and video games, but also took risks in doing things differently and releasing products such as plush toys and video games. After being bought by Hasbro, while Tiger Electronics technically still exists under their name, for over a decade they didn’t have anything released with their branding. Only recently however, Hasbro had re-released certain Tiger LCD handhelds, as well as release their most recent Furby (2023) with the Tiger Electronics logo on the box. With the vast amount and significance of the products the company had produced, this wiki sets out to document just that and much more.</div> {{Template:Mainpage Navbox}} [[File:TigerBanner.png|1200px|center]] <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} 45fc6fc23d978091482926420b69ed9c64106a4e 26 25 2024-05-12T23:17:38Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Welcome to the Tiger Electronics Wiki!</u></div> <div style="font-size: 25pt; font-family: 'JOAN', sans-serif; text-align: center"> The database for everything related to the infamous toy and electronic company between 1978 & 2007. </div> <div style="font-size: 25pt; font-family: 'Eighty Percent', serif; font-weight: bold; text-align: center">What is Tiger Electronics?</div> <div style="font-size: 13pt; font-family: 'Gentium Book Basic', serif; font-weight: bold; text-align: left">Tiger Electronics is a toy and game company that had been primarily active during the 80s and 2000s, with their most known line of products being the cheap LCD handhelds they would create based on existing games and franchises, as well as top selling products of theirs such as the Talkboy and Furby. Other than that, Tiger had not only made ventures into the world of electronics and video games, but also took risks in doing things differently and releasing products such as plush toys and board games. After being bought by Hasbro, while Tiger Electronics technically still exists under their name, for over a decade they didn’t have anything released with their branding. Only recently however, Hasbro had re-released certain Tiger LCD handhelds, as well as release their most recent Furby (2023) with the Tiger Electronics logo on the box. With the vast amount and significance of the products the company had produced, this wiki sets out to document just that and much more.</div> {{Template:Mainpage Navbox}} [[File:TigerBanner.png|1200px|center]] <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} 1b29b2d17f72aced84462a705f69e362c7275ded 28 26 2024-05-13T03:29:15Z Mcdiis 2 wikitext text/x-wiki [[File:tigerToon.png|450px|center]] <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Welcome to the Tiger Electronics Wiki!</u></div> <div style="font-size: 25pt; font-family: 'JOAN', sans-serif; text-align: center"> The database for everything related to the infamous toy and electronic company between 1978 & 2007. </div> <div style="font-size: 25pt; font-family: 'Eighty Percent', serif; font-weight: bold; text-align: center">What is Tiger Electronics?</div> <div style="font-size: 13pt; font-family: 'Gentium Book Basic', serif; font-weight: bold; text-align: left">Tiger Electronics is a toy and game company that had been primarily active during the 80s and 2000s, with their most known line of products being the cheap LCD handhelds they would create based on existing games and franchises, as well as top selling products of theirs such as the Talkboy and Furby. Other than that, Tiger had not only made ventures into the world of electronics and video games, but also took risks in doing things differently and releasing products such as plush toys and board games. After being bought by Hasbro, while Tiger Electronics technically still exists under their name, for over a decade they didn’t have anything released with their branding. Only recently however, Hasbro had re-released certain Tiger LCD handhelds, as well as release their most recent Furby (2023) with the Tiger Electronics logo on the box. With the vast amount and significance of the products the company had produced, this wiki sets out to document just that and much more.</div> {{Template:Mainpage Navbox}} [[File:TigerBanner.png|1200px|center]] <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} 468f30eee758af6865c4dca06588b247b456affa Template:Mainpage Navbox 10 2 4 2024-05-11T20:43:22Z Mcdiis 2 Created page with "{| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style..." wikitext text/x-wiki {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Major Articles''' </center> ----------- <div style="float:left;margin-right:0.9em"> '''Timeline''': [[The late 70s]] ◦ [[1980s]] ◦ [[1990s]] ◦ [[2000s]] ◦ [[Zizzle LLC]] '''Important Products''': [[Furby]] ◦ [[Talkboy]] ◦ [[Giga Pets]] ◦ [[LCD Handhelds]] ◦ [[Game Com]] '''Important People''': [[Roger Shiffman]] ◦ [[Marc Rosenberg]] ◦ [[Richard C Levy]] ◦ [[Dave Hampton]] ◦ [[Caleb Chung]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Editing the wiki''' </center> ----------- <div style="float:left;"> [[How to Edit]] ◦ [[Much needed edits]] ◦ [[Rules for Editing]] </div> |} 6c0e34f3fe9945f3d463dd5c32ee14274a01d295 35 4 2024-05-14T18:56:30Z Mcdiis 2 wikitext text/x-wiki {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Tiger Electronics Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Major Articles''' </center> ----------- <div style="float:left;margin-right:0.9em"> '''Timeline''': [[The late 70s]] ◦ [[1980s]] ◦ [[1990s]] ◦ [[2000s]] ◦ [[Zizzle LLC]] '''Important Products''': [[Furby]] ◦ [[Talkboy]] ◦ [[Giga Pets]] ◦ [[LCD Handhelds]] ◦ [[Game Com]] '''Important People''': [[Roger Shiffman]] ◦ [[Marc Rosenberg]] ◦ [[Richard C Levy]] ◦ [[Dave Hampton]] ◦ [[Caleb Chung]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Editing the wiki''' </center> ----------- <div style="float:left;"> [[How to Edit]] ◦ [[Much needed edits]] ◦ [[Rules for Editing]] </div> |} 9a85aca7e37b5401e03899d036be11ddb68b7bdc File:TigerLogo.png 6 3 6 2024-05-11T20:57:04Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TigerIcon.png 6 4 7 2024-05-12T02:58:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:CURRENTDAYOFYEAR 10 5 8 2024-05-12T03:19:46Z Mcdiis 2 Created page with "{{{{{|safesubst:}}}#time:z}} <noinclude>{{Documentation}}</noinclude>" wikitext text/x-wiki {{{{{|safesubst:}}}#time:z}} <noinclude>{{Documentation}}</noinclude> f3bbdfb19b72128b8f5af35a47694827585170ff Template:Documentation 10 7 10 2024-05-12T03:31:39Z Mcdiis 2 Created page with "<br />{{{{PAGENAME}}/doc}}" wikitext text/x-wiki <br />{{{{PAGENAME}}/doc}} d84427becf3cd4c568251d537ac989abb083ea18 Module:Trim Quotes 828 8 11 2024-05-12T03:49:49Z Mcdiis 2 Created page with "local p = {} function p._trim(s) if s then if s:match([[^(['"]).*%1$]]) then return p._trim(string.sub(s,2,-2)) else return s end else return "" end end function p.trim(frame) local s = (frame.args['s'] or frame.args[1]) or (frame:getParent().args['s'] or frame:getParent().args[1]) return p._trim(s) end return p" Scribunto text/plain local p = {} function p._trim(s) if s then if s:match([[^(['"]).*%1$]]) then return p._trim(string.sub(s,2,-2)) else return s end else return "" end end function p.trim(frame) local s = (frame.args['s'] or frame.args[1]) or (frame:getParent().args['s'] or frame:getParent().args[1]) return p._trim(s) end return p f096a222df0e4f71e37f5e9de7fc4fdd87006170 Template:!) 10 9 12 2024-05-12T03:53:31Z Mcdiis 2 Created page with "|}<noinclude> {{Documentation}} </noinclude>" wikitext text/x-wiki |}<noinclude> {{Documentation}} </noinclude> 4708392952b330b1c5bf605bc6fc76222b1609d2 Template:(! 10 10 13 2024-05-12T03:54:01Z Mcdiis 2 Created page with "<includeonly>{|</includeonly><noinclude><nowiki>{|</nowiki>{{Documentation}} </noinclude>" wikitext text/x-wiki <includeonly>{|</includeonly><noinclude><nowiki>{|</nowiki>{{Documentation}} </noinclude> f709d1f206330f000c28ae20e722426c750f9bd5 Template:!- 10 11 14 2024-05-12T03:55:14Z Mcdiis 2 Created page with "|-<noinclude> {{documentation}} </noinclude>" wikitext text/x-wiki |-<noinclude> {{documentation}} </noinclude> 19a1b27b5273caa6fd83a1208fb704afa9ee7c04 Template:Trim quotes 10 12 15 2024-05-12T03:55:55Z Mcdiis 2 Created page with "{{{{{|safesubst:}}}#invoke:Trim quotes|trim|s={{{s|{{{1|}}}}}}}}<noinclude> {{documentation}} </noinclude>" wikitext text/x-wiki {{{{{|safesubst:}}}#invoke:Trim quotes|trim|s={{{s|{{{1|}}}}}}}}<noinclude> {{documentation}} </noinclude> 49fd559932bbd5081878477a9a418de41ba514b6 16 15 2024-05-12T03:56:52Z Mcdiis 2 wikitext text/x-wiki {{{{{|safesubst:}}}#invoke:Trim Quotes|trim|s={{{s|{{{1|}}}}}}}}<noinclude> {{documentation}} </noinclude> a771f3d18378c5e616c2737131840267912d982a Template:Quote 10 13 17 2024-05-12T03:57:43Z Mcdiis 2 Created page with "{{(!}} class="cquote pullquote" role="presentation" {{#if:{{{rtl|}}}|dir="rtl"}} style="{{#switch:{{{float|}}} | left = float:left | right = float:right | #default = margin:auto }}; border-collapse: collapse; border: none; background-color: {{{bgcolor|transparent}}}; width: {{#if: {{{wide|}}} | 100% | {{{width|auto}}}}}; {{#if: {{{bgcolor|}}} | border: 1px solid #AAAAAA;}}" {{!}} style="width: 20px; vertical-align: top; border: none; color: {{{qcolor|#B2B7F2}}};..." wikitext text/x-wiki {{(!}} class="cquote pullquote" role="presentation" {{#if:{{{rtl|}}}|dir="rtl"}} style="{{#switch:{{{float|}}} | left = float:left | right = float:right | #default = margin:auto }}; border-collapse: collapse; border: none; background-color: {{{bgcolor|transparent}}}; width: {{#if: {{{wide|}}} | 100% | {{{width|auto}}}}}; {{#if: {{{bgcolor|}}} | border: 1px solid #AAAAAA;}}" {{!}} style="width: 20px; vertical-align: top; border: none; color: {{{qcolor|#B2B7F2}}}; font-size: {{#switch:{{{size|{{{quotewidth|{{{width|{{{2|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}}; font-family: {{#if:{{{rtl|}}}|Roman|'Times New Roman', Times}}, serif; font-weight: bold; line-height: .6em; text-align: left; padding: {{#if:{{{small|}}}|10px 2px|10px 10px}};" {{!}} {{#if:{{{rtl|}}}|”|“}} {{!}} style="vertical-align: top; border: none;{{#if:{{{rtl|}}}|direction:rtl;}} padding: {{#if:{{{small|}}}|4px 2px|4px 10px}}; {{#ifeq:{{{quotealign|}}}|center|text-align:center;}}" {{!}} {{trim quotes|{{{text|{{{content|{{{quotetext|{{{quote|{{{1|<includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}</includeonly><noinclude>{{lorem ipsum}}</noinclude>}}}}}}}}}}}}}}}}} {{!}} style="width: 20px; vertical-align: bottom; border: none; color: {{{qcolor|#B2B7F2}}}; font-size: {{#switch:{{{size|{{{quotewidth|{{{width|{{{2|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}}; font-family: {{#if:{{{rtl|}}}|Roman|'Times New Roman', Times}}, serif; font-weight: bold; line-height: .6em; text-align: right; padding: {{#if:{{{small|}}}|10px 2px|10px 10px}};" {{!}} {{#if:{{{rtl|}}}|“|”}} {{!-}} {{#if:{{{author|{{{personquoted|{{{source|{{{publication|{{{title|{{{quotesource|{{{4|{{{5|}}}}}}}}}}}}}}}}}}}}}}}}|{{#if:{{NAMESPACE}}||[[Category:Articles with attributed pull quotes]]}} {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%; font-size: smaller; line-height:normal; text-align: right;" {{!}} <cite>—&#8202;{{#if:{{{author|{{{personquoted|{{{4|}}}}}}}}}|{{{author|{{{personquoted|{{{4}}}}}}}}}{{#if:{{{source|{{{publication|{{{title|{{{quotesource|{{{5|}}}}}}}}}}}}}}}|, {{{source|{{{publication|{{{title|{{{quotesource|{{{5}}}}}}}}}}}}}}}}}|{{#if:{{{source|{{{publication|{{{title|{{{quotesource|{{{5|}}}}}}}}}}}}}}}|{{{source|{{{publication|{{{title|{{{quotesource|{{{5}}}}}}}}}}}}}}}}}}}</cite> }} {{!)}}<!-- {{subst:FULLPAGENAME}} --><noinclude> {{documentation}} </noinclude> bb55517b10b87cac19d63c95c17dfd37922e51b3 Template:Quote of the Day 10 14 18 2024-05-12T04:09:07Z Mcdiis 2 Created page with "<!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 10}} | 1 = The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches..." wikitext text/x-wiki <!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 10}} | 1 = The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. | 2 = (In reference to why Furby's eyes look the way they do) Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes. | 3 = No wonder [[Bob Proctor|Bob]] thinks I’m an idiot... | 4 = 🚨🚨ATTENTION EVERYONE! [[Celebrity in the hospital rambling|THERE IS CURRENTLY A CELEBRITY IN THE HOSPITAL]]!🚨🚨 | 5 = Happy 69th birthday to Ted Bundy - you are a great person! | 6 = F--k, I just called [[Bob Proctor|Bob]] the [[The N Word|N word]].. | 7 = The text message on social media came up under [[Flexburger]] - please do not look at, it it’s a picture of my ding-a-ling. | 8 = [https://www.youtube.com/watch?v=kWTDw2GmQtY '''I just roke up'''] | 9 = I want you to know, if you feel like you need to pee - literally just do it, and don't worry about anybody else, and don't worry about judgement. | 10 = [[December 10th Incident|THE MOTEL THREATENED TO KILL ME]] - THEY SAID THEY HAVE A GUN! }} | author=Richard C. Levy | qcolor=#cedff2 }} 02b45b1de0c284586d6030357deae4e5f8cab8e6 19 18 2024-05-12T04:10:01Z Mcdiis 2 wikitext text/x-wiki <!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 10}} | 1 = The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. | 2 = (In reference to why Furby's eyes look the way they do) Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes. | 3 = test | 4 = test | 5 = test | 6 = test | 7 = tset | 8 = test | 9 = test | 10 = I'm still working on this }} | author=Richard C. Levy | qcolor=#cedff2 }} c843f11909e98d7b2f22547430af777488ced7e3 20 19 2024-05-12T04:56:44Z Mcdiis 2 wikitext text/x-wiki <!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. Also, in order for the quotes to show up, at least 4 quotes need to be present among it, hence why some of these are repeated. Make sure whatever quotes that are added are centered as you see below. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. | 2 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 3 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 4 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> }} |author=Richard C. Levy }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 2 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 3 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 4 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> }} |author=Roger Shiffman }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 7}} | 1 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 2 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 3 = <center> <b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f### it, we can fix that.</center> | 4 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 5 = <center> <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 6 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> }} |author=Marc Rosenberg }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 2 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 3 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 4 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> }} |author=Dave Hampton }} 5e874bf412e81f78798f7fd1c0ff507fb40b62ad 22 20 2024-05-12T05:02:49Z Mcdiis 2 wikitext text/x-wiki <!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. Also, in order for the quotes to show up, at least 4 quotes need to be present among it, hence why some of these are repeated. Make sure whatever quotes that are added are centered as you see below. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. | 2 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 3 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 4 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> }} |author=Richard C. Levy }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 2 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 3 = <center> Furby is NOT a spy!</center> | 4 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> }} |author=Roger Shiffman }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 7}} | 1 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 2 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 3 = <center> <b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f### it, we can fix that.</center> | 4 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 5 = <center> <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 6 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> }} |author=Marc Rosenberg }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 5}} | 1 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 2 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 3 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 4 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> }} |author=Dave Hampton }} 7221ae227585bfafd47667228921db835eec73ba 29 22 2024-05-13T03:53:31Z Mcdiis 2 wikitext text/x-wiki <!-- This works by recycling the same quotes monthly. THIS IS EXTREMELY IMPORTANT- SET THE NUMBER AFTER "MOD" TO 1 PLUS THE TOTAL NUMBER OF QUOTES! THIS IS NEEDED FOR IT TO WORK PROPERLY. Some set of quotes are repeated as if there's no quote there it'll simply display nothing. -->{{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 32}} | 1 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 2 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 3 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 4 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 5 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 6 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 7 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 8 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 9 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 10 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 11 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 12 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 13 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 14 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 15 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 16 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 17 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 18 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 19 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 20 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 19 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 20 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 21 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 22 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 23 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 24 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 25 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 26 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 27 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 28 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 29 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> | 30 = <center><b>In reference to why Furby's eyes look the way they do:</b> Yes… William Shakespeare called eyes the windows to the soul. Eyes don’t lie. They show the truth, no matter what face you put on. Just like body language, our eyes say more than we ever could with words. Great care was taken in selecting the eyes.</center> | 31 = <center>The toy business grows through the efforts of entrepreneurial inventors and intrapreneurial executives to whom the elves still whisper. They operate in a never-never land where pumpkins turn into coaches, and mice into horses, where cows jump over the moon and dishes run away with spoons. </center> }} |author=Richard C. Levy }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 32}} | 1 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 2 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 3 = <center> Furby is NOT a spy!</center> | 4 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 5 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 6 = <center> Furby is NOT a spy!</center> | 7 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 8 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 9 = <center> Furby is NOT a spy!</center> | 10 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 11 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 12 = <center> Furby is NOT a spy!</center> | 13 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 14 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 15 = <center> Furby is NOT a spy!</center> | 16 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 17 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 18 = <center> Furby is NOT a spy!</center> | 19 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 20 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 21 = <center> Furby is NOT a spy!</center> | 22 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 23 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 24 = <center> Furby is NOT a spy!</center> | 25 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 26 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 27 = <center> Furby is NOT a spy!</center> | 28 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> | 29 = <center> (Jokingly) I’ve been told we’re developing a Furby that can drive a car in the year 2000, we’ve also been told that Furby currently has the technology to launch the space shuttle. We have one woman who is absolutely insistent that her Furby sings Italian operas…</center> | 30 = <center> Furby is NOT a spy!</center> | 31 = <center> <b>On the fact the NSA never contacted Tiger initially to inquire on Furby's technology before banning it:</b> We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now. </center> }} |author=Roger Shiffman }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 32}} | 1 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 2 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 3 = <center><b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f--- it, we can fix that.</center> | 4 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 5 = <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 6 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> | 7 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 8 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 9 = <center><b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f--- it, we can fix that.</center> | 10 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 11 = <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 12 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> | 13 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 14 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 15 = <center><b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f--- it, we can fix that.</center> | 16 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 17 = <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 18 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> | 19 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 20 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 21 = <center><b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f--- it, we can fix that.</center> | 22 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 23 = <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 24 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> | 25 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> | 26 = <center> <b>Marc's thoughts on the Game com:</b> This system was great itself. I mean, we're limited to black and white, which we got called out on a few years later. Everyone beat the crap out of us, because we did it in black and white. But we went out and got all the licenses; we kicked ass on that, but Nintendo had colored video the next year</center> | 27 = <center><b>Marc on Tiger's executive team's initial reaction to Furby:</b> A few people said it's kind of young, it's kind of girly, But we said, f--- it, we can fix that.</center> | 28 = <center> Make sure you love what you do with everything you've got. If you do, it's not work, it's fun. </center> | 29 = <b> Marc on who his hero is:</b> My dad and mom showed me that nothing is more important than family. Other than them, I am a massive Steve Jobs fan. I don't think people get how much influence over the way we think and live he has had. </center> | 30 = <center> <b> Marc's favorite sorts of reading:</b> I love autobiographies, but I'd be lying if I said I read a lot of books. I read tons of magazines, everything tech and business I can get my hands on. </center> | 31 = <center> <b>Marc's funniest memory with the Game Com:</b> When we got on planes they would say turn off all your electronic devices, your Walkman or your Game Boy, and stuff like that. And Randy Rissman, the CEO, came to me and said, ‘I want you to get them to say turn off your game.com.’ And I'm, like, ‘Are you nuts? No one has any fucking idea what a game.com is!’ And he's, like, ‘You need to get it to the top that they need to say that.’… And literally I said to the woman, ‘You need to do me a favor. Can you make an announcement to turn off your game.com?’ Well, the entire first class of the plane with the Tiger people were cracking up because we were the only people that had any idea what the hell she was talking about.</center> }} |author=Marc Rosenberg }} {{Quote|align=center| {{#switch: {{#expr: {{CURRENTDAYOFYEAR}} mod 32}} | 1 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 2 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 3 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 4 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 5 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 6 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 7 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 8 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 9 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 10 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 11 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 12 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 13 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 14 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 15 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 16 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 17 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 18 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 19 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 20 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 21 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 22 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 23 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 24 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 25 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 26 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 27 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 28 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 29 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 30 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> | 31 = <center>At the time of the success of Q*bert (for the Atari 2600), and we're talking, you know, 15 million cartridges or something… they said, ‘David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again.’</center> }} |author=Dave Hampton }} 482b36401cf1edcd14df83b51d14faf1bc66a61d File:TigerBanner.png 6 15 23 2024-05-12T18:56:30Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TigerToon.png 6 16 27 2024-05-13T03:26:01Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Mcdiis 2 17 30 2024-05-13T04:08:18Z Mcdiis 2 Created page with "<div style="font-size: 35pt; font-family: 'JOAN', serif; font-weight: bold; text-align: center">Hi there!</div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to my page! Nothing much here right now, but you can call me Cassy. I'm the creator and main admin of this wiki, and while I'm while versed in wiki editing and creating, my main profession is being a cartoonist and drawing all sorts of funny pictures (incl..." wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'JOAN', serif; font-weight: bold; text-align: center">Hi there!</div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to my page! Nothing much here right now, but you can call me Cassy. I'm the creator and main admin of this wiki, and while I'm while versed in wiki editing and creating, my main profession is being a cartoonist and drawing all sorts of funny pictures (including the Jay Ward-esque Tiger on the front page). </div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">My username on Discord is 'mcdiis', but I have a mound of other socials medias as well I suggest you check out by going here: https://linktr.ee/CassMcdiis</div> 05b69d8e8eb76985afe5aff73c3d35494f562490 31 30 2024-05-13T04:08:40Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'JOAN', serif; font-weight: bold; text-align: center">Hi there!</div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to my page! Nothing much here right now, but you can call me Cassy. I'm the creator and main admin of this wiki, and while I'm well versed in wiki editing and creating, my main profession is being a cartoonist and drawing all sorts of funny pictures (including the Jay Ward-esque Tiger on the front page). </div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">My username on Discord is 'mcdiis', but I have a mound of other socials medias as well I suggest you check out by going here: https://linktr.ee/CassMcdiis</div> 846fc375dbc57ca0358aef0e4a561563438a49d1 32 31 2024-05-13T04:09:18Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'JOAN', serif; font-weight: bold; text-align: center">Hi there!</div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to my page! Nothing much here right now, but you can call me Cassy. I'm the creator and main admin of this wiki, and while I'm well versed in wiki editing and creating, my main profession is being a cartoonist and drawing all sorts of funny pictures (including the Tiger on the front page). </div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">My username on Discord is 'mcdiis', but I have a mound of other socials medias as well I suggest you check out by going here: https://linktr.ee/CassMcdiis</div> d1edc3cf8149f3dc5865648c23931207a994b252 33 32 2024-05-13T04:09:38Z Mcdiis 2 wikitext text/x-wiki <div style="font-size: 35pt; font-family: 'JOAN', serif; font-weight: bold; text-align: center">Hi there!</div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">Welcome to my page! Nothing much here right now, but you can call me Cassy. I'm the creator and main admin of this wiki, and while I'm well versed in wiki editing and creating, my main profession is being a cartoonist and drawing all sorts of funny pictures (including the Tiger on the front page). </div> <div style="font-size: 20pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center">My username on Discord is 'mcdiis', but I have a mound of other socials medias as well that I suggest you check out by going here: https://linktr.ee/CassMcdiis</div> ed697e0be27f267923549c110257e9aafcbd1982 FAQ 0 18 34 2024-05-13T22:57:43Z Mcdiis 2 Created page with "Frequently Asked Questions (And general wonders people might have) A variety of questions people might or commonly have about the Tiger Electronics company that may not be answered anywhere else on this site. === '''Why do people hate Tiger Electronics?''' === Often times on the internet you’ll see people refer to the company saying their products are a “scam” or “The bottom of the toilet bowl of the whole video game industry”<ref>https://youtu.be/_u5dtBtG9yU?..." wikitext text/x-wiki Frequently Asked Questions (And general wonders people might have) A variety of questions people might or commonly have about the Tiger Electronics company that may not be answered anywhere else on this site. === '''Why do people hate Tiger Electronics?''' === Often times on the internet you’ll see people refer to the company saying their products are a “scam” or “The bottom of the toilet bowl of the whole video game industry”<ref>https://youtu.be/_u5dtBtG9yU?si=zMClasvIGABIQhhK&t=114</ref>. Most often this is in referral to the LCD based handheld games they had released between the 1980s & 1990s, those of which would often be criticized for making no sense in terms of gameplay, seeming like they’re functionally broken, or having high pitched sound effects that hurt to listen to. On other occasions it is in referral to the Game Com, the company’s first handheld “console” that has PDA functions and stubborn controls & graphics. What these criticisms have in common is that they’re mainly from the video game community, and this makes sense when you take into consideration you never tend to hear virtual pet or toy enthusiasts in general criticize Tiger Electronics for anything else they have created, as those types of products were more of their forte. Regardless, if their infamous cheap handhelds didn’t sell so much, they certainly wouldn’t have kept making them, and whether or not they are in fact “a caveman’s version of gaming”, many people to this day still reminisce positively about the days they played on these handhelds. So the simple answer is – People don’t hate Tiger Electronics, just their foray into the video game market. Who do you know hates something like the Talkboy or Gigapets? === '''How many products did Tiger Electronics make?''' === A lot. From handheld games to stuffed toys to board games to much more, they weren’t afraid to take chances on new endeavors in the toy industry. === '''Why doesn’t Tiger Electronics exist today?''' === Tiger was acquired by Hasbro in 1998, and although Hasbro still released toys under the Tiger Electronics brand for a while, around 2007 Hasbro slowly phased out using the Tiger logo on any of their products until 2020 with the rerelease of certain classic LCD handhelds, and again with the release of the 2023 Furby, the first time the logo was seen on a Furby since 2006. === '''Was Tiger Electronics a bad place to work?''' === Many people when asked about their days when they worked at Tiger remark it as being a great place to work and something they wish they could experience again. To public knowledge there have never been any controversies or bad actors within the time Tiger Electronics was in its prime. === '''What are some products Tiger Electronics is most known for?''' === You might be most familiar with Tiger if you’ve ever heard of or owned a Furby, TalkBoy, Gigapet, or any of their mass produced LCD games. There is also the chance you may have grown up with them from one of the numerous brand deals they made with companies to release toys based on existing franchises. Even if you don’t remember growing up with them, there’s also the possibility you could have grown up with one of their products geared towards babies and toddlers, something like the “Barney Learning Laptop” for example. If you grew up anywhere between the 1980s & 2010s, it’s very possible Tiger Electronics could have been a household name for you. ''' === '''What is the rarest thing Tiger released?''' === Anything by them that’s unconfirmed to even exist or have been released. === References === 20fadc8335b4e9925c4063f1c29fd935dd5d6410 Lost Tiger Electronics Media 0 19 36 2024-05-14T19:33:50Z Mcdiis 2 Created page with "This page is for lost media directly pertaining to Tiger Electronics related products and media, not including Furby as that will have it’s own dedicated page on this site. == Lost Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to..." wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media, not including Furby as that will have it’s own dedicated page on this site. == Lost Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 1a0fcbc4237117f95e6b31534007bb7b3927873a 37 36 2024-05-14T19:34:16Z Mcdiis 2 wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 9dc9691e62960f209d18c5e6fc057554d6619c62 38 37 2024-05-14T19:39:07Z Mcdiis 2 /* Lost/Unproduced games */ wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 184478bc301a1ab9dafc45fa739d73fb6dc5fe9d File:FurbyPen.PNG 6 24 43 2024-05-15T03:53:35Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:DocumentedAlready 10 25 44 2024-05-15T03:59:18Z Mcdiis 2 Created page with "<center> {| cellpadding="5" cellspacing="0" style="background-color:#8fe03f; border:3px outset #6aa84f;" |- | | '''{{PAGENAME}} has been far more consistently documented on other Wikia websites.''' <br>Please refer to the bottom of the page for more information. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}..." wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#8fe03f; border:3px outset #6aa84f;" |- | | '''{{PAGENAME}} has been far more consistently documented on other Wikia websites.''' <br>Please refer to the bottom of the page for more information. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:FurbyPen.PNG|120px]] |- |}</center> 53d7db5f3660468c7b5c084ff2ff26da192df82e 51 44 2024-05-15T04:59:16Z Mcdiis 2 wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#8fe03f; border:3px outset #6aa84f;" |- | | '''{{PAGENAME}} has been far more consistently documented on other Wikia websites.''' <br>Please refer to the bottom of the page for more information. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:FurbyPen.PNG|120px]] |- |}</center> [[Category:Amboxes]] bf35fba3082aa8181c5fc7056efb39d385fbe0f9 File:Stub.PNG 6 26 45 2024-05-15T04:39:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Stub 10 27 46 2024-05-15T04:40:30Z Mcdiis 2 Created page with "<center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''This article is a stub!''' === This is due to little information being known or documented about the subject, and has potential to be expanded upon. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {..." wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''This article is a stub!''' === This is due to little information being known or documented about the subject, and has potential to be expanded upon. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:Stub.PNG|120px]] |- |}</center> bf54544229f0fc2d99f706034769633a2f67bd9d 50 46 2024-05-15T04:59:04Z Mcdiis 2 wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''This article is a stub!''' === This is due to little information being known or documented about the subject, and has potential to be expanded upon. </div> {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:Stub.PNG|120px]] |- |}</center> [[Category:Amboxes]] 8c5128fe85fa6fd43460ff2146cf48df5f4a3aee File:Tiger.PNG 6 28 47 2024-05-15T04:45:23Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:TigerSide 10 29 48 2024-05-15T04:53:04Z Mcdiis 2 Created page with "<center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''{{PAGENAME}} focuses primarily on the Tiger Electronics side of the franchise.''' === This article does not go in-depth on the product's history outside of Tiger Electronics, and such information can likely be found elsewhere. {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}..." wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''{{PAGENAME}} focuses primarily on the Tiger Electronics side of the franchise.''' === This article does not go in-depth on the product's history outside of Tiger Electronics, and such information can likely be found elsewhere. {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:Tiger.PNG|120px]] |- baca1d9d48a99c32002213a6567631380c750c40 49 48 2024-05-15T04:58:31Z Mcdiis 2 wikitext text/x-wiki <center> {| cellpadding="5" cellspacing="0" style="background-color:#ec401e; border:3px outset #530000;" |- | | === '''{{PAGENAME}} focuses primarily on the Tiger Electronics side of the franchise.''' === This article does not go in-depth on the product's history outside of Tiger Electronics, and such information can likely be found elsewhere. {{#if: {{{1|}}}|'''This new information can be found from the following sources:'''}} {{#if:{{{1|}}}|<br>• {{{1}}}{{#if:{{{2|}}}|<br>• {{{2}}}{{#if:{{{3|}}}|<br>• {{{3}}}{{#if:{{{4|}}}|<br>• {{{4}}}{{#if:{{{5|}}}|<br>• {{{5}}} {{#if:{{{6|}}}|<br>• {{{6}}}{{#if:{{{7|}}}|<br>• {{{7}}}{{#if:{{{8|}}}|<br>• {{{8}}}{{#if:{{{9|}}}|<br>• {{{9}}}{{#if:{{{10|}}}|<br>• {{{10}}} }}}}}}}}}}}}}}}}}}}}{{#if:{{{11| }}}|<br> <span style="color:red">(too many parameters in &#123;&#123;[[Template:Needs Updating|Needs Updating]]&#125;&#125;)</span>}} | [[Image:Tiger.PNG|120px]] |- [[Category:Amboxes]] 2d3aadd9b797f06ae8e7effd3fb8c8c05b44b747 File:GenericFurbyPic.jpg 6 30 52 2024-05-15T21:29:18Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Furby 0 31 53 2024-05-15T23:29:28Z Mcdiis 2 Created page with "Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. F..." wikitext text/x-wiki Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. History == 1998-2002 == Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,” Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese. While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”. Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that." With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair. The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy. Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”. Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation. This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him. On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are. Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. == 2005-2007 == Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. == 2012 & 2016 == 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. == 2023 == The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: “Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move. As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.” Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro. Legacy From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy. While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect. == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' 4c7971762f9ea05d85911df3e935eea63865a37a File:CalebAtWork.PNG 6 32 54 2024-05-15T23:39:11Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DaveRichardSheryl.jpg 6 33 55 2024-05-15T23:47:32Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Furby2005proto.jpg 6 34 56 2024-05-15T23:57:57Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:FurbyProtoCreature.png 6 35 57 2024-05-16T00:17:08Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Furby 0 31 58 53 2024-05-16T00:56:22Z Mcdiis 2 wikitext text/x-wiki {{Template:DocumentedAlready}} Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. [[File:GenericFurbyPic.jpg|thumb|A press image for the 1998 Furby]] Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. == History == === 1998-2002 === Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,”<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese.[[File:calebAtWork.PNG|thumb|Caleb Chung in his workshop putting together the first Furby.]] While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> [[File:FurbyProtoCreature.png|thumb|The very first Furby, a palm sized furry creature controlled by dials.]] Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that."<ref>https://web.archive.org/web/20010423035144/http://www.wired.com/wired/archive/6.09/furby.html?topic=&topic_set=</ref> With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair. The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. [[File:DaveRichardSheryl.jpg|thumb|Dave Hampton alongside Richard & Sheryl Levy at the toy fair.]] With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy. Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”. Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation. This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him. On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are. Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. === 2005-2007 === Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. [[File:Furby2005proto.jpg|thumb|A prototype 2005 Furby at the toy fair that year.]] Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. === 2012 & 2016 === 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. === 2023 === The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: ''“Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. ''The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. ''Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move.'' ''As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.”''<ref>http://www.puppetstudio.com/Furby.html</ref> <br> <br>Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro.'' == Legacy == From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy.<ref>https://store.steampowered.com/app/568090/Tattletail/</ref> While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect.<ref>https://www.tumblr.com/search/furby%20custom?src=typed_query</ref> == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. <ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' == Useful Links == Furby is a product that has been consistently documented over the years and continues to be over the months. With that being said, not everything about the toy can possibly be documented here, so here’s some helpful links where you can learn about the toy and its history at: * https://official-furby.fandom.com/wiki/Official_Furby_Wiki * https://archive.org/details/furby-trainers-guide-deluxe-2024 * https://furby-junkie.tumblr.com/ * https://www.adoptafurby.com/furbygenerations/ == References == 9cad991c9d1a7714f87226839db82a6f5644b5f4 59 58 2024-05-16T01:06:31Z Mcdiis 2 wikitext text/x-wiki {{Template:DocumentedAlready}} Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. [[File:GenericFurbyPic.jpg|thumb|A press image for the 1998 Furby]] Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. == History == === 1998-2002 === Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,”<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese.[[File:calebAtWork.PNG|thumb|Caleb Chung in his workshop putting together the first Furby.]] While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> [[File:FurbyProtoCreature.png|thumb|The very first Furby, a palm sized furry creature controlled by dials.]] Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. <ref>https://www.youtube.com/watch?v=84UtooR3ZvU</ref> Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that."<ref>https://web.archive.org/web/20010423035144/http://www.wired.com/wired/archive/6.09/furby.html?topic=&topic_set=</ref> With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair.<ref>https://www.youtube.com/watch?v=PHWcBbf0Eng</ref> The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. [[File:DaveRichardSheryl.jpg|thumb|Dave Hampton alongside Richard & Sheryl Levy at the toy fair.]] With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy.<ref>https://www.youtube.com/watch?v=-F7x7x8zlPQ&t=17s</ref> Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”.<ref>https://www.cbsnews.com/news/talking-toy-or-spy/</ref> Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation.<ref>https://www.youtube.com/watch?v=vCT6r-tDmyo</ref> This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him.<ref>https://www.youtube.com/watch?v=AC_YiGNHqeI</ref><ref>https://www.youtube.com/watch?v=3CdwfaV_kJg&t=41s</ref> On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are.<ref>https://web.archive.org/web/20021008194241/http://www.suntimes.com/output/business/shelby09.html</ref> Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. === 2005-2007 === Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. [[File:Furby2005proto.jpg|thumb|A prototype 2005 Furby at the toy fair that year.]] Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. === 2012 & 2016 === 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. === 2023 === The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: ''“Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. ''The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. ''Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move.'' ''As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.”''<ref>http://www.puppetstudio.com/Furby.html</ref> <br> <br>Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro.'' == Legacy == From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy.<ref>https://store.steampowered.com/app/568090/Tattletail/</ref> While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect.<ref>https://www.tumblr.com/search/furby%20custom?src=typed_query</ref> == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. <ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' == Useful Links == Furby is a product that has been consistently documented over the years and continues to be over the months. With that being said, not everything about the toy can possibly be documented here, so here’s some helpful links where you can learn about the toy and its history at: * https://official-furby.fandom.com/wiki/Official_Furby_Wiki * https://archive.org/details/furby-trainers-guide-deluxe-2024 * https://furby-junkie.tumblr.com/ * https://www.adoptafurby.com/furbygenerations/ == References == 7284e5ac2e55c2eefbcf8003da433c6608587ab0 60 59 2024-05-16T01:08:54Z Mcdiis 2 wikitext text/x-wiki {{Template:DocumentedAlready}} Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. [[File:GenericFurbyPic.jpg|thumb|A press image for the 1998 Furby]] Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. == History == === 1998-2002 === Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,”<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese.[[File:calebAtWork.PNG|thumb|Caleb Chung in his workshop putting together the first Furby.]] While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> [[File:FurbyProtoCreature.png|thumb|The very first Furby, a palm sized furry creature controlled by dials.]] Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. <ref>https://www.youtube.com/watch?v=84UtooR3ZvU</ref> Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that."<ref>https://web.archive.org/web/20010423035144/http://www.wired.com/wired/archive/6.09/furby.html?topic=&topic_set=</ref> With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair.<ref>https://www.youtube.com/watch?v=PHWcBbf0Eng</ref> The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. [[File:DaveRichardSheryl.jpg|thumb|Dave Hampton alongside Richard & Sheryl Levy at the toy fair.]] With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy.<ref>https://youtu.be/-F7x7x8zlPQ?si=qdI94oN3iDihAps3</ref> Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”.<ref>https://www.cbsnews.com/news/talking-toy-or-spy/</ref> Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation.<ref>https://www.youtube.com/watch?v=vCT6r-tDmyo</ref> This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him.<ref>https://www.youtube.com/watch?v=AC_YiGNHqeI</ref><ref>https://www.youtube.com/watch?v=3CdwfaV_kJg&t=41s</ref> On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are.<ref>https://web.archive.org/web/20021008194241/http://www.suntimes.com/output/business/shelby09.html</ref> Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. === 2005-2007 === Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. [[File:Furby2005proto.jpg|thumb|A prototype 2005 Furby at the toy fair that year.]] Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. === 2012 & 2016 === 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. === 2023 === The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: ''“Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. ''The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. ''Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move.'' ''As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.”''<ref>http://www.puppetstudio.com/Furby.html</ref> <br> <br>Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro.'' == Legacy == From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy.<ref>https://store.steampowered.com/app/568090/Tattletail/</ref> While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect.<ref>https://www.tumblr.com/search/furby%20custom?src=typed_query</ref> == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. <ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' == Useful Links == Furby is a product that has been consistently documented over the years and continues to be over the months. With that being said, not everything about the toy can possibly be documented here, so here’s some helpful links where you can learn about the toy and its history at: * https://official-furby.fandom.com/wiki/Official_Furby_Wiki * https://archive.org/details/furby-trainers-guide-deluxe-2024 * https://furby-junkie.tumblr.com/ * https://www.adoptafurby.com/furbygenerations/ == References == aa28fef25754a3adc0ecceb12681b9b2d351a183 61 60 2024-05-16T01:12:17Z Mcdiis 2 wikitext text/x-wiki {{Template:DocumentedAlready}} Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. [[File:GenericFurbyPic.jpg|thumb|A press image for the 1998 Furby]] Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. == History == === 1998-2002 === Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,”<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese.[[File:calebAtWork.PNG|thumb|Caleb Chung in his workshop putting together the first Furby.]] While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> [[File:FurbyProtoCreature.png|thumb|The very first Furby, a palm sized furry creature controlled by dials.]] Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. <ref>https://www.youtube.com/watch?v=84UtooR3ZvU</ref> Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that."<ref>https://web.archive.org/web/20010423035144/http://www.wired.com/wired/archive/6.09/furby.html?topic=&topic_set=</ref> With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair.<ref>https://www.youtube.com/watch?v=PHWcBbf0Eng</ref> The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. [[File:DaveRichardSheryl.jpg|thumb|Dave Hampton alongside Richard & Sheryl Levy at the toy fair.]] With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy.<ref>https://youtu.be/-F7x7x8zlPQ?si=qdI94oN3iDihAps3</ref> Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”.<ref>https://www.cbsnews.com/news/talking-toy-or-spy/</ref> Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation.<ref>https://www.youtube.com/watch?v=vCT6r-tDmyo</ref> This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him.<ref>https://www.youtube.com/watch?v=AC_YiGNHqeI</ref><ref>https://www.youtube.com/watch?v=3CdwfaV_kJg</ref> On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are.<ref>https://web.archive.org/web/20021008194241/http://www.suntimes.com/output/business/shelby09.html</ref> Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. === 2005-2007 === Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. [[File:Furby2005proto.jpg|thumb|A prototype 2005 Furby at the toy fair that year.]] Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. === 2012 & 2016 === 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. === 2023 === The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: ''“Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. ''The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. ''Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move.'' ''As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.”''<ref>http://www.puppetstudio.com/Furby.html</ref> <br> <br>Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro.'' == Legacy == From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy.<ref>https://store.steampowered.com/app/568090/Tattletail/</ref> While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect.<ref>https://www.tumblr.com/search/furby%20custom?src=typed_query</ref> == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. <ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' == Useful Links == Furby is a product that has been consistently documented over the years and continues to be over the months. With that being said, not everything about the toy can possibly be documented here, so here’s some helpful links where you can learn about the toy and its history at: * https://official-furby.fandom.com/wiki/Official_Furby_Wiki * https://archive.org/details/furby-trainers-guide-deluxe-2024 * https://furby-junkie.tumblr.com/ * https://www.adoptafurby.com/furbygenerations/ == References == 5b7252ee641101ffc0abe07459bae95cb39e82a9 62 61 2024-05-16T01:38:06Z Mcdiis 2 wikitext text/x-wiki {{Template:DocumentedAlready}} Furby is a toy that released on October 2nd of 1998, to much positive feedback and press coverage leading to a national phenomenon surrounding the toy and leaving a significant cultural impact in the late 90s. [[File:GenericFurbyPic.jpg|thumb|A press image for the 1998 Furby]] Furbys are soft, electronic toys made to resemble a mixture of cats and owls, and made with the intention to take the virtual pet craze that was present just a few years prior in a whole new direction. Generally, Furby can talk, sing, dance, and be fed and pet. Function varies between each Furby release, but for the most part have always been innovative to some degree. Since 1998, Furby has had multiple rereleases over the years each with varying reception and popularity, though still appealing to the masses after so long. The concept of Furby is something any generation can appreciate for what it is, making it as beloved and unforgotten as it is today. == History == === 1998-2002 === Furby’s story dates back all the way to Toy Fair 1997, when inventors Dave Hampton and Caleb Chung were looking around and noticed one of the biggest toy franchises at the time had been Tamagotchi, a digital pet contained within an LCD screen that would make beeps if it needed tending to. Dave saw this and realized immediately the concept was far more limited to what it could be: Tamagotchis weren’t physical creatures. They couldn’t be pet, spoken to, played with, and only mirrored the concept of taking care of a pet. “We decided to make the most realistic, lovable, cuddly friend for children,”<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> Caleb would mention in an article, “I turned to Dave and asked what he wanted to do, he said ‘I just want a little guy to be my friend’” The two saw this as an opportunity to make something better, something the toy market had never seen before. A toy that was more than just a talking companion, but something that could actually be interacted with and respond to your actions, just like a real pet. Dave Hampton and Caleb Chung got together and got to work fledging out this concept. Caleb worked on Furby’s form and mechanical internals, Dave worked on the microprocessor, and Caleb’s wife Christi made concept sketches of what the final Furby toy’s design and fur colors could look like. In the span of 9 months they came up with the first prototype: A small, beige, wide eyed iteration of Furby with dials that would control its movements. Dave also during this time worked on Furby’s personality and language that would come to be known as Furbish: A simple to understand language Furby would speak before it would eventually begin to “learn” English, inspired by already existing languages including Hebrew, Thai, Mandarin and Japanese.[[File:calebAtWork.PNG|thumb|Caleb Chung in his workshop putting together the first Furby.]] While Furball was one of the working names they had in mind, another was “Lolo” –- Standing for “Lives On Love Only”.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> [[File:FurbyProtoCreature.png|thumb|The very first Furby, a palm sized furry creature controlled by dials.]] Dave was recommended by someone at Mattel to consult Richard C Levy, a well-known inventor and co-developer within the toy industry, to figure out where he should go with this concept, and Richard told him that Tiger Electronics would be the best place to go for an idea like Furby and would be able to get the product out quickly if they did like his product. Roger Shiffman, former president and co-founder of Tiger Electronics, got a call from Levy telling him about the concept. Roger was interested and made plans with Richard to fly out to see it, but on September 17th of 1997, Roger called Richard to tell him he wouldn’t be able to make it as he was sick, but Richard knew this interview needed to happen as Furby was just that unique, so he managed to convince Roger to fly out to Los Angeles to meet with him in a hotel room where he was presented with the prototype and was told all about the sort of features it was planned to have, and needless to say, Shiffman loved the idea. <ref>https://www.youtube.com/watch?v=84UtooR3ZvU</ref> Roger would then bring Dave & Caleb to present their concept to Tiger's senior product and development team. Some were skeptical while others had absolutely loved the idea. To quote Marc Rosenberg: "A few people said it's kind of young, kind of girly, but we said fuck it, we can fix that."<ref>https://web.archive.org/web/20010423035144/http://www.wired.com/wired/archive/6.09/furby.html?topic=&topic_set=</ref> With that, Randy Rissman gave Furby the green light to be licensed, and thus began the start of a beautiful relationship, Furby and Tiger Electronics went hand in hand. Every relationship however doesn’t come without it’s challenges – Shiffman wanted to get the toy out and produced in time for Christmas of 1998, so Dave and Caleb got to work creating a fully working prototype that could be used in reference for mass production after the toy fair, but it needed to be revamped in order to be mass produced and Tiger’s own team of engineers in Hong Kong had been busy with other projects, so they left that task with Richard C Levy who would organize a team of freelance engineers, designers and prototype makers, including draftsman Richard J Maddocks and design engineer Peter Hall. Alongside this, Dave Hampton had arranged his own team to help design Furby’s electronic hardware and program Furby’s personality. Furby’s voice had been done using Linear Preditive Coding (LPC) and came in three different pitches. In January of 1998, Paul Posnick & Stephen Kolker were tasked with making a pitch advertisement marketed towards girls that could be screened alongside the toy at Toy Fair.<ref>https://www.youtube.com/watch?v=PHWcBbf0Eng</ref> The advertisement took around over two days to film in Toronto and six weeks to produce only finishing just the night before the Toy Fair opened. Jeff Jones, marketing VP of Tiger Electronics, expressed the sort of crunch time the company had to work with: "If somebody presented me with a list of the things we did between November and February and said, 'Do it again,' " Jones said, "I'd look at them like they were crazy." Just a few weeks before Toy Fair had opened, Tom Alfonsi, the buyer for K-B toys, had received a call from Roger Shiffman who made an effort to tell Alfonsi all about Furby. "Roger did everything he could to describe it," Alfonsi recalled, "He said it was a hot toy on the cutting edge, taking virtual pets a step further. But he had trouble describing it over the phone." February 10th of 1998 was the day Furby had made its first appearance at the American International Toy Fair, in the form of 4 wide-eyed fuzzy prototypes that would resemble some of Furbys to be released later that year in October. While this version of Furby was still very limited in function, it still managed to impress anyone who got to see it. Although, not everything had gone perfectly that day: Today was the day that Alan Hassenfeld, Hasbro’s chairman (The same company that had bought Tiger just a few months prior), had saw Furby for the first time. While Furby operated well in Tiger’s Workshop, once brought out into the showroom and turned on, nothing happened. Jeff began to get reasonably nervous, but thought perhaps the showroom’s strong lights had been interfering with the Furby’s electronics, as this version’s electronics were practically crammed into a small box connected to the Furby by a tether. Dave figured the same, and quickly decided to wrap the tether with aluminum foil to keep it from being interfered with by the lighting, and as Hassenfeld arrived at the booth, the moment they turned Furby on once again, it finally worked and Furby awoke. Hassenfeld was delighted to see Furby and remarked it as the coolest thing he’d ever seen. [[File:DaveRichardSheryl.jpg|thumb|Dave Hampton alongside Richard & Sheryl Levy at the toy fair.]] With the success of the Toy Fair, the pressure increased on Dave & Richard’s work teams to perfect the final iteration of Furby that would be put out for mass production. By the middle of March, Richard gave Randy Rissman a call and requested the assistance of Hasbro’s model making shop, to which he would then be put in touch with the vice president of Hasbro’s model services Charlie Kaberry. From here, Charlie organized a team of craftsmen to help work on Furby’s mechanism, and with this assistance, the final reference model was produced on April 15th of 1998, and Furby’s program was released in June. Furby would make its debut at the 5th Avenue FAO Schwarz store in New York, where Marc Rosenberg, Dave Hampton and John Eiler would be present to tell those who attended the event all about Furby and drum up excitement for the toy.<ref>https://youtu.be/-F7x7x8zlPQ?si=qdI94oN3iDihAps3</ref> Articles made about the toy’s release would peak people’s interest, leading Furby to become the biggest toy on the market that year practically paralleling the hype that surrounded toy fads like Cabbage Patch Kids and Talkboy before Christmas. A fraction of people took advantage of the toy’s popularity by buying multiple and reselling them on Yahoo Auctions or in the newspaper for phenomenal prices. Furby’s success had led to the spark of a handful of controversies as well, including a short lived rumor of Furby using real animal fur, reports of people stealing Furbys from stores, and the most infamous story being the NSA’s concern of whether Furby could record and repeat classified information. Of course, this had been debunked real quickly as Furby just simply didn’t use that sort of technology. Only after the NSA’s ban of Furby was Roger Shiffman questioned on Furby’s recording abilities, and he confirmed that "Furby has absolutely no ability to do any recording whatsoever," and would have gladly told the NSA this information if asked about it. Finding the whole situation rather amusing, he also noted that “We know that Furby has artificial intelligence, we're just not sure what kind of intelligence the NSA is working with now”.<ref>https://www.cbsnews.com/news/talking-toy-or-spy/</ref> Considering the initial success of Furby, Tiger decided to release another wave of colors that focused on fur patterns relative to real animals, which made its debut at the same FAO Schwarz store on March 12th of 1999, simultaneously marking the retirement party of the last generation.<ref>https://www.youtube.com/watch?v=vCT6r-tDmyo</ref> This generation would also introduce a “Deep Sleep Mode” which would require Furby to be turned upside down before waking up again. On August 31st of that year, Tiger would release Furby’s baby counterpart Furby Babies, pastel colored smaller versions of Furby that spoke in baby talk and could also talk to Furby. Both of these releases had been showcased at the American International Toy Fair in February of that year. 1999 was an eventful year for Furby, releasing all sorts of merchandise to cash in on Furby’s success, such as plush versions of Furby and accessories like the Sleepytime Bed, to even general merchandise like clothes, books, bedding, and lots more. This year would see the release of 5 Furby generations, 2 Furby Baby generations, and a handful of special edition release Furbys at specific toy stores. By the year 2000 Furby’s popularity had gone down drastically, but would still see the release of 2 new Furby generations and 2 new Furby Baby generations, with the final generation of Furbys only being released in South America. Regardless, Tiger Electronics still had plans for new friends of Furby to be released, a pivotal one being Furby’s friend Shelby, which had also been created by Dave Hampton with the initial prototype shown at the American National Toy Fair in 2000 even being voiced by him.<ref>https://www.youtube.com/watch?v=AC_YiGNHqeI</ref><ref>https://www.youtube.com/watch?v=3CdwfaV_kJg</ref> On April 12th of 2001, Shelby would make its debut at the same FAO Schwarz store with a grand beach themed event, with guests like Dave Hampton, Frankie Avalon, and even champion volleyball players and sand sculptors who had made an attendance. While Furby had a kind and fun personality, Shelby was more grumpy and had an attitude, a sort of Laurel & Hardy dynamic that Dave Hampton mentioned he based off of how his own kids personalities are.<ref>https://web.archive.org/web/20021008194241/http://www.suntimes.com/output/business/shelby09.html</ref> Around this time, the first two generations of Furby were rereleased with neon eye colors and in orange boxes, and Fresh New Look Furbys were also produced that reused fur colors from existing Furbys and changed out things like the eyelids and faceplates, as this was a cheaper effort than just simply making a new line of Furbys. On that note, there were various Furbys planned for release that had prototypes made of them and even had pages for them hidden on Tiger’s website, but had never seen the light of day. === 2005-2007 === Furby saw its first official next generation release in the form of a handful of prototypes at the 2005 toy fair. This version of the product had been a lot more limited in function than what would be officially released, and still used Tony Pope’s voice lines from the 1998 Furby. [[File:Furby2005proto.jpg|thumb|A prototype 2005 Furby at the toy fair that year.]] Unlike the Furby prior which had been more cartoonish looking, this Furby sported a more realistic look to it, and its main marketing point was its brand new “Emoto-Tronic” technology that would let it display its emotions more clearly in its animated beak and moving eyes & feet. While the last Furby could at least recognize sound, the 2005 Furby could recognize entire specific phrases and respond to certain commands, with the main phrase you tell it before initiating a command being “Hey Furby!”. It would officially release in August of 2005 with 4 color variations that would eventually expand to 16. That same year would see the release of the 2005 Furby’s own Furby Babies that served limited function rather than taking care of it similar to a baby, like having to burp it after feeding it. 2006 would then see a varied release of the Funky Furby, a brightly colored Furby that would sing unique songs and dance to whatever music that you played. Each color had a different language release: The Pink ones were only available in English, the Blue ones were only available in Spanish, and the Purple ones were available in both languages. While these Furbys can ask “Where Furby Baby?”, they actually cannot communicate with Furby Baby, nor the 2005 Furbys. === 2012 & 2016 === 2012 marked the second official rerelease of Furby that had been advertised online months before its release. This Furby was the next advancement in Furby’s technology, where this time it sported LCD eyes that would display pixelated eye animations, could change personalities, and had a tail you could pull. The Furby initially released with 6 different color patterns with 4 more releasing at a later time. A second generation would eventually release with new colors and a tuft of hair at the top of the Furby’s head. The Furbys could also connect to an app where you could perform activities like feeding it food, sandwich combinations, and even translate what it’s saying. 2013 would see the release of a new variant of 2012 Furby called the Furby Boom, which had new fun fur patterns reminiscent of trendy design patterns at the time, new personalities and eye animations, and a new app for it with the all new feature of being able to lay and hatch eggs to collect Furblings within the app. Additionally, physical talking Furbling toys could also be bought from toy stores which would let you unlock that Furbling within the app, or even just give you the chance to let your Furby Boom have its own matching Furbling as there had been a Furbling made of every Furby Boom variation. A Crystal themed version of Furby Boom had also been produced with their respective Furblings released alongside them. Spring of this year would also see the release of Furby Party Rockers, a cousin of the 2012 Furbys that would wobble around and talk whenever they detected movement. A few years passed before the release of the 4th installment in the Furby franchise: The Furby Connect, a Furby that could also connect to its own app and react to videos updated within it. While no physical Furbling or Furby Babies had been released for it, taking care of Furblings is still a core part of the gameplay within the app. Some notable physical aspects of this Furby include the antenna you can press to have it connect to the app, its full color eye animations, its significantly softer fur, and a sleepy-time mask to put on its face when you want it to go to sleep. Unfortunately, its Bluetooth compatibility is what mainly contributed to its downfall, as due to concerns about how easy it was to hack the toy it didn’t last long on store shelves. These Furbys did not have the Tiger Electronics licensing on them upon release and were solely Hasbro branded releases. === 2023 === The 5th and most recent generation of Furby. After the short lived release of the Furby Connect, news on anything Furby related had gone radio silent for years and no one was sure what the future of Furby would look like, that is, until March of 2023 when a prototype with a circuit board dated 2022 had appeared on eBay out of nowhere. The Furby pictured in the listing was a lot more targeted towards girls than anyone had expected the next Furby to be, and out of pure speculation it wasn’t evident at the time whether this would be the newest Furby to release that year or a scrapped concept. To everyone’s surprise, June 22nd of 2023 would be the day this new Furby would finally release. While it gained mostly positive reception, some had concerns still not only about its design, but also due to its lack of movement, primarily its beak which was only a button and hadn’t moved at all like every other mainline Furby release. The 2023 Furby had initially released with 2 colors, Purple & Coral (Orange). The third color variation to be released for it is the Tie-Dye variant that was initially released at Smyth’s Toy Store in France, but eventually made available in the US as an Amazon Exclusive. After these releases, the 2023 Furby got its own Furbling/Furby Baby type offspring called Furblets, miniature Furby creatures that can cover their eyes with their ears, talk to Furby, and even have a clip to attach it to something like a bag or backpack. The newest color additions to the line are the Aurora Furbealis Furby and Cotton Candy Furby, which are set to release in July of 2024. This Furby release would also be the first to sport the Tiger Electronics logo since the Funky Furby. == Programming Furby == Puppeteer G.P Williams had this to say about how Furby’s movements were programmed: ''“Van Snowden ran the Furby program under the auspices of Sid and Marty Kroftt. As a Furby programmer, puppeteers worked at a station consisting of a computer, a monitor and a Furby. These were not ordinary, store shelf Furbys but ones linked to large batteries and an exposed circuit board that carried the chip. An exposed circuit board is totally vulnerable to simple static shocks. As the Furby workspace had standard office carpeting, programmers had to tether themselves to the batteries with a wire that slipped around their wrists. Leashed to Furby, keyboard at fingertips is how a Furby programmer worked. ''The actual programming involved typing code and relaying to the chip and then the toy. Using a reference chart of Furby's servo motor, the Furby code broke into two parts: a Say Table with numbers representing specific words and a Movement Table where numbers corresponded to positions on Furby's internal servo motor. A programmer first wrote the phrase that Furby would say. For example, if in the "Say Table" we wrote the number 5,18,147, Furby would say Hey (#5), Tickle me (#18) and the giggle (#47. We also had the option of setting the dialogue speed and voice level by inputting numbers in the proper places on the Say Table. ''Then we programmed to Movement Tables. Again numbers were used, this time to move the servo. Specific numbers pinpointed exact places on the servo where the mouth and eyes open and close, ears go up and down and Furby leans forward. Sending number sentences through the computer, we then watched our Furbies move.'' ''As a programmer improved, writing code became second nature. There were many different nuances to come up with animation. For puppeteers to have desk jobs was amusing. Since most are clowns at heart, fun was found. Using digital codes to manipulate puppets equally applies to a puppeteer's work in computer animation. Puppeteers and animators are the best people to write performance codes. Careful consideration of when to blink, when to close the mouth and forming implosive consonants make a big difference in character creation.”''<ref>http://www.puppetstudio.com/Furby.html</ref> <br> <br>Furby's source code was written by David Hampton and Wayne Schulz to run on a variation of the 6502 microprocessor, the 8-bit chip that powered the Apple II, Commodore 64, and BBC Micro.'' == Legacy == From the 90s to all the way to today 25 years later, Furby has always had a strong internet Fandom presence. Various medias would go on to make reference of it, including the 2016 PC horror game Tattletail, a Five Nights at Freddy’s inspired game based on the aspect of people finding Furbys creepy.<ref>https://store.steampowered.com/app/568090/Tattletail/</ref> While Custom Furbys have always been a thing since Furby’s very beginnings, the community would especially become popular on Tumblr sometime in 2018 with the likely origin being Tumblr user furbyfuzz’s LongFurby creation, sparking an interest in Furbys in a lot of people who hadn’t really considered them that significantly previously and leading to not only more LongFurbys and OddBody type Furbys, but a various amount of custom Furbys on the platform mostly bearing a similar aesthetic going for them and typically not straying from anything but, often being painted with freckles, having their beaks cut to resemble cat-mouths, or having the eye chips replaced or painted to also bear a similar aesthetic effect.<ref>https://www.tumblr.com/search/furby%20custom?src=typed_query</ref> == Trivia == * Furby’s light/dark sensor uses cadmium sulfide cell, which Dave picked because it has the same kind of sensitivity and spectrum that people’s eyes do. <ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> * Furby does not have arms or legs simply because it would “Look dumb”. Dave would say in an article about this: ''“Our family was very much involved in the process. As well were some of the neighborhood kids, and I said, ‘There’s a rule. A Furby cannot do anything that looks dumb,’ and, like, I didn’t give it hands because if you had food and you-- it couldn’t reach out and grab the food, it would look dumb, and it didn’t have legs because if it gets stuck under the kitchen table or in a corner, it would look dumb.”'' <br>This would also be the reason Furby would go on to be able to talk with other Furbys according to Dave: <br>''“So Mark at 12 went, ‘Well, okay, Dad, you got a bunch of Furbies in a room.’ ‘Yeah.’ ‘Okay. What do they do?’ ‘Well, you rub them the back they purr and you tickle their tummy and they laugh and you hold them--’ ‘No, no, no. Does one Furby know that another Furby’s in a room?’ and I go, ‘No.’ He goes, ‘Dad, that’s dumb.’ So my 12-year-old gave me the idea of adding two-way communications where they could talk back and forth to each other.”'' == Useful Links == Furby is a product that has been consistently documented over the years and continues to be over the months. With that being said, not everything about the toy can possibly be documented here, so here’s some helpful links where you can learn about the toy and its history at: * https://official-furby.fandom.com/wiki/Official_Furby_Wiki * https://archive.org/details/furby-trainers-guide-deluxe-2024 * https://furby-junkie.tumblr.com/ * https://www.adoptafurby.com/furbygenerations/ [[Category: Plush toys]] [[Category: Electronics]] [[Category: 1990s]] [[Category: Products released in 1998]] == References == 85f59e653760eceb311c6ff145380b3fb2a30e42 File:HomeAlone2merch.png 6 36 63 2024-05-16T02:41:52Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Kevin&Talkboy.jpg 6 37 64 2024-05-16T02:45:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TalkboyAd.jpg 6 38 65 2024-05-16T02:47:22Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Talkboy 0 39 66 2024-05-16T03:23:58Z Mcdiis 2 Created page with "The original Talkboy audio cassette recorder was released on November 20 of 1992 as a movie tie-in for “Home Alone 2: Lost in New York” based on the cassette recorder that Kevin uses within the movie. It retailed for $29.99 and uses 4 AA batteries. [[File:TalkboyAd.jpg|thumb|Frame from the Talkboy's TV commercial]] == Origin == After the major success of the first Home Alone film, John Hughes felt compelled to make a second one with a majority of the original cast a..." wikitext text/x-wiki The original Talkboy audio cassette recorder was released on November 20 of 1992 as a movie tie-in for “Home Alone 2: Lost in New York” based on the cassette recorder that Kevin uses within the movie. It retailed for $29.99 and uses 4 AA batteries. [[File:TalkboyAd.jpg|thumb|Frame from the Talkboy's TV commercial]] == Origin == After the major success of the first Home Alone film, John Hughes felt compelled to make a second one with a majority of the original cast and team of the first one following a similar formula but widely different environment for Kevin to find his way through. A memorable thing about Kevin’s character in the first movie is that he was known for using all sorts of gadgets and contraptions in order to ward off the burglars that tried to break into his house, so John figured to carry on this trait of Kevin’s by giving him a witty device in the second movie to get him through sticky situations and find his way around New York. == Development == John had a vision for this prop device – It would be a toy voice recorder Kevin would use to change his voice to sound like an adult and access certain areas within the hotel, and who better to turn to in order to develop the prop than Tiger Electronics. John visited with former Tiger Electronics president Roger Shiffman on a handful of occasions to discuss development on the prop Kevin was to use in the film. Roger had this to say about John’s vision for it: ''“I worked directly with John Hughes. He came to my office a few times. His original concept in the script was for Macaulay Culkin to have a gun. I said, 'Look you can't have a gun at the airport. It just doesn't fly at O'Hare.' So I told him to let me work on it.'' ''We actually designed the Talkboy ourselves, which is why it has the design it has, with the grip where he could slide his hand into and the extending microphone so it looked more lifelike. We had not [done a recorder before that] and what was interesting is how big a deal it was for us and Fox.”''<ref>https://www.thrillist.com/entertainment/nation/greatest-movie-props</ref> Funnily enough, Nancy Overfield, former senior vice president of marketing, licensing and merchandising at 20th Century Fox, also had this to say about John’s vision for the prop: ''“John was very specific about wanting it to be something beyond what any kid would have—for it to be aspirational.”''<ref>https://web.archive.org/web/20221118144902/https://www.vanityfair.com/hollywood/2022/11/home-alone-2-and-the-wild-weird-origin-story-of-the-talkboy</ref> And ironically enough, while Nancy wasn’t able to land a deal with Mattel to license other merchandise for the film, Tiger Electronics would ultimately agree to do the rest of the merchandise for the film as well, including items such as a talking Kevin doll and “Monster Sap”.<ref>https://www.google.ca/books/edition/Mainstream_Maverick/FkvyDwAAQBAJ?hl=en&gbpv=1&dq=tiger+electronics&pg=PA177&printsec=frontcover</ref> [[File:HomeAlone2merch.png|thumb|Other Home Alone 2 merchandise by Tiger]] Eventually, designers at Tiger got to work creating a design that would meet John’s expectations: A futuristic looking device that fit easily in the palm of a kid’s hand and could speed up or slow down recorded voice lines. “John went crazy for it,” Marc Rosenberg recalls, “He said, ‘There’s only one problem: I need this thing in two weeks.’” Luckily for John, with Tiger Electronics being used to shorter deadlines, they managed to craft a prototype within that time-frame that was able to be used as a prop within the movie, and development would soon begin for the Talkboy to be a real product to hit the shelves the same day as the movie’s debut in theatres. == Reception == Upon the movie’s release, the Talkboy had also been released for the holiday season. At this point of time, Talkboy sales were only moderate. The original version of the Talkboy released during this time featured a “Try Me” option, which would lead to minor controversy from consumers: “I got a call from a friend of mine at Toys “R” Us saying they had a problem with the Talkboy,” Rosenberg says. “Parents were complaining that they bought it and there was a bunch of swear language on it. And I thought, What are you talking about? It comes with a cassette tape that’s got nothing on it.” Turns out, mischievous pranksters – mainly other kids – would have a bit too much fun with the “Try Me” tape and in result would leave foul recordings on it for when unsuspecting people would buy it. It was only when the VHS tapes were released on that the Talkboy started gaining real popularity, especially since the inside pamphlets would advertise a far better version of the Talkboy that could actually change your pitch in voice like in the movie, called the “Deluxe Talkboy”: “We went on to do a tremendous amount of volume -- there are videos of people fighting over them -- but the big success only came when they sold the VHS tape.” Says Roger, “It was the largest distribution, I think 10 million tapes, and every one had a printed brochure for Talkboy, saying it was a real product you could get." == The Talkboy Craze == One major thing to note about how the Talkboy managed to get as popular as it did, was that VHS sales were a big part of the money made from a film, and during the 1990s and years prior there weren’t many other feasible options for watching home media releases of films that would come out. 10 million tapes being sold of the movie was a big deal, and this would ultimately lead to the Talkboy being a big deal as well in the long run. By late November of 1993, demand for the product was so rampant, newspaper articles had covered the sheer demand of the product and retailers were struggling to keep up with it all, so much that retailers like Target even had to hand out rainchecks. Production at Tiger’s factory in Hong Kong had started to make Talkboys 24 hours a day, and the company had been receiving calls from all over from people struggling to find a Talkboy anywhere for sale. One of the calls Marc Rosenberg recalls that the company received was from Keith Richards’ manager who insisted he needed 4 Talkboys, and though Marc had his suspicions, he discussed the matter with Tiger’s corporate lawyer at the time and agreed to deliver in exchange for signed CDs. To this day, Marc isn’t entirely sure whether the CD he owns is entirely legitimate, and the incident was reportedly “Not familiar” to Keith Richard’s management team either, meaning it’s very likely that Marc and company’s love for The Stones had them minorly swindled in the midst of the high demand for the toy. Besides this, many other people were willing to try and bribe the company in order to get their hands on a Talkboy, with some going as far as to say they had a terminally ill offspring who wanted it or that they’d travel anywhere in the country for it. Spokesmen for the company speculated that the demand was as bad as it was partially due to how little the stores stocked up for the holiday season on them. "The shortage is because buyers didn't anticipate it being such a hot product and they didn't order enough," Says Robin Plaus, a main spokeswoman for the Talkboy when it initially released. "Retailers are ordering differently than they did in the past," added Tiger's Marc J. Rosenberg. "They don't stockpile as they once did. You're going to see more and more of this." Sales would continue into 1994, and by 1995 Tiger would start to release newer variants of the Talkboy to capitalize on the previous one’s success, continuing long after the movie even released. == Legacy == The Talkboy is still fondly remembered to this day, as when people think of nostalgia of the 1990s, the Talkboy is often something people bring up as the demand for it back then is something that still sticks with people. The Talkboy also remains a sought after collector’s item for fans of the movie and 90s nostalgia-based collectors in general, with people continuing to ask for costly prices on online retail websites like eBay. == Using the Talkboy == In order to begin recording, place the cassette into the cassette tray, close the door and extend the microphone. The Talkboy is designed so that it fits perfectly in a kids hand with the controls conveniently at their fingertips, with the slow/on/off switch being near their thumb and so on. In order to begin recording, press the “REC” button with your index finger, wait for the tape to start and then begin speaking. The switch near your thumb enables the features of the Talkboy when set to “On”. Push the switch to “Off” to disable these features. Pushing the switch to “Slow” controls both Playback and Recording, where playing back audio in this setting will deepen the voice, and recording audio in this setting will raise the pitch.<ref>https://www.hasbro.com/common/instruct/TALKBOY.PDF</ref> == Other Talkboy Versions == * '''Deluxe Talkgirl (1995)''': A pink version of the Deluxe Talkboy. “We think the name may have prevented us from reaching the full market” Says Roger in an article in regards to the product.<ref>https://archive.org/details/serious-fun-chicago-tribune</ref> * '''Talkboy F/X+ and Talkgirl F/X+ (1995)''': An electronic pen that record and play back messages, as well as be able to write like a regular pen. * '''Talkboy Jr. and Talkgirl Jr. (1995)''': A smaller version of the Talkboy that could not only record sounds, but also play an array of 6 different sound effects. Some versions that only play 2 sound effects exist as well, assumingly released before this 6-sound variant. * '''Talkboy Keyz F/X and Talkgirl Keyz F/X (1996)''': Similar to the Talkboy Jr, except it doubled as a keyring with an LED light. * '''Talkboy Way Cool Sounds F/X Pen (1996)''': A twist pen that lets you hear 6 different sound effects at the press of a button. * '''Talkboy Scrambler (1997):''' Description on the front reads: “Press ‘REC’ and talk the talk” “Listen to your message forwards, reversed or scrambled” “Just hit ‘PLAY’ or ‘YA⅃ꟼ’ ‘SCRAMBLE’” * '''Talkboy Shock Rocker (1997):''' A device that works a bit differently from the usual Talkboy. The “Shake” button lets you pick from 5 different percussion sounds to play when you shake the device, “Background” lets you choose between 2 different rhythms, “Tap” lets you choose between 3 different vocals that you can activate by pressing the giant pink button on the device, and “Go” begins the background music and locks in the vocals you chose. A music making device of sorts, and a possible inspiration for Zizzle’s “iZ” toy based on its music making functions. *''' Talkboy Sound Squisher (1997)''': Records sound and distorts it when the device is squished. *''' Talkboy F/X+ Phone (1997)''': A working telephone device with a voice changer, three sound effects, and eavesdropping detection. That same year Tiger would also make another version of the F/X+ phone targeted towards girls, though released as a piece of merchandise for the show “Clueless” simply titled the “Clueless Hands Free Phone”. It typically retailed between $25 - $30. <ref>https://twitter.com/RetroNewsNow/status/941790597408526336</ref> * '''Talkboy F/X Drummer (1997)''': A pen that also works like an electronic drumstick. Features “3 Rockin’ Rhythms” and “3 cool drum beats”. Was available in both silver and gold colors. * '''Talkboy Tuned Out''': A portable FM radio. Images of this have yet to resurface due to its obscurity. *''' Talkboy Walkie Talkies''' (1997): A pair of Walkie Talkies with 4 sound effect buttons on each of them. * '''Talkboy Cool Talk and Talkgirl Cool Talk (1997)''': Another pen with a recorder, with a different design this time around. * '''Talkboy Tic Talker (1998)''': A digital watch that could record six second voice clips with a voice changer and different sound effects. * '''Talkboy Blabber Mouth''': A recording pen with a face at the top whose mouth moves when you play back your recordings. == Trivia == *Marc Rosenberg has considered the Talkboy's success such a defining moment, that not only did he get the word "Talkboy" made as a vanity plate, but also has it as his current twitter handle as well. *The Talkboy F/X+ pen was designed by Ralph Osterhout, with it also being the first design he did for the company. <ref>https://web.archive.org/web/20160417020511/http://www.wired.com/1999/11/osterhout/</ref> ==References== 9307e1c2681bffb89c4e4f74210824655cb0f52b 71 66 2024-05-20T23:41:19Z Mcdiis 2 wikitext text/x-wiki The original Talkboy audio cassette recorder was released on November 20 of 1992 as a movie tie-in for “Home Alone 2: Lost in New York” based on the cassette recorder that Kevin uses within the movie. It retailed for $29.99 and uses 4 AA batteries. [[File:TalkboyAd.jpg|thumb|Frame from the Talkboy's TV commercial]] == Origin == After the major success of the first Home Alone film, John Hughes felt compelled to make a second one with a majority of the original cast and team of the first one following a similar formula but widely different environment for Kevin to find his way through. A memorable thing about Kevin’s character in the first movie is that he was known for using all sorts of gadgets and contraptions in order to ward off the burglars that tried to break into his house, so John figured to carry on this trait of Kevin’s by giving him a witty device in the second movie to get him through sticky situations and find his way around New York. == Development == John had a vision for this prop device – It would be a toy voice recorder Kevin would use to change his voice to sound like an adult and access certain areas within the hotel, and who better to turn to in order to develop the prop than Tiger Electronics. John visited with former Tiger Electronics president Roger Shiffman on a handful of occasions to discuss development on the prop Kevin was to use in the film. Roger had this to say about John’s vision for it: ''“I worked directly with John Hughes. He came to my office a few times. His original concept in the script was for Macaulay Culkin to have a gun. I said, 'Look you can't have a gun at the airport. It just doesn't fly at O'Hare.' So I told him to let me work on it.'' ''We actually designed the Talkboy ourselves, which is why it has the design it has, with the grip where he could slide his hand into and the extending microphone so it looked more lifelike. We had not [done a recorder before that] and what was interesting is how big a deal it was for us and Fox.”''<ref>https://www.thrillist.com/entertainment/nation/greatest-movie-props</ref> Funnily enough, Nancy Overfield, former senior vice president of marketing, licensing and merchandising at 20th Century Fox, also had this to say about John’s vision for the prop: ''“John was very specific about wanting it to be something beyond what any kid would have—for it to be aspirational.”''<ref>https://web.archive.org/web/20221118144902/https://www.vanityfair.com/hollywood/2022/11/home-alone-2-and-the-wild-weird-origin-story-of-the-talkboy</ref> And ironically enough, while Nancy wasn’t able to land a deal with Mattel to license other merchandise for the film, Tiger Electronics would ultimately agree to do the rest of the merchandise for the film as well, including items such as a talking Kevin doll and “Monster Sap”.<ref>https://www.google.ca/books/edition/Mainstream_Maverick/FkvyDwAAQBAJ?hl=en&gbpv=1&dq=tiger+electronics&pg=PA177&printsec=frontcover</ref> [[File:HomeAlone2merch.png|thumb|Other Home Alone 2 merchandise by Tiger]] Eventually, designers at Tiger got to work creating a design that would meet John’s expectations: A futuristic looking device that fit easily in the palm of a kid’s hand and could speed up or slow down recorded voice lines. “John went crazy for it,” Marc Rosenberg recalls, “He said, ‘There’s only one problem: I need this thing in two weeks.’” Luckily for John, with Tiger Electronics being used to shorter deadlines, they managed to craft a prototype within that time-frame that was able to be used as a prop within the movie, and development would soon begin for the Talkboy to be a real product to hit the shelves the same day as the movie’s debut in theatres. == Reception == Upon the movie’s release, the Talkboy had also been released for the holiday season. At this point of time, Talkboy sales were only moderate. The original version of the Talkboy released during this time featured a “Try Me” option, which would lead to minor controversy from consumers: “I got a call from a friend of mine at Toys “R” Us saying they had a problem with the Talkboy,” Rosenberg says. “Parents were complaining that they bought it and there was a bunch of swear language on it. And I thought, What are you talking about? It comes with a cassette tape that’s got nothing on it.” Turns out, mischievous pranksters – mainly other kids – would have a bit too much fun with the “Try Me” tape and in result would leave foul recordings on it for when unsuspecting people would buy it. It was only when the VHS tapes were released on that the Talkboy started gaining real popularity, especially since the inside pamphlets would advertise a far better version of the Talkboy that could actually change your pitch in voice like in the movie, called the “Deluxe Talkboy”: “We went on to do a tremendous amount of volume -- there are videos of people fighting over them -- but the big success only came when they sold the VHS tape.” Says Roger, “It was the largest distribution, I think 10 million tapes, and every one had a printed brochure for Talkboy, saying it was a real product you could get." == The Talkboy Craze == One major thing to note about how the Talkboy managed to get as popular as it did, was that VHS sales were a big part of the money made from a film, and during the 1990s and years prior there weren’t many other feasible options for watching home media releases of films that would come out. 10 million tapes being sold of the movie was a big deal, and this would ultimately lead to the Talkboy being a big deal as well in the long run. By late November of 1993, demand for the product was so rampant, newspaper articles had covered the sheer demand of the product and retailers were struggling to keep up with it all, so much that retailers like Target even had to hand out rainchecks. Production at Tiger’s factory in Hong Kong had started to make Talkboys 24 hours a day, and the company had been receiving calls from all over from people struggling to find a Talkboy anywhere for sale. One of the calls Marc Rosenberg recalls that the company received was from Keith Richards’ manager who insisted he needed 4 Talkboys, and though Marc had his suspicions, he discussed the matter with Tiger’s corporate lawyer at the time and agreed to deliver in exchange for signed CDs. To this day, Marc isn’t entirely sure whether the CD he owns is entirely legitimate, and the incident was reportedly “Not familiar” to Keith Richard’s management team either, meaning it’s very likely that Marc and company’s love for The Stones had them minorly swindled in the midst of the high demand for the toy. Besides this, many other people were willing to try and bribe the company in order to get their hands on a Talkboy, with some going as far as to say they had a terminally ill offspring who wanted it or that they’d travel anywhere in the country for it. Spokesmen for the company speculated that the demand was as bad as it was partially due to how little the stores stocked up for the holiday season on them. "The shortage is because buyers didn't anticipate it being such a hot product and they didn't order enough," Says Robin Plaus, a main spokeswoman for the Talkboy when it initially released. "Retailers are ordering differently than they did in the past," added Tiger's Marc J. Rosenberg. "They don't stockpile as they once did. You're going to see more and more of this." Sales would continue into 1994, and by 1995 Tiger would start to release newer variants of the Talkboy to capitalize on the previous one’s success, continuing long after the movie even released. == Legacy == The Talkboy is still fondly remembered to this day, as when people think of nostalgia of the 1990s, the Talkboy is often something people bring up as the demand for it back then is something that still sticks with people. The Talkboy also remains a sought after collector’s item for fans of the movie and 90s nostalgia-based collectors in general, with people continuing to ask for costly prices on online retail websites like eBay. == Using the Talkboy == In order to begin recording, place the cassette into the cassette tray, close the door and extend the microphone. The Talkboy is designed so that it fits perfectly in a kids hand with the controls conveniently at their fingertips, with the slow/on/off switch being near their thumb and so on. In order to begin recording, press the “REC” button with your index finger, wait for the tape to start and then begin speaking. The switch near your thumb enables the features of the Talkboy when set to “On”. Push the switch to “Off” to disable these features. Pushing the switch to “Slow” controls both Playback and Recording, where playing back audio in this setting will deepen the voice, and recording audio in this setting will raise the pitch.<ref>https://www.hasbro.com/common/instruct/TALKBOY.PDF</ref> == Other Talkboy Versions == * '''Deluxe Talkgirl (1995)''': A pink version of the Deluxe Talkboy. “We think the name may have prevented us from reaching the full market” Says Roger in an article in regards to the product.<ref>https://archive.org/details/serious-fun-chicago-tribune</ref> * '''Talkboy F/X+ and Talkgirl F/X+ (1995)''': An electronic pen that record and play back messages, as well as be able to write like a regular pen. * '''Talkboy Jr. and Talkgirl Jr. (1995)''': A smaller version of the Talkboy that could not only record sounds, but also play an array of 6 different sound effects. Some versions that only play 2 sound effects exist as well, assumingly released before this 6-sound variant. * '''Talkboy Keyz F/X and Talkgirl Keyz F/X (1996)''': Similar to the Talkboy Jr, except it doubled as a keyring with an LED light. * '''Talkboy Way Cool Sounds F/X Pen (1996)''': A twist pen that lets you hear 6 different sound effects at the press of a button. * '''Talkboy Scrambler (1997):''' Description on the front reads: “Press ‘REC’ and talk the talk” “Listen to your message forwards, reversed or scrambled” “Just hit ‘PLAY’ or ‘YA⅃ꟼ’ ‘SCRAMBLE’” * '''Talkboy Shock Rocker (1997):''' A device that works a bit differently from the usual Talkboy. The “Shake” button lets you pick from 5 different percussion sounds to play when you shake the device, “Background” lets you choose between 2 different rhythms, “Tap” lets you choose between 3 different vocals that you can activate by pressing the giant pink button on the device, and “Go” begins the background music and locks in the vocals you chose. A music making device of sorts, and a possible inspiration for Zizzle’s “iZ” toy based on its music making functions. *''' Talkboy Sound Squisher (1997)''': Records sound and distorts it when the device is squished. *''' Talkboy F/X+ Phone (1997)''': A working telephone device with a voice changer, three sound effects, and eavesdropping detection. That same year Tiger would also make another version of the F/X+ phone targeted towards girls, though released as a piece of merchandise for the show “Clueless” simply titled the “Clueless Hands Free Phone”. It typically retailed between $25 - $30. <ref>https://twitter.com/RetroNewsNow/status/941790597408526336</ref> * '''Talkboy F/X Drummer (1997)''': A pen that also works like an electronic drumstick. Features “3 Rockin’ Rhythms” and “3 cool drum beats”. Was available in both silver and gold colors. * '''Talkboy Tuned Out''': A portable FM radio. Images of this have yet to resurface due to its obscurity. *''' Talkboy Walkie Talkies''' (1997): A pair of Walkie Talkies with 4 sound effect buttons on each of them. * '''Talkboy Cool Talk and Talkgirl Cool Talk (1997)''': Another pen with a recorder, with a different design this time around. * '''Talkboy Tic Talker (1998)''': A digital watch that could record six second voice clips with a voice changer and different sound effects. * '''Talkboy Blabber Mouth''': A recording pen with a face at the top whose mouth moves when you play back your recordings. == Trivia == *Marc Rosenberg has considered the Talkboy's success such a defining moment, that not only did he get the word "Talkboy" made as a vanity plate, but also has it as his current twitter handle as well. *The Talkboy F/X+ pen was designed by Ralph Osterhout, with it also being the first design he did for the company. <ref>https://web.archive.org/web/20160417020511/http://www.wired.com/1999/11/osterhout/</ref> ==References== [[Category: Electronics]] 6b6d0e60c46d90c4ba30a40c7a94d4a4ad62b5b3 File:Gigapets.jpg 6 40 67 2024-05-17T22:10:57Z Mcdiis 2 virtualpets2001.tripod.com wikitext text/x-wiki == Summary == virtualpets2001.tripod.com 063071577bf3fe82dc1acea7ff335e9daa3c7d3f Giga Pets 0 41 68 2024-05-17T22:37:07Z Mcdiis 2 Created page with "Giga Pets (Also released under the name “Virtual Pets”)<ref>https://tamapetchi.wordpress.com/2018/07/08/giga-pets-were-known-as-virtual-pets-first/</ref> are a keychain-based Virtual Pet line initially developed by REHCO LLC under the name “V-Pets”, then licensed to and released by Tiger Electronics in 1997, approximately the same year that the Tamagotchi franchise had made its way into the American market, leading to the franchise to often be considered a “Kno..." wikitext text/x-wiki Giga Pets (Also released under the name “Virtual Pets”)<ref>https://tamapetchi.wordpress.com/2018/07/08/giga-pets-were-known-as-virtual-pets-first/</ref> are a keychain-based Virtual Pet line initially developed by REHCO LLC under the name “V-Pets”, then licensed to and released by Tiger Electronics in 1997, approximately the same year that the Tamagotchi franchise had made its way into the American market, leading to the franchise to often be considered a “Knockoff” compared to Tamagotchis<ref>https://www.google.ca/books/edition/Nostalgia_Nerd_s_Gadgets_Gizmos_Gimmicks/epZrEAAAQBAJ?hl=en&gbpv=1&dq=Giga+pets&pg=PT216&printsec=frontcover</ref>. With this in mind and looking at the overall concept of Giga Pets, it is very evident that Giga Pets were directly inspired by Tamagotchi and likely strategically released that year in order to keep Tiger remaining afloat within the toy industry to some degree, as for 2 years prior to its North American release Tamagotchi was a massive hit in its home country of Japan, and would come to see a similar success in its international releases as well. [[File:Gigapets.jpg|thumb|An array of mainline Gigapets (circa virtualpets2001.tripod.com)]] While definitely similar in concept and design, Giga Pets have their own features that differ from what a Tamagotchi has, a main example being the digital pets you would take care of. While Tamagotchi had ambiguous funny looking creatures you would take care of, Giga Pets’ main appeal was the fact it featured virtual pets based on actual animals, with their three initial releases being “Digital Doggie”, “Compu Kitty” and “Micro Chimp”. Another appeal that was often the case for Tiger’s products was the lower cost compared to its competitors, as while Tamagotchi typically retailed for $15, Giga Pets only tended to retail for $10, making it a cheaper alternative for anyone interested in getting a virtual pet for themselves but not wanting to spend the money.<ref>https://web.archive.org/web/20151029180928/https://articles.chicagotribune.com/1997-05-02/business/9705020091_1_beanie-babies-six-pets-giga-pets</ref> == Function == As one would expect, Giga Pets function similarly to Tamagotchis, but have their own differences. When you first turn on your Giga Pet, it’ll have its own “birth” animation that differs between pet, for example, the Jurassic Park T-Rex Giga Pet hatches from an egg, while Compu Kitty is delivered by a stork, a subtle addition of variety compared to Tamagotchi. Upon starting your Giga Pet, you will first be prompted to set the time, then be prompted to name it anything with a maximum of 12 letters in the name. On the same screen as your Giga Pet will be a variety of icons that can be selected to take care of it such as follows: *'''FEED:''' You can either give your Giga Pet healthy food or treats. Healthy food helps your Giga Pet grow while Treats keep it happy. *'''SLEEP:''' Select this when your pet wants to sleep, and select it again to wake it up. *'''PLAY:''' Playing with your Giga Pet is vital to keeping it healthy and happy. Every Giga Pet’s game is the same: An object will appear for your pet to play with. Press the Left or Right buttons to make your Giga Pet react to either the left or right. If you press the buttons at the correct time, you will be able to see your Giga Pet do some neat tricks. *'''DOCTOR:''' Similar to a real pet, sometimes your Giga Pet will get sick. Selecting this icon will take it to the vet to get it checked out and healed. *'''CLEANING:''' Sometimes your Giga Pet might defecate and need to be cleaned up after. In order to keep your Giga Pet healthy, you can select this icon to clean up its mess, and if there is no defecation present, you can still select this icon to give your Giga Pet a thorough cleaning to keep it healthy. *'''SCORE:''' Selecting this icon lets you check your pets’ progress and stats. Using the Left and Right buttons, you can view your pet’s Age, Weight, Health, Happiness, Hunger, Discipline, Total Score Health and a Happiness meter ranging from 0 to 100. If this meter goes anywhere below 20 it’s important that you take care of your Giga Pet right away. *'''TRAINING:''' If you see your Giga Pet do something interesting, you can select this icon and reward it so it’ll do that action again. FUN FACT: This a feature that would carry on to Furby. *'''DISCIPLINE:''' Select this to discipline your Giga Pet if they’re not behaving. Giga Pets don’t like to be disciplined, so try not to select this too much or it will become unhealthy and not very happy. *'''ALERT:''' The only icon that cannot be chosen, as it is used to indicate to you whenever your Giga Pet requires attention. If you’re not able to meet your pets needs, it can pass away and appear on screen with a halo and angel wings and you will have to reset your device in order to care for it again either by pressing the “Enter” or “Reset” button. Additionally, your pet is also able to die of old age. A Giga Pet typically lives up to 2 weeks, but if you keep its health score above 95 it can live for months on end. == Variants == Because of their sheer popularity, Tiger Electronics came out with a variety of different Giga Pets in terms of function and pet, and in classic Tiger Electronics fashion would also collaborate with different brands and franchises to release Giga Pets with their license. === Main Line Giga Pets === * Digital Doggie * Compu Kitty * Micro Chimp * Komputer Koala (Originally called Kudo Koala)<ref>https://twitter.com/retrogaminggeek/status/1295715836448116737/photo/3</ref> * Floppy Frog (Originally called Techno Frog) * Bit Critter * Virtual Alien * Fairy (Unknown if released) === Franchise tie-ins === * 101 Dalmations * The Little Mermaid * Salem the Cat (Sabrina the Teenage Witch) * Yoda (Star Wars) * R2D2 (Star Wars) * Rancor (Star Wars) * Babe * Barbie Precious Kitty * Barbie Precious Puppy * Tweety * Taz * Reptar * Elmo (Unknown if released) * Oreo Mouse * Jurassic Park Baby T-Rex === Giga Pets Plus === Individual Giga Pets keychains that included multiple pets to raise within it. Some of these were also franchise tie-ins. These new Giga Pets variants also featured a night light, voice activation, folding feet and sound effects. Unlike the original Giga Pets, these retailed for $15 due to the new features each one had. <ref>https://books.google.ca/books?id=yBNWAAAAIBAJ&pg=PA15&dq=Giga+pets&article_id=4043,753115&hl=en&sa=X&ved=2ahUKEwj739PticOFAxXbkIkEHQebDJQQ6AF6BAhQEAI#v=onepage&q=Giga%20pets&f=false</ref> * Giga Farm * Giga Circus * Giga Pound * Giga Looney Tunes * Giga Rugrats * Giga Small Soldiers * A Bug’s Life * Cabbage Patch Kids (Unknown if released) * Seaquarium (Unknown if released) === Kentucky Fried Chicken === During Thanksgiving of 1997<ref>https://www.virtualpet.com/vp/news/kfc.htm</ref>, Tiger collaborated with KFC to release their own line of Giga Pets and selling them for $7.99 alongside the purchase of a meal. Confusingly enough, two different programs exist for these, that being they would either release as a Version 2 Giga Pets or release as part of a Nano Pets/Giga Pets crossover, and the name and design of your Giga pet would not determine which program you would get. The only way to tell would be by seeing if there was a training icon, as if there was no training icon, it was a crossover Giga Pet, and otherwise it was a Series 2.<ref>https://tamapetchi.wordpress.com/2018/07/08/kfc-giga-pets-with-multiple-programs/</ref> * Micro Pup * Digi Pooch * Bitty Kitty * Cyber Kitty === Giga Fighters === Shown off at the 1998 Toy Fair<ref>https://books.google.ca/books?id=GkFUAAAAIBAJ&pg=PA1&dq=tiger+electronics&article_id=4186,3155231&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAhdEAI#v=onepage&q=tiger%20electronics&f=false</ref> and released later that same year, Giga Fighters are Giga Pets you can train to become stronger when fighting other Giga Fighters. At one point the user could even connect them to the internet with a special cable and download secret fighters from Tiger’s Gigapets website (http://www.gigapets.com), as well as share their scores on the site with others. Giga Fighters retailed for around $17.99. * Super Fighters * Men in Black * Batman and Robin * Mortal Kombat * Jurassic Park: The Lost World * Alien vs. Predator * WCW * Tech Warriors * Hercules & Xena (Likely unreleased) * Teenage Mutant Ninja Turtles (Likely unreleased) * Marvel (unreleased) * Mutoids (unreleased) == Legacy == Giga Pets had made a return by Hasbro in 2006 as a Plug-n-Play TV game alongside a variety of handheld devices, and in 2018, REHCO LLC, the original license holders of the brand, sold the rights towards Giga Pets to Top Secret Toys, who would go on to create a rebooted line of GigaPets and a new variant of Giga Pets titled “Giga Pets AR” that was compatible with an app, and would thus spawn a new generation of active Giga Pet fans with these new releases. Nonetheless, the original Giga Pet line from the 90s is still fondly looked back on by people who grew up with them, almost as much as Tamagotchis by themselves. == Trivia == *Likely considering the release of Giga Fighters that same year, Furby was initially marketed as “The first Giga Pet you can pet”. ==References== 89884630734814f6687c6edf76a0e64ead53aa07 72 68 2024-05-20T23:42:11Z Mcdiis 2 wikitext text/x-wiki Giga Pets (Also released under the name “Virtual Pets”)<ref>https://tamapetchi.wordpress.com/2018/07/08/giga-pets-were-known-as-virtual-pets-first/</ref> are a keychain-based Virtual Pet line initially developed by REHCO LLC under the name “V-Pets”, then licensed to and released by Tiger Electronics in 1997, approximately the same year that the Tamagotchi franchise had made its way into the American market, leading to the franchise to often be considered a “Knockoff” compared to Tamagotchis<ref>https://www.google.ca/books/edition/Nostalgia_Nerd_s_Gadgets_Gizmos_Gimmicks/epZrEAAAQBAJ?hl=en&gbpv=1&dq=Giga+pets&pg=PT216&printsec=frontcover</ref>. With this in mind and looking at the overall concept of Giga Pets, it is very evident that Giga Pets were directly inspired by Tamagotchi and likely strategically released that year in order to keep Tiger remaining afloat within the toy industry to some degree, as for 2 years prior to its North American release Tamagotchi was a massive hit in its home country of Japan, and would come to see a similar success in its international releases as well. [[File:Gigapets.jpg|thumb|An array of mainline Gigapets (circa virtualpets2001.tripod.com)]] While definitely similar in concept and design, Giga Pets have their own features that differ from what a Tamagotchi has, a main example being the digital pets you would take care of. While Tamagotchi had ambiguous funny looking creatures you would take care of, Giga Pets’ main appeal was the fact it featured virtual pets based on actual animals, with their three initial releases being “Digital Doggie”, “Compu Kitty” and “Micro Chimp”. Another appeal that was often the case for Tiger’s products was the lower cost compared to its competitors, as while Tamagotchi typically retailed for $15, Giga Pets only tended to retail for $10, making it a cheaper alternative for anyone interested in getting a virtual pet for themselves but not wanting to spend the money.<ref>https://web.archive.org/web/20151029180928/https://articles.chicagotribune.com/1997-05-02/business/9705020091_1_beanie-babies-six-pets-giga-pets</ref> == Function == As one would expect, Giga Pets function similarly to Tamagotchis, but have their own differences. When you first turn on your Giga Pet, it’ll have its own “birth” animation that differs between pet, for example, the Jurassic Park T-Rex Giga Pet hatches from an egg, while Compu Kitty is delivered by a stork, a subtle addition of variety compared to Tamagotchi. Upon starting your Giga Pet, you will first be prompted to set the time, then be prompted to name it anything with a maximum of 12 letters in the name. On the same screen as your Giga Pet will be a variety of icons that can be selected to take care of it such as follows: *'''FEED:''' You can either give your Giga Pet healthy food or treats. Healthy food helps your Giga Pet grow while Treats keep it happy. *'''SLEEP:''' Select this when your pet wants to sleep, and select it again to wake it up. *'''PLAY:''' Playing with your Giga Pet is vital to keeping it healthy and happy. Every Giga Pet’s game is the same: An object will appear for your pet to play with. Press the Left or Right buttons to make your Giga Pet react to either the left or right. If you press the buttons at the correct time, you will be able to see your Giga Pet do some neat tricks. *'''DOCTOR:''' Similar to a real pet, sometimes your Giga Pet will get sick. Selecting this icon will take it to the vet to get it checked out and healed. *'''CLEANING:''' Sometimes your Giga Pet might defecate and need to be cleaned up after. In order to keep your Giga Pet healthy, you can select this icon to clean up its mess, and if there is no defecation present, you can still select this icon to give your Giga Pet a thorough cleaning to keep it healthy. *'''SCORE:''' Selecting this icon lets you check your pets’ progress and stats. Using the Left and Right buttons, you can view your pet’s Age, Weight, Health, Happiness, Hunger, Discipline, Total Score Health and a Happiness meter ranging from 0 to 100. If this meter goes anywhere below 20 it’s important that you take care of your Giga Pet right away. *'''TRAINING:''' If you see your Giga Pet do something interesting, you can select this icon and reward it so it’ll do that action again. FUN FACT: This a feature that would carry on to Furby. *'''DISCIPLINE:''' Select this to discipline your Giga Pet if they’re not behaving. Giga Pets don’t like to be disciplined, so try not to select this too much or it will become unhealthy and not very happy. *'''ALERT:''' The only icon that cannot be chosen, as it is used to indicate to you whenever your Giga Pet requires attention. If you’re not able to meet your pets needs, it can pass away and appear on screen with a halo and angel wings and you will have to reset your device in order to care for it again either by pressing the “Enter” or “Reset” button. Additionally, your pet is also able to die of old age. A Giga Pet typically lives up to 2 weeks, but if you keep its health score above 95 it can live for months on end. == Variants == Because of their sheer popularity, Tiger Electronics came out with a variety of different Giga Pets in terms of function and pet, and in classic Tiger Electronics fashion would also collaborate with different brands and franchises to release Giga Pets with their license. === Main Line Giga Pets === * Digital Doggie * Compu Kitty * Micro Chimp * Komputer Koala (Originally called Kudo Koala)<ref>https://twitter.com/retrogaminggeek/status/1295715836448116737/photo/3</ref> * Floppy Frog (Originally called Techno Frog) * Bit Critter * Virtual Alien * Fairy (Unknown if released) === Franchise tie-ins === * 101 Dalmations * The Little Mermaid * Salem the Cat (Sabrina the Teenage Witch) * Yoda (Star Wars) * R2D2 (Star Wars) * Rancor (Star Wars) * Babe * Barbie Precious Kitty * Barbie Precious Puppy * Tweety * Taz * Reptar * Elmo (Unknown if released) * Oreo Mouse * Jurassic Park Baby T-Rex === Giga Pets Plus === Individual Giga Pets keychains that included multiple pets to raise within it. Some of these were also franchise tie-ins. These new Giga Pets variants also featured a night light, voice activation, folding feet and sound effects. Unlike the original Giga Pets, these retailed for $15 due to the new features each one had. <ref>https://books.google.ca/books?id=yBNWAAAAIBAJ&pg=PA15&dq=Giga+pets&article_id=4043,753115&hl=en&sa=X&ved=2ahUKEwj739PticOFAxXbkIkEHQebDJQQ6AF6BAhQEAI#v=onepage&q=Giga%20pets&f=false</ref> * Giga Farm * Giga Circus * Giga Pound * Giga Looney Tunes * Giga Rugrats * Giga Small Soldiers * A Bug’s Life * Cabbage Patch Kids (Unknown if released) * Seaquarium (Unknown if released) === Kentucky Fried Chicken === During Thanksgiving of 1997<ref>https://www.virtualpet.com/vp/news/kfc.htm</ref>, Tiger collaborated with KFC to release their own line of Giga Pets and selling them for $7.99 alongside the purchase of a meal. Confusingly enough, two different programs exist for these, that being they would either release as a Version 2 Giga Pets or release as part of a Nano Pets/Giga Pets crossover, and the name and design of your Giga pet would not determine which program you would get. The only way to tell would be by seeing if there was a training icon, as if there was no training icon, it was a crossover Giga Pet, and otherwise it was a Series 2.<ref>https://tamapetchi.wordpress.com/2018/07/08/kfc-giga-pets-with-multiple-programs/</ref> * Micro Pup * Digi Pooch * Bitty Kitty * Cyber Kitty === Giga Fighters === Shown off at the 1998 Toy Fair<ref>https://books.google.ca/books?id=GkFUAAAAIBAJ&pg=PA1&dq=tiger+electronics&article_id=4186,3155231&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAhdEAI#v=onepage&q=tiger%20electronics&f=false</ref> and released later that same year, Giga Fighters are Giga Pets you can train to become stronger when fighting other Giga Fighters. At one point the user could even connect them to the internet with a special cable and download secret fighters from Tiger’s Gigapets website (http://www.gigapets.com), as well as share their scores on the site with others. Giga Fighters retailed for around $17.99. * Super Fighters * Men in Black * Batman and Robin * Mortal Kombat * Jurassic Park: The Lost World * Alien vs. Predator * WCW * Tech Warriors * Hercules & Xena (Likely unreleased) * Teenage Mutant Ninja Turtles (Likely unreleased) * Marvel (unreleased) * Mutoids (unreleased) == Legacy == Giga Pets had made a return by Hasbro in 2006 as a Plug-n-Play TV game alongside a variety of handheld devices, and in 2018, REHCO LLC, the original license holders of the brand, sold the rights towards Giga Pets to Top Secret Toys, who would go on to create a rebooted line of GigaPets and a new variant of Giga Pets titled “Giga Pets AR” that was compatible with an app, and would thus spawn a new generation of active Giga Pet fans with these new releases. Nonetheless, the original Giga Pet line from the 90s is still fondly looked back on by people who grew up with them, almost as much as Tamagotchis by themselves. == Trivia == *Likely considering the release of Giga Fighters that same year, Furby was initially marketed as “The first Giga Pet you can pet”. ==References== [[Category: Electronics]] [[Category: LCD Electronics]] 2522f6f5cdb1c2859c34298c8f467f5ac45670a9 LCD handhelds 0 42 69 2024-05-20T06:27:02Z Mcdiis 2 Created page with "This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we'r..." wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden === SPORTS FEEL === * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black === 1991 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender ==== Xtreme Chain Games ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats ==== Other ==== * Puyolin * Lights Out * Pinball * Blockade * Who Wants to be a Millionaire === 3D GAMES === * Baseball * Football * Tank Attack === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf === DOUBLE SCREEN === * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf === ORLITRONIC LARGE SCREEN === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders === QUARTZ GAME CLOCK === * Go, Sprout! * King Kong * Dragon * Smurfs === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Vertical Frogger * Frog-shaped Frogger == Tabletop Games == * Afterburner * Outrun * Batman === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == aa45dcaa09e8537749fac4d3fb375f3c20336e4b 73 69 2024-05-20T23:42:31Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden === SPORTS FEEL === * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black === 1991 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender ==== Xtreme Chain Games ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats ==== Other ==== * Puyolin * Lights Out * Pinball * Blockade * Who Wants to be a Millionaire === 3D GAMES === * Baseball * Football * Tank Attack === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf === DOUBLE SCREEN === * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf === ORLITRONIC LARGE SCREEN === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders === QUARTZ GAME CLOCK === * Go, Sprout! * King Kong * Dragon * Smurfs === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Vertical Frogger * Frog-shaped Frogger == Tabletop Games == * Afterburner * Outrun * Batman === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 7b05e3c03dd75ef4e0f0b9c3bf5c886316b3caf0 Template:Mainpage Navbox 10 2 70 35 2024-05-20T23:38:28Z Mcdiis 2 wikitext text/x-wiki {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Tiger Electronics Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Major Articles''' </center> ----------- <div style="float:left;margin-right:0.9em"> '''Timeline''': [[The late 70s]] ◦ [[1980s]] ◦ [[1990s]] ◦ [[2000s]] ◦ [[Zizzle LLC]] '''Important Products''': [[Furby]] ◦ [[Talkboy]] ◦ [[Giga Pets]] ◦ [[LCD handhelds]] ◦ [[Game Com]] '''Important People''': [[Roger Shiffman]] ◦ [[Marc Rosenberg]] ◦ [[Richard C Levy]] ◦ [[Dave Hampton]] ◦ [[Caleb Chung]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Editing the wiki''' </center> ----------- <div style="float:left;"> [[How to Edit]] ◦ [[Much needed edits]] ◦ [[Rules for Editing]] </div> |} 1e7e9ca1e2c42d485ccf05e564e2dfc358e381f2 File:Sports Feel Baseball.jpg 6 43 74 2024-05-21T01:30:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Run n jump.jpg 6 44 75 2024-05-21T01:31:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:1991football.jpg 6 45 76 2024-05-21T01:33:22Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PitfallGame.jpg 6 46 77 2024-05-21T01:34:54Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Pinball1991.jpg 6 47 78 2024-05-21T01:39:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Frog.jpg 6 48 79 2024-05-21T01:41:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ArcadeClassicsAd.jpg 6 49 80 2024-05-21T01:47:33Z Mcdiis 2 wikitext text/x-wiki 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Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === 1998 OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:Sports Feel Baseball.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:PitfallGame.jpg File:ArcadeMummy.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black === 1991 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball <gallery> File:1991football.jpg File:Run n jump.jpg File:Pinball1991.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender ==== Xtreme Chain Games ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats ==== Other ==== * Puyolin * Lights Out * Pinball * Blockade * Who Wants to be a Millionaire === 3D GAMES === * Baseball * Football * Tank Attack === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf === DOUBLE SCREEN === * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf === ORLITRONIC LARGE SCREEN === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders === ORLITRONIC QUARTZ GAME CLOCK === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur <gallery> File:LeDinosaure.jpg </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Vertical Frogger * Frog-shaped Frogger <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 16f1927e98b84df25b0012c6b5641dfe3a1cbdea 147 111 2024-05-24T04:01:51Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === 1998 OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender ==== Xtreme Chain Games ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats ==== Other ==== * Puyolin * Lights Out * Pinball * Blockade * Who Wants to be a Millionaire === 3D GAMES === * Baseball * Football * Tank Attack === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf === DOUBLE SCREEN === * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf === ORLITRONIC LARGE SCREEN === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders === ORLITRONIC QUARTZ GAME CLOCK === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur <gallery> File:LeDinosaure.jpg </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja * Hercules === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Vertical Frogger * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] a93f38bd8dc82f8652ec21ffed5cd150dd92a13b File:SprtsFeelGolf.png 6 80 112 2024-05-22T21:42:12Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelPool.jpg 6 81 113 2024-05-22T21:48:24Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelBowling.png 6 82 114 2024-05-22T21:53:09Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelBowling2.jpg 6 83 115 2024-05-22T21:54:20Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelTennis.jpg 6 84 116 2024-05-22T21:57:40Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelSlingshot.jpg 6 85 117 2024-05-22T22:01:38Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SportsFeelGoldenTee.jpg 6 86 118 2024-05-22T22:04:02Z Mcdiis 2 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2024-05-22T22:50:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DukeGripGames backingCard.jpg 6 96 128 2024-05-22T22:52:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GripGameDuke3D.jpg 6 97 129 2024-05-22T22:55:11Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GripGameGoldeneye.jpg 6 98 130 2024-05-22T23:11:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GripGameMIB.jpg 6 99 131 2024-05-22T23:13:20Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GripGameRoadRash.jpg 6 100 132 2024-05-22T23:14:30Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GripGameStarWarsPrototype.jpg 6 101 133 2024-05-22T23:22:15Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ImperialAssaultFigure.jpg 6 102 134 2024-05-24T03:01:43Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BatmanRobinFigure.jpg 6 103 135 2024-05-24T03:03:45Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DroidBattle.jpg 6 104 136 2024-05-24T03:04:54Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:NabooFighterFigure.jpg 6 105 137 2024-05-24T03:06:24Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WCWGiant.jpg 6 106 138 2024-05-24T03:10:07Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WCWSting.jpg 6 107 139 2024-05-24T03:11:46Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WCWGoldberg.jpg 6 108 140 2024-05-24T03:14:29Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:1991Racing.jpg 6 109 141 2024-05-24T03:17:44Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:1991Ninja.jpg 6 110 142 2024-05-24T03:20:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 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da39a3ee5e6b4b0d3255bfef95601890afd80709 File:FunTimeSonicUnderground.jpg 6 119 152 2024-05-24T04:15:24Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Kaboom.jpg 6 120 153 2024-05-24T04:17:08Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Joust.jpg 6 121 154 2024-05-24T04:19:07Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KgameDefender.jpg 6 122 155 2024-05-24T04:24:25Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KgameKaboom.jpg 6 123 156 2024-05-24T04:28:00Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Lost Tiger Electronics Media 0 19 157 38 2024-05-25T02:29:03Z Mcdiis 2 wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> Interactive Raptor: Alongside their other products that were to be released, Tiger Electronics showcased toy Raptor was showcased at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day. == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 65bd04acaf820b9983dfbfcec1964b10f0bbacc7 158 157 2024-05-25T02:29:14Z Mcdiis 2 /* Lost/Cancelled Products & Prototypes */ wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased toy Raptor was showcased at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day. == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == aa4cb60aaa206ad27d0493f4c9b4b0885aac29a6 159 158 2024-05-25T02:29:35Z Mcdiis 2 /* P.C McChip */ wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === : P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. <br>A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased toy Raptor was showcased at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day. == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 6b43e4ec74ffd0c9ccc9d000534d04163206c719 160 159 2024-05-25T02:29:52Z Mcdiis 2 /* P.C McChip */ wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === : P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. : A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased toy Raptor was showcased at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day. == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 54c0ac58e5772fdfc1e5a4da784d5f91bb12f7a4 165 160 2024-05-25T02:54:14Z Mcdiis 2 wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === : P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. : A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased toy Raptor was showcased at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day.<ref>https://youtu.be/nRT1ISO01RU?si=M8cQIeIjKuiNpbcz&t=32</ref> <gallery> File:InteractiveRaptor1.jpg File:InteractiveRaptor2.jpg File:InteractiveRaptor3.jpg File:InteractiveRaptor4.jpg </gallery> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 3949c8caff25f04cc7f67b13dbd0b27a673ee584 167 165 2024-05-25T22:15:14Z Mcdiis 2 /* Lost/Cancelled Products & Prototypes */ wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === : P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. : A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased a toy Raptor at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day.<ref>https://youtu.be/nRT1ISO01RU?si=M8cQIeIjKuiNpbcz&t=32</ref> <gallery> File:InteractiveRaptor1.jpg File:InteractiveRaptor2.jpg File:InteractiveRaptor3.jpg File:InteractiveRaptor4.jpg </gallery> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Gyro Light:''' Outdoor hopping toy * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == 020cd310d7ef2f48cc360b9fb5c07ab64ef93540 File:InteractiveRaptor1.jpg 6 124 161 2024-05-25T02:52:09Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:InteractiveRaptor2.jpg 6 125 162 2024-05-25T02:52:52Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:InteractiveRaptor3.jpg 6 126 163 2024-05-25T02:53:26Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:InteractiveRaptor4.jpg 6 127 164 2024-05-25T02:53:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 LCD handhelds 0 42 166 147 2024-05-25T02:54:56Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === 1998 OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg </gallery> ==== Xtreme Chain Games ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats ==== Other ==== * Puyolin * Lights Out * Pinball * Blockade * Who Wants to be a Millionaire === 3D GAMES === * Baseball * Football * Tank Attack === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf === DOUBLE SCREEN === * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf === ORLITRONIC LARGE SCREEN === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders === ORLITRONIC QUARTZ GAME CLOCK === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur <gallery> File:LeDinosaure.jpg </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja * Hercules === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Vertical Frogger * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 66d18b4bb3f7cc13fbd5f62a5dfa6653ec6cb252 File:KeychainMillipede.jpg 6 128 168 2024-05-25T22:26:05Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TempestKeychain.jpg 6 129 169 2024-05-25T22:33:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Closer view at the front of Tempest.jpg 6 130 170 2024-05-25T22:33:51Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TempestBack.jpg 6 131 171 2024-05-25T22:34:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainMoonPatrol.jpg 6 132 172 2024-05-25T22:39:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainFrogger.jpg 6 133 173 2024-05-25T22:41:58Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainPong.jpg 6 134 174 2024-05-25T22:43:45Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremeJoust.jpg 6 135 175 2024-05-25T22:47:16Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainMatch4.jpg 6 136 176 2024-05-25T22:50:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremePuyolin.jpg 6 137 177 2024-05-25T22:52:59Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremeDefender.jpg 6 138 178 2024-05-25T22:56:28Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremeActionMan.jpg 6 139 179 2024-05-25T22:58:17Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:FantasticFeats.jpg 6 140 180 2024-05-25T23:01:58Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WorldWonders.jpg 6 141 181 2024-05-25T23:02:42Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PuyolinKeychain.jpg 6 142 182 2024-05-25T23:04:18Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LightsoutKeychain.jpg 6 143 183 2024-05-25T23:09:01Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremeLightsOut.jpg 6 144 184 2024-05-25T23:10:20Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PinballKeychain.jpg 6 145 185 2024-05-25T23:12:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BlockadePinball.jpg 6 146 186 2024-05-25T23:15:31Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainWWTBAM.jpg 6 147 187 2024-05-25T23:23:22Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:KeychainWOF.jpg 6 148 188 2024-05-25T23:24:33Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:3DTankAttack.png 6 149 189 2024-05-25T23:35:55Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:3DBaseball.jpg 6 150 190 2024-05-25T23:40:05Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:3DFootball.jpg 6 151 191 2024-05-25T23:41:58Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ATeamShaped.jpg 6 152 192 2024-05-25T23:45:42Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MickeyMouseShaped.jpg 6 153 193 2024-05-25T23:51:00Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MsPacManShaped.jpg 6 154 194 2024-05-25T23:54:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MsPacManAd.jpg 6 155 195 2024-05-25T23:54:43Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SmurfShaped.jpg 6 156 196 2024-05-25T23:55:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OrlitronicATeamdualScreen.jpg 6 157 197 2024-05-25T23:59:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LuckyLukeDualScreen.jpg 6 158 198 2024-05-26T00:01:44Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OrlitronicMickeyMouseDual.jpg 6 159 199 2024-05-26T00:07:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MickeyMouseOrlitronicAd.jpg 6 160 200 2024-05-26T00:08:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OrlitronicMiner2049erDual.jpg 6 161 201 2024-05-26T00:10:50Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OrlitronicPacManDual.jpg 6 162 202 2024-05-26T00:12:29Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OrlitronicPacManDualad.jpg 6 163 203 2024-05-26T00:13:33Z 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Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === 1998 OVAL SHAPED MINIATURE TIGER HANDHELDS === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker === MINI QUARTZ GAME CLOCK === * Treasure * Mr. Bullfrog === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber === SIDE GAMES === * Looney Tunes * Street Ninja * Hercules === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing === My First Tiger === <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 2c27d389639789608f7996f0aff3b27bcbd29a1a Lost Tiger Electronics Media 0 19 227 167 2024-05-27T01:31:19Z Mcdiis 2 wikitext text/x-wiki This page is for lost media directly pertaining to Tiger Electronics related products and media. == Lost/Cancelled Products & Prototypes == === P.C McChip === : P.C McChip was a potential product by Tiger Electronics that was shown at the 1986 Toy Fair that was to be a talking animatronic doll in a similar fashion as the talking plush dolls Worlds of Wonder released around that time. While it’s known to have been shown at this event, no proper footage or image of the doll exists in any capacity. Judging by the name, it is possible the toy could have resembled an early PC monitor. : A newspaper article from 1986 makes mention of it being at the toy fair, stating: ''"Tiger Electronics offers P.C. McChip, a friendly companion with animated face who listens to a child's speech and responds with emotional changes."''<ref>https://www.newspapers.com/newspage/145185330/</ref> === Interactive Raptor === : Alongside their other products that were to be released, Tiger Electronics showcased a toy Raptor at the 2001 American National Toy fair that was said to be able to interact with other products to come out such as the Poo-Chi and other animal variants of it, but it never seen the light of day.<ref>https://youtu.be/nRT1ISO01RU?si=M8cQIeIjKuiNpbcz&t=32</ref> <gallery> File:InteractiveRaptor1.jpg File:InteractiveRaptor2.jpg File:InteractiveRaptor3.jpg File:InteractiveRaptor4.jpg </gallery> == Potentially unreleased/unconfirmed to exist products == Back in their prime, Tiger would get so many people coming to them looking to get their products and ideas off the ground, and while a lot of them did get made, almost just as many didn’t make it anywhere. The following is a list of products that Tiger trademarked<ref>https://trademarks.justia.com/owners/tiger-electronics-inc-108395/index.html</ref>, but supposedly hadn’t done anything with. This list does not include products that were trademarked by Tiger but would later release under a different company: * '''Cuddle Chums:''' A doll line * '''My Best Friend:''' A Battery Operated talking doll line * '''A line of stuffed toy animals with their own individual names:''' ⚬ Pinky Piggle <br>⚬ Rat-A-Tat-Cat <br>⚬ Ella Phantastic <br>⚬ Boris Saurus <br>⚬ Arfer Dogfrey <br>⚬ Lady Buggsley <br>⚬ Zig-Zag Zebra <br>⚬ Froggie Jumpstart <br>⚬ Stretch Longneck <br>⚬ Bunnie Babbit <br>⚬ Rex Van Roar * '''My Talking Storybook:''' A line of books that would be used with a speaking device. * '''Advanced Discoveries/New Discoveries:''' Described as “Expansion pack comprising a cartridge and pressure sensitive picture panels for use with an electronic educational unit”. * '''Sonic Slammers:''' Toy Vehicles. * '''Bubble Bopper:''' A toy that would produce bubbles. * '''Tickle me Mommy:''' A doll that can get tickled. * '''Mamie Moo:''' Stuffed Toy Animal * '''Hyper Stryper:''' Stuffed Toy Animal * '''Video Notebook:''' Unknown what this could be specifically * '''ABC Learn ‘N Play TV:''' Unknown, possibly a toy television or something that could connect to a television. * '''Look ‘N Learn Pictures:''' Unknown what this could be specifically * '''Discovery Discs:''' Unknown what this could be specifically * '''Talking Pop Up Phone:''' Possibly a toy telephone. * '''Lectramaze:''' Described as “electronic maze type games; puzzle type games and toys which incorporate several cylinder-like components of varying circumference”. * '''Brain Brawl:''' Electronic handheld game, possible relation to Tiger’s “Brain” series of games. * '''Trick Shot:''' Electronic Handheld Game * '''Electronic Play ‘N Learn Schoolhouse:''' Possibly an electronic teaching device resembling a schoolhouse. * '''Send-It:''' combination electronic clock, telephone listing, calculator and encoding transmission device. * '''Language Lab:''' Electronic learning aid for teaching kids English. * '''Trivia Adventure, Word Booster, Activity Power, Trivia Teasers:''' Described as “computer game program cartridge and printed materials sold as a unit for use in connection with electronic educational toys and games” * '''Color & Sound Activity Center:''' Possible electronic educational toy for kids. * '''Language Wise:''' Variant of the “Tiger ED” series, unconfirmed if it exists. * '''Word Knowledge:''' Expansion cartridge for electronic educational toy. * '''Take it or Leave It:''' described as “equipment sold as a unit for playing an electronic game”. * '''Video Virus:''' Handheld Electronic Game Machines * '''Mother Goose:''' electric listening devices, namely, baby monitors; intercoms; radio transmitters and receivers; audio cassette players and audio cassette recorders. Tiger Electronics was to have a partnership with Gerber in order to release a series of baby related electronics including baby monitors, and although this deal was announced, nothing had ever come of it, but based on this trademark it’s likely this series of electronics would have been released under this title. * '''Crazy Critter Concert:''' PC CD-Rom Game that would teach kids about music. * '''Tiger Time Piano:''' Educational toy that would teach kids music and music related skills. * '''Wrist-Com:''' Gaming and entertainment system comprised of a base unit and interchangeable cartridges that include video games, walkie-talkie functions, and voice recording and playback functions, such cartridges sold separately or with the base unit. While “Com” is in its name, its unknown if this has any relation to the actually released “Game-Com” franchise, or there for the sole purpose of standing for its communication abilities. * '''Spelling Treasures of Dirty Gulch:''' Supposedly a pirate themed PC CD-Rom game that would teach kids about reading and spelling. * '''B-mail:''' Pen that doubles as a personal organizer. * '''Danger Zone:''' Electronic toy room alarm. * '''Air Pix:''' Electronic handheld drawing toy. * '''Kid TV Command:''' Television Remote Controller * '''$1,000,000 or Bust:''' Tabletop electronic game * '''Smart Lights Learning Center:''' Educational kids toy * '''Fortune Writer:''' Pens that incorporated horoscopes and clocks. * '''True Blue & You:''' Educational PC game * '''Mood Jewels:''' Toy Jewellery, such as Necklaces, Bracelets and Keychains, that doubled as LCD games. * '''Flash Banner:''' Toy electronic emitters that use light to display messages. * '''Brainiac:''' Tabletop Handheld Game * '''Kickaroo:''' Children’s multiple activity toy. * '''Big Blue:''' Kids question and answer toy with synthetic speech. * '''Rip Kicker:''' Children’s Activity Toy * '''Flash Rocker:''' Electronic music toy with sound effects and lights. * '''Giga Pets variants including:''' ◦Binary Barnyard <br>◦Mutoids: An unreleased variant of Giga Fighters. <br>''“Collect and grow your own creatures”'' <br>''“Enter the subterranean world of the Mutoids, a forgotten race trapped underground by an ancient evil. In this adventure/fighting game you collect and create a group of Mutoid warriors who grow based on the food they eat, the amount of combat they face, and the items they find. Use magic or physical strength to attack and defeat enemies. Practice combat in the coliseum or fight your way to the source of the Mutoid entombment.”'' <br>''“Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to feed its electronic games business with Mutoids, the company's first character-based property developed in-house.”'' <br>The cancellation of the Mutoids variant possibly has to do with the release of Furby and the resources it may have required in Tiger’s factories. A Game Com game about Mutoids had also been planned, but went unproduced. == Lost/Unproduced games == '''Game Com games:''' While the Game Com had an extensive list of games, due to the Game Com’s eventual decline in sales, many that were planned had gone unproduced<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref>, including: <br>◦Mutoids <br>◦Metal Gear Solid <br>◦Evander Holyfield Championship Boxing <br>◦Furbyland <br>◦WCW/nWo Whiplash <br>◦Castlevania: Symphony of the Night <br>◦Giga Pets Deluxe <br>◦Godzilla <br>◦Madden Football ‘98 <br>◦Madden Football ‘99 <br>◦Mulligan’s Golf Challenge <br>◦Name That Tune <br>◦Nascar <br>◦NBA Hangtime <br>◦NBA Live ‘99 <br>◦Small Soldiers <br>◦Turok: Dinosaur Hunter <br>◦Virtua Fighter 3 <br>'''Net Jet Games:''' In 2007, Tiger & Hasbro released a plug-n-play controller called the Net Jet that was compatible with a set of games based on various kids franchises. While many of the console exclusive games have been found, some still remain unplayable, including: <br>◦Kool Kart Racers <br>◦Littlest Pet Shop: My Teeniest Town == Lost TV/Video Media == * In the direct-to-video series “Toby Terrier and his Video Pals” released alongside Tiger’s Toby Terrier plush toy, two videos were set to release titled “And the winner is...” and “School Daze”, but these never came to be. It is unknown if these ever went into production either. * “Pick Your Brain” was a syndicated TV game show made by Tiger Electronics in order to promote their 2-XL toy that ran between September 1993 until May of 1994. 21 episodes are known to exist and 3 are available to watch on YouTube, but the rest of the episodes remain unknown and lost. == References == ceb612ffb6e7064603a2ebce1479c12a713a51b7 File:HandarcadeKingKong.jpg 6 186 228 2024-05-27T02:25:16Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HandarcadeSpaceInvaders.jpg 6 187 229 2024-05-27T02:26:22Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HandarcadeStarCastle.jpg 6 188 230 2024-05-27T02:27:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HandarcadeMonsterMaze.jpg 6 189 231 2024-05-27T02:28:06Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HandarcadeJawbreaker.jpg 6 190 232 2024-05-27T02:28:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MGC Treasure.jpg 6 191 233 2024-05-27T02:30:48Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MGC MrBullfrog.jpg 6 192 234 2024-05-27T02:36:31Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Panzerknacker.jpg 6 193 235 2024-05-27T02:38:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:YenoLeMans.jpg 6 194 236 2024-05-27T02:39:43Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:YenoGalaxy.jpg 6 195 237 2024-05-27T02:40:44Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Yeno La Riviere Infernale.jpeg 6 196 238 2024-05-27T02:41:32Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:YenoChatSouris.jpg 6 197 239 2024-05-27T02:43:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Plugger.jpg 6 198 240 2024-05-27T02:45:38Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Pogoman.jpg 6 199 241 2024-05-27T02:48:29Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Meeba.jpg 6 200 242 2024-05-27T02:49:35Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Wheelz.jpg 6 201 243 2024-05-27T02:54:32Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Klobber.png 6 202 244 2024-05-27T02:59:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SidegameHercules.png 6 203 245 2024-05-27T03:00:36Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideStreetNinja.jpg 6 204 246 2024-05-27T03:03:55Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideSuperNinja.jpg 6 205 247 2024-05-27T03:05:38Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideThunderbirdsOuterSpace.jpg 6 206 248 2024-05-27T03:09:28Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideThunderbirdsOceanDeep.jpg 6 207 249 2024-05-27T03:10:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideThunderbirdsBrinkDisaster.png 6 208 250 2024-05-27T03:14:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideThunderbirdsPitPeril.jpg 6 209 251 2024-05-27T03:15:05Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BugsBunny.jpg 6 210 252 2024-05-27T03:17:21Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WileERoadRunner.jpg 6 211 253 2024-05-27T03:19:17Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideRoadRunner.jpg 6 212 254 2024-05-27T03:20:57Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SidePowerRangers.jpg 6 213 255 2024-05-27T03:22:51Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideSpiderMan.jpg 6 214 256 2024-05-27T03:26:34Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideSuperman.jpg 6 215 257 2024-05-27T03:33:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideAtlanta1996Basketball.jpg 6 216 258 2024-05-27T03:39:52Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideAtlanta1996Boxing.jpg 6 217 259 2024-05-27T03:41:55Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideBatman.jpg 6 218 260 2024-05-27T03:45:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideBatmanReturns.jpg 6 219 261 2024-05-27T03:45:50Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideBatmanForever.jpg 6 220 262 2024-05-27T03:46:27Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SideBatmanRobin.jpg 6 221 263 2024-05-27T03:47:07Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BulkyActionMan.jpg 6 222 264 2024-05-27T03:52:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BulkyBugsBunny.jpg 6 223 265 2024-05-27T03:53:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:AlloutRacing.jpg 6 224 266 2024-05-27T04:01:15Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:AlloutInvaders.jpg 6 225 267 2024-05-27T04:02:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 LCD handhelds 0 42 268 226 2024-05-27T04:03:18Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Superman *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. ===ALL OUT ACTION GAMES=== * Formula One Racing * Invaders * Soccer (Image needed) * Tennis (Image needed) * Motorbike Racing (Image needed) <gallery> File:AlloutRacing.jpg File:AlloutInvaders.jpg </gallery> === ALL OUT ACTION GAMES (OVAL) (1998) === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:Panzerknacker.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker <gallery> File:HandarcadeKingKong.jpg File:HandarcadeSpaceInvaders.jpg File:HandarcadeStarCastle.jpg File:HandarcadeMonsterMaze.jpg File:HandarcadeJawbreaker.jpg </gallery> === MINI QUARTZ GAME CLOCK (1983) === * Treasure * Mr. Bullfrog <gallery> File:MGC Treasure.jpg File:MGC MrBullfrog.jpg </gallery> === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris <gallery> File:YenoLeMans.jpg File:YenoGalaxy.jpg File:Yeno La Riviere Infernale.jpeg File:YenoChatSouris.jpg </gallery> === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber <gallery> File:Pogoman.jpg File:Meeba.jpg File:Plugger.jpg File:Wheelz.jpg File:Klobber.png </gallery> === SIDE GAMES (1994-1996) === * Looney Tunes (Bugs Bunny) * Looney Tunes (Road Runner) * Looney Tunes (Road Runner and Wile E. Coyote) * Action Man Street Ninja * Action Man Super Ninja * Power Rangers Zeo * Hercules * Superman * Spider-Man * Thunderbirds: Blast into Outer Space * Thunderbirds: Brink of Disaster * Thunderbirds: Danger at Ocean Deep * Thunderbirds: Pit of Peril * Atlanta 1996 Basketball * Atlanta 1996 Boxing * Batman * Batman Returns * Batman Forever * Batman & Robin <gallery> File:BugsBunny.jpg File:SideRoadRunner.jpg File:WileERoadRunner.jpg File:SideStreetNinja.jpg File:SideSuperNinja.jpg File:SidePowerRangers.jpg File:SidegameHercules.png File:SideSuperman.jpg File:SideSpiderMan.jpg File:SideThunderbirdsOuterSpace.jpg File:SideThunderbirdsBrinkDisaster.png File:SideThunderbirdsOceanDeep.jpg File:SideThunderbirdsPitPeril.jpg File:SideAtlanta1996Basketball.jpg File:SideAtlanta1996Boxing.jpg File:SideBatman.jpg File:SideBatmanReturns.jpg File:SideBatmanForever.jpg File:SideBatmanRobin.jpg </gallery> === BULKY LCD HANDHELDS (1999) === *Bugs Bunny *Super Ninja Action Man <gallery> File:BulkyBugsBunny.jpg File:BulkyActionMan.jpg </gallery> === BEEPERS === * Screamin’ Speedway * All pro basketball * Fearsome Fighters === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === My First Tiger === === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] e22ee32f0d912418b3a859f9abe21c5e1ab7c649 274 268 2024-05-28T05:39:33Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Superman *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. ===ALL OUT ACTION GAMES=== * Formula One Racing * Invaders * Soccer (Image needed) * Tennis (Image needed) * Motorbike Racing (Image needed) <gallery> File:AlloutRacing.jpg File:AlloutInvaders.jpg </gallery> === ALL OUT ACTION GAMES (OVAL) (1998) === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:Panzerknacker.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker <gallery> File:HandarcadeKingKong.jpg File:HandarcadeSpaceInvaders.jpg File:HandarcadeStarCastle.jpg File:HandarcadeMonsterMaze.jpg File:HandarcadeJawbreaker.jpg </gallery> === MINI QUARTZ GAME CLOCK (1983) === * Treasure * Mr. Bullfrog <gallery> File:MGC Treasure.jpg File:MGC MrBullfrog.jpg </gallery> === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris <gallery> File:YenoLeMans.jpg File:YenoGalaxy.jpg File:Yeno La Riviere Infernale.jpeg File:YenoChatSouris.jpg </gallery> === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber <gallery> File:Pogoman.jpg File:Meeba.jpg File:Plugger.jpg File:Wheelz.jpg File:Klobber.png </gallery> === SIDE GAMES (1994-1996) === * Looney Tunes (Bugs Bunny) * Looney Tunes (Road Runner) * Looney Tunes (Road Runner and Wile E. Coyote) * Action Man Street Ninja * Action Man Super Ninja * Power Rangers Zeo * Hercules * Superman * Spider-Man * Thunderbirds: Blast into Outer Space * Thunderbirds: Brink of Disaster * Thunderbirds: Danger at Ocean Deep * Thunderbirds: Pit of Peril * Atlanta 1996 Basketball * Atlanta 1996 Boxing * Batman * Batman Returns * Batman Forever * Batman & Robin <gallery> File:BugsBunny.jpg File:SideRoadRunner.jpg File:WileERoadRunner.jpg File:SideStreetNinja.jpg File:SideSuperNinja.jpg File:SidePowerRangers.jpg File:SidegameHercules.png File:SideSuperman.jpg File:SideSpiderMan.jpg File:SideThunderbirdsOuterSpace.jpg File:SideThunderbirdsBrinkDisaster.png File:SideThunderbirdsOceanDeep.jpg File:SideThunderbirdsPitPeril.jpg File:SideAtlanta1996Basketball.jpg File:SideAtlanta1996Boxing.jpg File:SideBatman.jpg File:SideBatmanReturns.jpg File:SideBatmanForever.jpg File:SideBatmanRobin.jpg </gallery> === BULKY LCD HANDHELDS (1999) === *Bugs Bunny *Super Ninja Action Man <gallery> File:BulkyBugsBunny.jpg File:BulkyActionMan.jpg </gallery> === BEEPERS (1996) === * Screamin’ Speedway * All pro basketball * Fearsome Fighters * MVP Baseball <gallery> File:BeepersScreaminSpeedway.jpg File:BeepersBasketball.jpg File:BeepersFighters.png File:MVP Baseball.jpg </gallery> === SEGA POCKET ARCADE === * Panzeer Dragoon * Deion Sanders Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast === CAESARS PALACE === * Black Jack * Poker * 5 in 1 * Video Poker * Spirit of 76 slots === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === My First Tiger === === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 4bbac761d387efd982dd2590a748ee3fa213e019 297 274 2024-05-29T06:16:37Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Superman *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. ===ALL OUT ACTION GAMES=== * Formula One Racing * Invaders * Soccer (Image needed) * Tennis (Image needed) * Motorbike Racing (Image needed) <gallery> File:AlloutRacing.jpg File:AlloutInvaders.jpg </gallery> === ALL OUT ACTION GAMES (OVAL) (1998) === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:Panzerknacker.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker <gallery> File:HandarcadeKingKong.jpg File:HandarcadeSpaceInvaders.jpg File:HandarcadeStarCastle.jpg File:HandarcadeMonsterMaze.jpg File:HandarcadeJawbreaker.jpg </gallery> === MINI QUARTZ GAME CLOCK (1983) === * Treasure * Mr. Bullfrog <gallery> File:MGC Treasure.jpg File:MGC MrBullfrog.jpg </gallery> === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris <gallery> File:YenoLeMans.jpg File:YenoGalaxy.jpg File:Yeno La Riviere Infernale.jpeg File:YenoChatSouris.jpg </gallery> === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber <gallery> File:Pogoman.jpg File:Meeba.jpg File:Plugger.jpg File:Wheelz.jpg File:Klobber.png </gallery> === SIDE GAMES (1994-1996) === * Looney Tunes (Bugs Bunny) * Looney Tunes (Road Runner) * Looney Tunes (Road Runner and Wile E. Coyote) * Action Man Street Ninja * Action Man Super Ninja * Power Rangers Zeo * Hercules * Superman * Spider-Man * Thunderbirds: Blast into Outer Space * Thunderbirds: Brink of Disaster * Thunderbirds: Danger at Ocean Deep * Thunderbirds: Pit of Peril * Atlanta 1996 Basketball * Atlanta 1996 Boxing * Batman * Batman Returns * Batman Forever * Batman & Robin <gallery> File:BugsBunny.jpg File:SideRoadRunner.jpg File:WileERoadRunner.jpg File:SideStreetNinja.jpg File:SideSuperNinja.jpg File:SidePowerRangers.jpg File:SidegameHercules.png File:SideSuperman.jpg File:SideSpiderMan.jpg File:SideThunderbirdsOuterSpace.jpg File:SideThunderbirdsBrinkDisaster.png File:SideThunderbirdsOceanDeep.jpg File:SideThunderbirdsPitPeril.jpg File:SideAtlanta1996Basketball.jpg File:SideAtlanta1996Boxing.jpg File:SideBatman.jpg File:SideBatmanReturns.jpg File:SideBatmanForever.jpg File:SideBatmanRobin.jpg </gallery> === BULKY LCD HANDHELDS (1999) === *Bugs Bunny *Super Ninja Action Man <gallery> File:BulkyBugsBunny.jpg File:BulkyActionMan.jpg </gallery> === BEEPERS (1996) === * Screamin’ Speedway * All pro basketball * Fearsome Fighters * MVP Baseball <gallery> File:BeepersScreaminSpeedway.jpg File:BeepersBasketball.jpg File:BeepersFighters.png File:MVP Baseball.jpg </gallery> === SEGA POCKET ARCADE === * Panzer Dragoon * Deion Sanders Football * Deion Sanders Baseball * Eternal Champions * Sega Sports Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast * Sonic 3D Blast * Ecco the Dolphin <gallery> File:SegaArcadePanzerDragoon.jpg File:DeionSandersFootball.jpg File:DeionSandersBaseball.jpg File:PocketArcadeEternalChampions.jpg File:SegaArcadeFootball.jpg File:SegaArcadeIndy500.jpg File:SegaArcadeBugs.jpg File:PocketArcadeMonacoGP.jpg File:SegaArcadeNights.JPG File:PocketArcadeSonic3.jpg File:PocketArcadeVirtuaCop.jpg File:PocketArcadeColumns.jpg File:PocketArcadeVirtuaFighter.JPG File:PocketArcadeAmazingSonic.jpg File:PocketArcadeSonicBlast.jpg File:Sonic3Dblast.jpg File:PocketArcadeEccotheDolphin.jpg </gallery> === CAESARS PALACE (1993 - 1994) === * Black Jack * Poker * 5 in 1 * Video Poker * Slots * Spirit of 76 slots <gallery> File:CaesarsBlackJack.jpg File:CaesarsPoker.jpg File:Caesars5in1.jpg File:CaesarsVideoPoker.jpg File:CaesarsSlots.jpg File:CaesarsSpirit76Slots.jpg </gallery> === CASINO GAMES === * Black Jack * Solitaire * Poker * Five Reels Slots === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Whiz * Jeopardy * Family Feud === 99X GAMES === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (existence unconfirmed) * Street Fighter II (existence unconfirmed) * Star Wars Millenium Falcon (existence unconfirmed) === UNCATEGORIZED === * Space Invaders with Calculator * Bicycle Casino Slots * Harry Potter Labyrinth Game * Frog-shaped Frogger * Marble Madness <gallery> File:Frog.jpg </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> === My First Tiger === === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing == References == [[Category: Electronics]] [[Category: LCD Electronics]] 2b5a0d5380af24a116f480dfba73de2cb12614ef File:BeepersBasketball.jpg 6 226 269 2024-05-28T02:59:01Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BeepersFighters.png 6 227 270 2024-05-28T04:05:05Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MVP Baseball.jpg 6 228 271 2024-05-28T04:10:36Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BeepersScreaminSpeedway.jpg 6 229 272 2024-05-28T04:18:08Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SegaArcadeBugs.jpg 6 230 273 2024-05-28T05:05:16Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SegaArcadePanzerDragoon.jpg 6 231 275 2024-05-29T04:03:59Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DeionSandersFootball.jpg 6 232 276 2024-05-29T04:25:39Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DeionSandersBaseball.jpg 6 233 277 2024-05-29T04:45:39Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PocketArcadeEternalChampions.jpg 6 234 278 2024-05-29T04:55:21Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SegaArcadeFootball.jpg 6 235 279 2024-05-29T04:59:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SegaArcadeIndy500.jpg 6 236 280 2024-05-29T05:01:16Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PocketArcadeMonacoGP.jpg 6 237 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da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PocketArcadeAmazingSonic.jpg 6 245 289 2024-05-29T06:00:48Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PocketArcadeEccotheDolphin.jpg 6 246 290 2024-05-29T06:02:06Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CaesarsPoker.jpg 6 247 291 2024-05-29T06:05:47Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CaesarsBlackJack.jpg 6 248 292 2024-05-29T06:08:00Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Caesars5in1.jpg 6 249 293 2024-05-29T06:10:12Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CaesarsVideoPoker.jpg 6 250 294 2024-05-29T06:11:42Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CaesarsSlots.jpg 6 251 295 2024-05-29T06:14:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CaesarsSpirit76Slots.jpg 6 252 296 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Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Mr. Potato Head *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Superman *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === HEAD TO HEAD (1988) === * Talking Football * Talking Baseball * Talking Tennis === HEAD TO HEAD (1999) === * Football * Basketball * ===ALL OUT ACTION GAMES=== * Formula One Racing * Invaders * Soccer (Image needed) * Tennis (Image needed) * Motorbike Racing (Image needed) <gallery> File:AlloutRacing.jpg File:AlloutInvaders.jpg </gallery> === ALL OUT ACTION GAMES (OVAL) (1998) === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:Panzerknacker.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker <gallery> File:HandarcadeKingKong.jpg File:HandarcadeSpaceInvaders.jpg File:HandarcadeStarCastle.jpg File:HandarcadeMonsterMaze.jpg File:HandarcadeJawbreaker.jpg </gallery> === MINI QUARTZ GAME CLOCK (1983) === * Treasure * Mr. Bullfrog <gallery> File:MGC Treasure.jpg File:MGC MrBullfrog.jpg </gallery> === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris <gallery> File:YenoLeMans.jpg File:YenoGalaxy.jpg File:Yeno La Riviere Infernale.jpeg File:YenoChatSouris.jpg </gallery> === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber <gallery> File:Pogoman.jpg File:Meeba.jpg File:Plugger.jpg File:Wheelz.jpg File:Klobber.png </gallery> === SIDE GAMES (1994-1996) === * Looney Tunes (Bugs Bunny) * Looney Tunes (Road Runner) * Looney Tunes (Road Runner and Wile E. Coyote) * Action Man Street Ninja * Action Man Super Ninja * Power Rangers Zeo * Hercules * Superman * Spider-Man * Thunderbirds: Blast into Outer Space * Thunderbirds: Brink of Disaster * Thunderbirds: Danger at Ocean Deep * Thunderbirds: Pit of Peril * Atlanta 1996 Basketball * Atlanta 1996 Boxing * Batman * Batman Returns * Batman Forever * Batman & Robin <gallery> File:BugsBunny.jpg File:SideRoadRunner.jpg File:WileERoadRunner.jpg File:SideStreetNinja.jpg File:SideSuperNinja.jpg File:SidePowerRangers.jpg File:SidegameHercules.png File:SideSuperman.jpg File:SideSpiderMan.jpg File:SideThunderbirdsOuterSpace.jpg File:SideThunderbirdsBrinkDisaster.png File:SideThunderbirdsOceanDeep.jpg File:SideThunderbirdsPitPeril.jpg File:SideAtlanta1996Basketball.jpg File:SideAtlanta1996Boxing.jpg File:SideBatman.jpg File:SideBatmanReturns.jpg File:SideBatmanForever.jpg File:SideBatmanRobin.jpg </gallery> === BULKY LCD HANDHELDS (1999) === *Bugs Bunny *Super Ninja Action Man <gallery> File:BulkyBugsBunny.jpg File:BulkyActionMan.jpg </gallery> === BEEPERS (1996) === * Screamin’ Speedway * All pro basketball * Fearsome Fighters * MVP Baseball <gallery> File:BeepersScreaminSpeedway.jpg File:BeepersBasketball.jpg File:BeepersFighters.png File:MVP Baseball.jpg </gallery> === SEGA POCKET ARCADE === * Panzer Dragoon * Deion Sanders Football * Deion Sanders Baseball * Eternal Champions * Sega Sports Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast * Sonic 3D Blast * Ecco the Dolphin <gallery> File:SegaArcadePanzerDragoon.jpg File:DeionSandersFootball.jpg File:DeionSandersBaseball.jpg File:PocketArcadeEternalChampions.jpg File:SegaArcadeFootball.jpg File:SegaArcadeIndy500.jpg File:SegaArcadeBugs.jpg File:PocketArcadeMonacoGP.jpg File:SegaArcadeNights.JPG File:PocketArcadeSonic3.jpg File:PocketArcadeVirtuaCop.jpg File:PocketArcadeColumns.jpg File:PocketArcadeVirtuaFighter.JPG File:PocketArcadeAmazingSonic.jpg File:PocketArcadeSonicBlast.jpg File:Sonic3Dblast.jpg File:PocketArcadeEccotheDolphin.jpg </gallery> === CAESARS PALACE (1993 - 1994) === * Black Jack * Poker * 5 in 1 * Video Poker * Slots * Spirit of 76 slots <gallery> File:CaesarsBlackJack.jpg File:CaesarsPoker.jpg File:Caesars5in1.jpg File:CaesarsVideoPoker.jpg File:CaesarsSlots.jpg File:CaesarsSpirit76Slots.jpg </gallery> === CASINO GAMES (2003) === * Black Jack * Solitaire * Poker * Five Reels Slots * Black Jack (wide) * Poker (wide) <gallery> File:CasinoBlackJack.jpg File:CasinoSolitaire.png File:CasinoPoker.jpg File:CasinoFiveReelSlots.jpg File:CasinoBlackJackWide.jpg File:CasinoPokerWide.jpg </gallery> === BICYCLE (1994 - 1995) === * Casino Slots * Poker * Solitaire * Scratch Poker * Draw Poker <gallery> File:BicycleCasinoSlots.jpg File:BicyclePoker.jpg File:BicycleSolitaire.jpg File:BicycleScratchPoker.jpg File:BicycleDrawPoker.jpg </gallery> === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster <gallery> File:HiRevRacer.jpg File:AlienBlaster.jpg File:AsteroidBlaster.jpg </gallery> === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Wiz (Sports Trivia, Movies, Nature & Animals, Dinosaurs, Famous People, Silly Trivia) * Jeopardy * Family Feud <gallery> File:ETGCopycat.jpg File:ETGQuizWizSillyTrivia.jpg File:ETGJeopardy.jpg File:ETGFamilyFeud.jpg </gallery> === 99X GAMES (1998) === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (potentially unreleased) * Street Fighter II (potentially unreleased) * Star Wars Millenium Falcon (potentially unreleased) <gallery> File:99xResidentEvil.jpg File:99xWCW.jpg File:99xCrash.png File:99xMutoidsAd.png File:99xStreetFighterAd.png File:99xStarWarsad.png </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:TigerElectronicsAfterBurner.jpg File:TigerElectronicsOutrun.jpg File:TigerBatmanTabletop.jpg File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> ===Tabletop Arcades (1983)=== * Jawbreaker * King Kong * Monster Maze * Smurfs * Space Invaders * Star Castle (Potentially Unreleased) <gallery> File:TigerJawbreakerTabletop.jpg File:TigerKingKongTabletop.jpg File:TigerMonsterMazeTabletop.jpg File:TigerSmurfsTabletop.jpg File:TigerSpaceInvadersTabletop.jpg File:TigerStarCastleTabletop.jpg </gallery> === My First Tiger === * Muppets Coach Kermit * Ronald McDonald Alphabet Fun * Mickey's Magic Shapes <gallery> File:CoachKermit.jpg File:RonaldMcDonaldAlphabet.jpg File:MickeysMagicShapes.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz 2000 * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing <gallery> File:DreamcastQbert.jpg File:DreamcastNFLBlitz2000.png File:DreamcastSonicAdventure.jpg File:DreamcastHydroThunder.jpg File:DreamcastRumbleBoxing.jpg </gallery> == Uncategorized == * Space Invaders with Calculator * Frog-shaped Frogger * Marble Madness <gallery> File:SpaceInvadersCalculator.jpg File:Frog.jpg File:MarbleMadness.jpg </gallery> == References == [[Category: Electronics]] [[Category: LCD Electronics]] e02843b0565731d1cf6cbaca22bbc65a77f3d46b 352 341 2024-05-30T22:30:53Z Mcdiis 2 wikitext text/x-wiki This article compiles a list of Tiger Electronics handheld LCD games sorted by the decade they released in. Handheld variants exclusive to a certain franchise may be listed on the respective franchise page other than here. Tiger had begun releasing game-and-watch style games in the early 80s, one of their first licensed games being King Kong, a game infamous for ripping off Donkey Kong at the same time Universal had been in a lawsuit with Nintendo. <br>Throughout the 1980s the company would begin to develop handhelds more reminiscent to the sort of square-format Tiger handhelds we're more familiar with today, even creating LCD games based on hit games like Double Dragon and Mortal Kombat. These games became widely popular with kids for their connections to certain IPs and overall tradability, considering there were so many different games produced and the fair price made this no big of a deal, with each handheld typically retailing for less than $20.<ref>https://books.google.ca/books?id=GlxWAAAAIBAJ&pg=PA93&dq=tiger+electronics&article_id=4469,3226090&hl=en&sa=X&ved=2ahUKEwjv8rGKsp-FAxVtlIkEHS5WD_8Q6AF6BAg0EAI#v=onepage&q=tiger%20electronics&f=false</ref> By the time the 90s rolled around, the games had remained popular for pretty much the entire decade, even going as far as to create LCD handhelds that varied in shape and size as well, and it hadn't been until the very late 90s when popularity for them began to die down. Marc Rosenberg, a former employee in marketing at the company, mentioned in an interview that "I think our biggest year we had 72 handheld games."<ref>https://www.diskman.com/presents/gamecom/marcrosenberg.htm</ref> Such success of the handhelds may have left an impact on the company's co-founder and former president Roger Shiffman, as the next company he would start in 2005 would continue to make LCD games of IPs by companies he had previously known from Tiger, creating handhelds based on popular franchises from the time including Spongebob, Dora and High School Musical. == 1980s == This decade saw the release of an even amount of both general and licensed handheld games. *After Burner *Altered Beast *Back to the Future *Baseball *Basketball *Batman *Bowling *Fast Lane Bowling *Castlevania II: Simon’s Quest *Castlevania *Cat & Mice *Dinosaurs! *Dirt Track Go Karting *Double Dragon *Double Dragon II *Double Dragon 3 *Dr. Fad *Ed Grimley *Fun House *Galaxy *Gauntlet *Guerilla War *Hang-on *Hard Drivin’ *Heavy Barrel *Home Alone *Jordan VS. Bird *Karate King *Karnov *Kings of the Beach *Mega Man 2 *Miniature Golf *Mouse Maze *Mortal Kombat *Offroad *Outrun F1 *Paperboy *Paperboy 2 *Pinball *Police Academy *John Elway’s Quarterback *Road Race *The Rocketeer *Skeet Shoot *Soccer *Space Fight (1982) *Space Fight (1988) *Space Harrier *Space Harrier II *Spider-Man (1988) *Star Trek *Strider *Sub Wars *Sega Submarine Wars *Super Double Dragon *Super Sprint *Swamp Thing *The Terminator *Thunder Blade *Turbo Racing *Vindicators *World Games == 1990s == This decade focused on releasing a large amount of licensed games in ties with various other companies. *Aladdin *Animaniacs *A Bug’s Life *Baseball *Batman Forever *Batman Returns *Batman: The Animated Series *Beauty and the Beast *Beavis & Butthead *Beetlejuice *Biker Mice from Mars *Bugs Bunny *Captain Planet *Super Speedway Car Racing *Chip n’ Dale Rescue Rangers *Cinderella *Darkwing Duck *Dennis the Menace *Dinosaurs *Dirt Track Go Karting *Ducktales *The Flash *The Flintstones *The Flintstones Movie *Play Action Football *Full House *Gargoyles Night Flight *G.I Joe *Golden Axe *Goldeneye 007 *Goof Troop *Goofy *Home Alone 2 *Hook *The Hunchback of Notre Dame *The Incredible Crash Test Dummies *The Incredible Hulk *Independence day *Inspector Gadget *James Bond Jr. *Judge Dredd *Jurassic Park *Jurassic Park: the Lost World *Madden 95 *MC Hammer *Mega Man 3 *Mega Monster *Michael Jordan in flight *Mickey & Friends *Mighty Ducks *Mighty Max *Mr. Potato Head *Muppets Street Surfin *NBA Jam *Nightmare Before Christmas *Ninja Fighter *Ninja Gaiden II *The Pagemaster *The Perils of Mickey *Peter Pan and the Pirates *Pocahantas *Polly Pocket *Power Rangers *Road Runner *The Rescuers Down Under *The Shadow *Shaq Attaq Monster Jam *Shinobi *The Simpsons *Skeleton Warriors *Snake’s Revenge *Snow White *Sonic the Hedgehog *Sonic the Hedgehog 2 *Sonic the Hedgehog 3 *Sonic Spinball *Space Jam *Speed Boat *Spider-Man (1990) *Star Wars Imperial Assault *Stone Age Dinosaurs *Street Fighter II *Street Fighter II: The New Challengers *Streets of Rage *Superman *Talespin *Taz-Mania *Tarzan *Teenage Mutant Ninja Turtles *The Jungle Book *The Lion King *The Little Mermaid (1990) *Tiny Toon *Treasure Trolls *Toe Jam & Earl *Toy Story *Vectorman *Virtua Fighter *VR Troopers: When Worlds Collide *Wayne Gretzky Brett Hull Shoot-Out *Where in the World is Carmen Sandiego *X-Men *Yo, Yogi! == Tiger Premiere Games == Tiger Premiere Games had functioned practically the same as the standard LCD games, though have more colorful and detailed exteriors in comparison. These games would release in the late 90s and would be some of the last handhelds Tiger would release, making them extremely obscure with some of them potentially only being released in certain regions. * 101 Dalmations * Anastasia * Babe and Friends * Catdog * Crash Bandicoot * Doug * Frogger * Hercules * NBA Hang Time * NBA Live 98 * Ninja Turtles: The Next Mutation * Pepper Ann * Rugrats * Rugrats: The Movie * Sega Nights into Dreams * Silver Surfer * Sonic 3D Blast * Sonic R * Sub Zero * The Little Mermaid (1997) * The Simpsons * WCW Grudge Match == Wrist Games== Pre existing games released in a wrist-watch format, likely in competition with the Nintendo wrist games that Nelsonic had released. * Sonic the Hedgehog * Double Dragon * Altered Beast * Robocop * WWF Super Stars * Ninja Gaiden * Castlevania II: Simon's Quest * Batman * Beauty and the Beast * Dick Tracy * The Simpsons * Mega Man 2 * Aladdin * Street Fighter II *Mickey & Friends == Other Handheld Releases == Alongside the standard LCD handheld games, Tiger would also release various other handhelds consisting of different shapes and sizes, some even being limited to being released in certain regions. === HEAD TO HEAD (1988) === * Talking Football * Talking Baseball * Talking Tennis === HEAD TO HEAD (1999) === * Football * Basketball * ===ALL OUT ACTION GAMES=== * Formula One Racing * Invaders * Soccer (Image needed) * Tennis (Image needed) * Motorbike Racing (Image needed) <gallery> File:AlloutRacing.jpg File:AlloutInvaders.jpg </gallery> === ALL OUT ACTION GAMES (OVAL) (1998) === * Invaders * Robinsons * Snow Boarding * Formula 1 * Tennis <gallery> File:Invaders.jpg File:RobinsonsTennis.jpg File:Formula1SnowBoarding.jpg File:1998Tennis.jpg </gallery> === TIGER LASER GAMES === * Virtua Cop * Mars Attacks * Area 51 * Independence Day * Star Wars Rebel Forces * Resident Evil 2 (Likely unproduced) <gallery> File:MarsAttacks.jpg File:Area51.png File:IndependenceDay.jpg File:RebelForces.jpg File:VirtuaCop.jpg File:ResidentEvil2Laser.jpg </gallery> === GAME SHOW/WIDE GAMES === * Family Feud * Wheel of Fortune * Name That Tune * The Price is Right * Wheel of Fortune Slots * Jeopardy * Hollywood Squares * Jumble * Who wants to be a millionaire * Concentration <gallery> File:FamilyFeud.png File:WOF.png File:NTT.png File:TPIR.jpg File:WOFSlots.jpg File:Jeopardy.jpg File:HollywoodSquares.jpg File:Jumble.jpg File:WWTBAM.PNG File:ConcentrationGame.jpg </gallery> === VRT-X === * Mortal Kombat 3 * Daytona USA * Congo The Movie * Mighty Morphin Power Rangers * Battle Arena Toshinden <gallery> File:MortalKombatVRTX.jpg File:DaytonaUSA.jpg File:CongoGame.jpg File:PowerRangers.jpg File:BattleArenaToshinden.png </gallery> === SPORTS FEEL === LCD Handheld games based on sports made to resemble sports gear. Released from 1998 - 1999. * Golf * Baseball * Pool * Bowling * Tennis * Slingshot * Golden Tee Golf * JetMoto * Virtual Fishing <gallery> File:SprtsFeelGolf.png File:Sports Feel Baseball.jpg File:SportsFeelPool.jpg File:SportsFeelBowling.png File:SportsFeelBowling2.jpg File:SportsFeelTennis.jpg File:SportsFeelSlingshot.jpg File:SportsFeelGoldenTee.jpg File:SportsFeelJetMoto.jpg File:SportsFeelVirtualFishing.jpg </gallery> === ARCADE CLASSICS/UNIVERSAL MONSTERS === * Rampage * Pitfall * Keystone Capers * The Mummy * Dracula * The Wolfman <gallery> File:ArcadeClassicsRampage.jpg File:PitfallGame.jpg File:ArcadeKeystoneCapers.jpg File:ArcadeMummy.jpg File:ArcadeDracula.jpg File:ArcadeWolfman.jpg File:ArcadeClassicsAd.jpg </gallery> === GRIP GAMES === * Warhawk * Twisted Metal * Duke Nukem 3D * Goldeneye 007 * Men in Black * Road Rash 3 * Star Wars (Unreleased) According to the prototype archives: ''There were plans to develop a Darth Vader's Tie Fighter grip game. The user could enhances their dark side by piloting Darth Vader's Tie Fighter to shoot down X-Wing fighters. However, this toy never made it past the conceptual stage.''<ref>https://www.prototypearchives.com/tiger-electronics-unreleased-darth-vader-tie-fighter-electronic-handheld-game</ref> <gallery> File:GripGameWarhawk.jpg File:GripTwistedMetal.png File:DukeGripGames backingCard.jpg|Backing card for the Duke Nuke Grip Game. File:GripGameDuke3D.jpg File:GripGameGoldeneye.jpg File:GripGameMIB.jpg File:GripGameRoadRash.jpg File:GripGameStarWarsPrototype.jpg </gallery> ===FIGURE GAMES=== LCD games that came with a figure you could use as a joystick. * Star Wars Imperial Assault (Darth Vader) * Batman & Robin * Droid Battle (Obi-Wan & Droid Fighter) (Unreleased)<ref>https://www.prototypearchives.com/star-wars-unproduced-droid-battle-joystick-game</ref> * Naboo Fighter (Ric Olie) (Unreleased)<ref>https://www.prototypearchives.com/unproduced-naboo-fighter-ric-olie-prototype-game</ref> <gallery> File:ImperialAssaultFigure.jpg File:BatmanRobinFigure.jpg File:DroidBattle.jpg File:NabooFighterFigure.jpg </gallery> === 1991/1992 VARIANT SMALL HANDHELDS === * Racing * Football * Run n Jump * Ninja * Basketball * Baseball * Wrestling * Pinball *Inspector Gadget <gallery> File:1991Racing.jpg File:1991football.jpg File:Run n jump.jpg File:1991Ninja.jpg File:1991Baseball.jpg File:BaseballBasketball.jpg | Translucent versions File:1991Wrestling.jpg File:Pinball1991.jpg File:1991Gadget.jpg </gallery> === 1998 WCW NITRO HANDHELDS === * Hollywood Hogan * Sting * Giant * Goldberg <gallery> File:HollywoodHogan.jpg File:WCWGiant.jpg File:WCWSting.jpg File:WCWGoldberg.jpg </gallery> === FUN TIME GAMES === Similar to Premiere Games, though the entire shell of the handheld would be made to resemble something rather than the sides of it. * Chicken Run * Furby * Scooby Doo * The Powerpuff Girls * Sonic Underground <gallery> File:FunTimeChickenRun.jpg File:FunTimeFurby.png File:FunTimeScoobyDoo.jpg File:FunTimePPG.jpg File:FunTimeSonicUnderground.jpg </gallery> === KEYCHAIN GAMES === ==== K-Games ==== * Kaboom! * Defender * Joust * Puyolin * Lights Out <gallery> File:KgameKaboom.jpg File:Joust.jpg File:KgameDefender.jpg File:PuyolinKeychain.jpg File:LightsoutKeychain.jpg </gallery> ==== eXtreme Chain Games (1998) ==== * Millipede * Tempest * Moon Patrol * Frogger * Pong * Joust * Sonic * Match 4 * Puyolin * Defender * Action Man * Lights Out <gallery> File:KeychainMillipede.jpg File:TempestKeychain.jpg File:Closer view at the front of Tempest.jpg|Closer view at the front of Tempest File:TempestBack.jpg File:KeychainMoonPatrol.jpg File:KeychainFrogger.jpg File:KeychainPong.jpg File:ExtremeJoust.jpg File:KeychainMatch4.jpg File:ExtremePuyolin.jpg File:ExtremeDefender.jpg File:ExtremeActionMan.jpg File:ExtremeLightsOut.jpg </gallery> ==== Quiz Wiz: Guinness Book of World Records ==== * World Wonders * Fantastic Feats <gallery> File:WorldWonders.jpg File:FantasticFeats.jpg </gallery> ==== Square Keychain Games (1997) ==== * Blockade * Pinball <gallery> File:PinballKeychain.jpg File:BlockadePinball.jpg </gallery> ==== Game Show Keychains (2001) ==== * Who Wants To Be A Millionaire * Wheel of Fortune <gallery> File:KeychainWWTBAM.jpg File:KeychainWOF.jpg </gallery> === 3D GAMES (1993) === * Baseball * Football * Tank Attack <gallery> File:3DBaseball.jpg File:3DFootball.jpg File:3DTankAttack.png </gallery> === SHAPED GAMES === * A-Team * Mickey Mouse * Ms. Pac Man * Smurf <gallery> File:ATeamShaped.jpg File:MickeyMouseShaped.jpg File:MsPacManShaped.jpg File:MsPacManAd.jpg File:SmurfShaped.jpg </gallery> === DOUBLE SCREEN (1984)=== * A-Team * Lucky Luke * Mickey Mouse * Miner 2049er * Pac Man * Smurf <gallery> File:OrlitronicATeamdualScreen.jpg File:LuckyLukeDualScreen.jpg File:OrlitronicMickeyMouseDual.jpg File:MickeyMouseOrlitronicAd.jpg File:OrlitronicMiner2049erDual.jpg File:OrlitronicPacManDual.jpg File:OrlitronicPacManDualad.jpg File:OrlitronicSmurfDual.jpg </gallery> === ORLITRONIC LARGE SCREEN (1983) === * A-team * King Kong * Lucky luke * Onc Pisou * Pac Man * Pink Panther * Puffi * Smurf * Space Invaders <gallery> File:OrlitronicATeamLS.jpg File:OrlitronicKingKongLS.jpg File:OrlitronicLuckyLukeLS.jpg File:LuckyLukeBox.jpg File:OrlitronicOncPicsouLS.jpg File:Panzerknacker.jpg File:OrlitronicPacManLS.jpg File:OrlitronicPinkPantherLS.png File:FrenchPinkPanther.jpg|Belgium version File:ItalyPinkPanther.jpg|Italy version File:OrlitronPuffiLS.jpg File:OrlitronicSchtroumpfLS.jpg File:OrlitronicSpaceInvadersLS.jpg </gallery> === ORLITRONIC QUARTZ GAME CLOCK (1982-1984) === * Go, Sprout! * King Kong * Dragon * Smurfs * The Dinosaur * Space Fight <gallery> File:GameclockGoSprout.jpg File:GameclockKingKong.jpg File:KingkongBox.jpg File:KingkongPackaging.jpg|Alternate packaging File:GameclockDragon.jpg File:GameclockDinosaure.jpg File:LeDinosaure.jpg File:GameclockSpaceFight.jpg File:SpaceFightYellow.jpg|Yellow variant File:SpaceFightOrange.jpg|Orange Variant </gallery> === 1982 HAND ARCADE GAMES === * King Kong * Space Invaders * Star Castle * Monster Maze * Jawbreaker <gallery> File:HandarcadeKingKong.jpg File:HandarcadeSpaceInvaders.jpg File:HandarcadeStarCastle.jpg File:HandarcadeMonsterMaze.jpg File:HandarcadeJawbreaker.jpg </gallery> === MINI QUARTZ GAME CLOCK (1983) === * Treasure * Mr. Bullfrog <gallery> File:MGC Treasure.jpg File:MGC MrBullfrog.jpg </gallery> === SMALLER YENO HANDHELD === * Le Mans * Galaxy * La Riviere Infernale * Le Chat et La Souris <gallery> File:YenoLeMans.jpg File:YenoGalaxy.jpg File:Yeno La Riviere Infernale.jpeg File:YenoChatSouris.jpg </gallery> === STIX === * Shark Bite * Pogoman * Meeba * Plugger * Wheelz * Klobber <gallery> File:Pogoman.jpg File:Meeba.jpg File:Plugger.jpg File:Wheelz.jpg File:Klobber.png </gallery> === SIDE GAMES (1994-1996) === * Looney Tunes (Bugs Bunny) * Looney Tunes (Road Runner) * Looney Tunes (Road Runner and Wile E. Coyote) * Action Man Street Ninja * Action Man Super Ninja * Power Rangers Zeo * Hercules * Superman * Spider-Man * Thunderbirds: Blast into Outer Space * Thunderbirds: Brink of Disaster * Thunderbirds: Danger at Ocean Deep * Thunderbirds: Pit of Peril * Atlanta 1996 Basketball * Atlanta 1996 Boxing * Batman * Batman Returns * Batman Forever * Batman & Robin <gallery> File:BugsBunny.jpg File:SideRoadRunner.jpg File:WileERoadRunner.jpg File:SideStreetNinja.jpg File:SideSuperNinja.jpg File:SidePowerRangers.jpg File:SidegameHercules.png File:SideSuperman.jpg File:SideSpiderMan.jpg File:SideThunderbirdsOuterSpace.jpg File:SideThunderbirdsBrinkDisaster.png File:SideThunderbirdsOceanDeep.jpg File:SideThunderbirdsPitPeril.jpg File:SideAtlanta1996Basketball.jpg File:SideAtlanta1996Boxing.jpg File:SideBatman.jpg File:SideBatmanReturns.jpg File:SideBatmanForever.jpg File:SideBatmanRobin.jpg </gallery> === BULKY LCD HANDHELDS (1999) === *Bugs Bunny *Super Ninja Action Man <gallery> File:BulkyBugsBunny.jpg File:BulkyActionMan.jpg </gallery> === BEEPERS (1996) === * Screamin’ Speedway * All pro basketball * Fearsome Fighters * MVP Baseball <gallery> File:BeepersScreaminSpeedway.jpg File:BeepersBasketball.jpg File:BeepersFighters.png File:MVP Baseball.jpg </gallery> === SEGA POCKET ARCADE === * Panzer Dragoon * Deion Sanders Football * Deion Sanders Baseball * Eternal Champions * Sega Sports Football * Indy 500 * Bug! * Super Monaco GP * Nights Into Dreams * Sonic 3 * Virtua Cop * Columns * Virtua Fighter * Sonic Blast * Sonic 3D Blast * Ecco the Dolphin <gallery> File:SegaArcadePanzerDragoon.jpg File:DeionSandersFootball.jpg File:DeionSandersBaseball.jpg File:PocketArcadeEternalChampions.jpg File:SegaArcadeFootball.jpg File:SegaArcadeIndy500.jpg File:SegaArcadeBugs.jpg File:PocketArcadeMonacoGP.jpg File:SegaArcadeNights.JPG File:PocketArcadeSonic3.jpg File:PocketArcadeVirtuaCop.jpg File:PocketArcadeColumns.jpg File:PocketArcadeVirtuaFighter.JPG File:PocketArcadeAmazingSonic.jpg File:PocketArcadeSonicBlast.jpg File:Sonic3Dblast.jpg File:PocketArcadeEccotheDolphin.jpg </gallery> === CAESARS PALACE (1993 - 1994) === * Black Jack * Poker * 5 in 1 * Video Poker * Slots * Spirit of 76 slots <gallery> File:CaesarsBlackJack.jpg File:CaesarsPoker.jpg File:Caesars5in1.jpg File:CaesarsVideoPoker.jpg File:CaesarsSlots.jpg File:CaesarsSpirit76Slots.jpg </gallery> === CASINO GAMES (2003) === * Black Jack * Solitaire * Poker * Five Reels Slots * Black Jack (wide) * Poker (wide) <gallery> File:CasinoBlackJack.jpg File:CasinoSolitaire.png File:CasinoPoker.jpg File:CasinoFiveReelSlots.jpg File:CasinoBlackJackWide.jpg File:CasinoPokerWide.jpg </gallery> === BICYCLE (1994 - 1995) === * Casino Slots * Poker * Solitaire * Scratch Poker * Draw Poker <gallery> File:BicycleCasinoSlots.jpg File:BicyclePoker.jpg File:BicycleSolitaire.jpg File:BicycleScratchPoker.jpg File:BicycleDrawPoker.jpg </gallery> === HIGH PERFORMANCE GAMES === * Hi Rev Racer * Alien Blaster * Asteroid Blaster <gallery> File:HiRevRacer.jpg File:AlienBlaster.jpg File:AsteroidBlaster.jpg </gallery> === ELECTRONIC TRAVEL GAMES === * Copycat Jr. * Quiz Wiz (Sports Trivia, Movies, Nature & Animals, Dinosaurs, Famous People, Silly Trivia) * Jeopardy * Family Feud <gallery> File:ETGCopycat.jpg File:ETGQuizWizSillyTrivia.jpg File:ETGJeopardy.jpg File:ETGFamilyFeud.jpg </gallery> === 99X GAMES (1998) === * Resident Evil 2 * WCW NWO * Crash Bandicoot * Mutoids (potentially unreleased) * Street Fighter II (potentially unreleased) * Star Wars Millenium Falcon (potentially unreleased) <gallery> File:99xResidentEvil.jpg File:99xWCW.jpg File:99xCrash.png File:99xMutoidsAd.png File:99xStreetFighterAd.png File:99xStarWarsad.png </gallery> == Tabletop Games == * Afterburner * Outrun * Batman * Star Ship * Sugar Ray Leonard Electronic Talking Boxing <gallery> File:TigerElectronicsAfterBurner.jpg File:TigerElectronicsOutrun.jpg File:TigerBatmanTabletop.jpg File:StarShipTabletop.jpg File:SugarRayLeonardElectronicTalkingBoxing.jpg </gallery> ===Tabletop Arcades (1983)=== * Jawbreaker * King Kong * Monster Maze * Smurfs * Space Invaders * Star Castle (Potentially Unreleased) <gallery> File:TigerJawbreakerTabletop.jpg File:TigerKingKongTabletop.jpg File:TigerMonsterMazeTabletop.jpg File:TigerSmurfsTabletop.jpg File:TigerSpaceInvadersTabletop.jpg File:TigerStarCastleTabletop.jpg </gallery> === My First Tiger === * Muppets Coach Kermit * Ronald McDonald Alphabet Fun * Mickey's Magic Shapes <gallery> File:CoachKermit.jpg File:RonaldMcDonaldAlphabet.jpg File:MickeysMagicShapes.jpg </gallery> === DREAMCAST TABLETOP ARCADE GAMES === * Q*Bert * NFL Blitz 2000 * Sonic Adventure * Hydro Thunder * Ready 2 Rumble Boxing <gallery> File:DreamcastQbert.jpg File:DreamcastNFLBlitz2000.png File:DreamcastSonicAdventure.jpg File:DreamcastHydroThunder.jpg File:DreamcastRumbleBoxing.jpg </gallery> == Uncategorized == * Space Invaders with Calculator * Frog-shaped Frogger * Marble Madness <gallery> File:SpaceInvadersCalculator.jpg File:Frog.jpg File:MarbleMadness.jpg </gallery> == References == [[Category: Electronics]] [[Category: LCD Electronics]] [[Category:Handhelds]] [[Category:1980s]] [[Category:1990s]] 31e6d493fbe113158fd84b5c13238f9552b58e54 File:GameCom.jpg 6 296 342 2024-05-30T04:46:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PocketPros.jpg 6 297 343 2024-05-30T04:50:20Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Game Com 0 298 344 2024-05-30T04:54:12Z Mcdiis 2 Created page with "Tiger Electronics’ Game Com, stylized as “Game.com”, is a handheld console released on September 17th of 1997 as a unique competitor to Nintendo’s GameBoy<ref>https://www.newspapers.com/article/chicago-tribune/11700548/</ref>, with a retail price of $69.95. Despite the console being renowned for its lacking graphics, in a way it had at the same time been an innovative product as it was the first ever game console to include a touchscreen and internet compatibilit..." wikitext text/x-wiki Tiger Electronics’ Game Com, stylized as “Game.com”, is a handheld console released on September 17th of 1997 as a unique competitor to Nintendo’s GameBoy<ref>https://www.newspapers.com/article/chicago-tribune/11700548/</ref>, with a retail price of $69.95. Despite the console being renowned for its lacking graphics, in a way it had at the same time been an innovative product as it was the first ever game console to include a touchscreen and internet compatibility, a whole 8 years before the Nintendo DS had released. The Game Com also utilized features such as sending emails, saving contacts, a calendar, and a calculator. [[File:GameCom.jpg|thumb|right|A scan from the Game Com's manual.]] The Game Com was able to connect to the internet through a 14.4 kb/s modem that retailed for around $100. A browser which displayed text-based internet results was also created for it in the form of a cartridge that retailed for $20 that required a subscription through Delphi in order to use it.<ref>https://youtu.be/QjRNpVivm1s?si=xrHbaBfaXPPnD_jv</ref> The service was discontinued in 2000 along with the Game Com franchise.[[File:PocketPros.jpg|thumb|right|Pocket Pro consoles that were shown off at the Electronic Entertainment Expo.]] The most infamous thing about the Game Com people are more likely to remember it for is its aggressive advertisement featuring a man with dwarfism in front of an audience insulting people into potentially wanting the console (“It plays more games than you idiots have brain cells!”<ref>https://www.youtube.com/watch?v=a6BJOFNdr-c</ref>). For the more eagle-eyed viewers, the commercial was also infamous for tweaking game footage used in the background to make it seem more competent than it actually was, such as speeding up footage of the console’s Sonic game to make it seem faster than it actually ran. The Game Com franchise was discontinued due to poor sales, as only 300,000 were sold during the time it was being produced. == Game Com Pocket == The Game Com Pocket was a smaller version of the Game Com that was initially shown at the International American Toy Fair in February 1999, later showcased at e3 in May of 1999 and released the month after in June retailing for $29.99. Significant differences in the Game Com Pocket from the original Game Com include only having one cartridge slot, only requiring 2 AA batteries, and the fact it could not connect to the internet. Also unlike the original Game Com, the Game Com Pocket came in five additional different colors: Green, Orange, Purple, Pink, and Teal. == Games == The Game Com had a variety of games released for the console, such as: * Batman & Robin * Centipede * Duke Nukem 3D * Sega Fighters Megamix * Frogger * Henry * Indy 500 * Jeopardy * Lights Out * Jurassic Park: The Lost World * Monopoly * Mortal Kombat Trilogy * Quiz Whiz: Cyber Trivia * Resident Evil 2 * Scrabble * Sonic Jam * Tiger Casino * Wheel of Fortune * Wheel of Fortune 2 * Williams Arcade Classics The Game Com had a multitude of unreleased games as well,<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref> including: * Castlevania: Symphony of the Night * Command & Conquer: Red Alert * Deer Hunter * Evander Holyfield Championship Boxing * Furbyland * Giga Pets Deluxe * Godzilla * Madden Football '98 * Madden Football '99 * Metal Gear Solid * Mulligan's Golf Challenge * Mutoids * Name That Tune * Nascar * NBA Hangtime * NBA Live '99 * Small Soldiers * The X-Files * Turok: Dinosaur Hunter * Virtua Fighter 3 * WCW/NWO Whiplash == Trivia == * Before Tiger had acquired the “Game.com” domain, they were informed that a website hosting pornogrpahy had been using it and rushed to buy it from the siteholders for around $25,000 to $50,000.<ref>https://www.diskman.com/presents/gamecom/brianrubash.htm</ref> * The actor with dwarfism who played in the infamous Game Com commercial hadn’t initially even been an actor. John Young is a high school teacher who got the role when the casting director for the commercial was looking for someone with dwarfism to play the part of a cocky high-energy spokesperson, and being friends with John’s childhood pediatrician, through them they managed to locate John and tell him about the gig.<ref>https://www.diskman.com/presents/gamecom/johnyoung.htm</ref> == References == 498de725a5e35e83ea761e95c1d8c9379979f113 345 344 2024-05-30T04:54:52Z Mcdiis 2 wikitext text/x-wiki Tiger Electronics’ Game Com, stylized as “Game.com”, is a handheld console released on September 17th of 1997 as a unique competitor to Nintendo’s GameBoy<ref>https://www.newspapers.com/article/chicago-tribune/11700548/</ref>, with a retail price of $69.95. Despite the console being renowned for its lacking graphics, in a way it had at the same time been an innovative product as it was the first ever game console to include a touchscreen and internet compatibility, a whole 8 years before the Nintendo DS had released. The Game Com also utilized features such as sending emails, saving contacts, a calendar, and a calculator. [[File:GameCom.jpg|thumb|right|A scan from the Game Com's manual.]] The Game Com was able to connect to the internet through a 14.4 kb/s modem that retailed for around $100. A browser which displayed text-based internet results was also created for it in the form of a cartridge that retailed for $20 that required a subscription through Delphi in order to use it.<ref>https://youtu.be/QjRNpVivm1s?si=xrHbaBfaXPPnD_jv</ref> The service was discontinued in 2000 along with the Game Com franchise.[[File:PocketPros.jpg|thumb|right|Pocket Pro consoles that were shown off at the Electronic Entertainment Expo.]] The most infamous thing about the Game Com people are more likely to remember it for is its aggressive advertisement featuring a man with dwarfism in front of an audience insulting people into potentially wanting the console (“It plays more games than you idiots have brain cells!”<ref>https://www.youtube.com/watch?v=a6BJOFNdr-c</ref>). For the more eagle-eyed viewers, the commercial was also infamous for tweaking game footage used in the background to make it seem more competent than it actually was, such as speeding up footage of the console’s Sonic game to make it seem faster than it actually ran. The Game Com franchise was discontinued due to poor sales, as only 300,000 were sold during the time it was being produced. == Game Com Pocket == The Game Com Pocket was a smaller version of the Game Com that was initially shown at the International American Toy Fair in February 1999, later showcased at e3 in May of 1999 and released the month after in June retailing for $29.99. Significant differences in the Game Com Pocket from the original Game Com include only having one cartridge slot, only requiring 2 AA batteries, and the fact it could not connect to the internet. Also unlike the original Game Com, the Game Com Pocket came in five additional different colors: Green, Orange, Purple, Pink, and Teal. == Games == The Game Com had a variety of games released for the console, such as: * Batman & Robin * Centipede * Duke Nukem 3D * Sega Fighters Megamix * Frogger * Henry * Indy 500 * Jeopardy * Lights Out * Jurassic Park: The Lost World * Monopoly * Mortal Kombat Trilogy * Quiz Whiz: Cyber Trivia * Resident Evil 2 * Scrabble * Sonic Jam * Tiger Casino * Wheel of Fortune * Wheel of Fortune 2 * Williams Arcade Classics The Game Com had a multitude of unreleased games as well,<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref> including: * Castlevania: Symphony of the Night * Command & Conquer: Red Alert * Deer Hunter * Evander Holyfield Championship Boxing * Furbyland * Giga Pets Deluxe * Godzilla * Madden Football '98 * Madden Football '99 * Metal Gear Solid * Mulligan's Golf Challenge * Mutoids * Name That Tune * Nascar * NBA Hangtime * NBA Live '99 * Small Soldiers * The X-Files * Turok: Dinosaur Hunter * Virtua Fighter 3 * WCW/NWO Whiplash == Trivia == * Before Tiger had acquired the “Game.com” domain, they were informed that a website hosting pornography had been using it and rushed to buy it from the siteholders for around $25,000 to $50,000.<ref>https://www.diskman.com/presents/gamecom/brianrubash.htm</ref> * The actor with dwarfism who played in the infamous Game Com commercial hadn’t initially even been an actor. John Young is a high school teacher who got the role when the casting director for the commercial was looking for someone with dwarfism to play the part of a cocky high-energy spokesperson, and being friends with John’s childhood pediatrician, through them they managed to locate John and tell him about the gig.<ref>https://www.diskman.com/presents/gamecom/johnyoung.htm</ref> == References == 1b87d5d7d85248a0528e67853d980e3efbec893d 351 345 2024-05-30T22:29:42Z Mcdiis 2 wikitext text/x-wiki Tiger Electronics’ Game Com, stylized as “Game.com”, is a handheld console released on September 17th of 1997 as a unique competitor to Nintendo’s GameBoy<ref>https://www.newspapers.com/article/chicago-tribune/11700548/</ref>, with a retail price of $69.95. Despite the console being renowned for its lacking graphics, in a way it had at the same time been an innovative product as it was the first ever game console to include a touchscreen and internet compatibility, a whole 8 years before the Nintendo DS had released. The Game Com also utilized features such as sending emails, saving contacts, a calendar, and a calculator. [[File:GameCom.jpg|thumb|right|A scan from the Game Com's manual.]] The Game Com was able to connect to the internet through a 14.4 kb/s modem that retailed for around $100. A browser which displayed text-based internet results was also created for it in the form of a cartridge that retailed for $20 that required a subscription through Delphi in order to use it.<ref>https://youtu.be/QjRNpVivm1s?si=xrHbaBfaXPPnD_jv</ref> The service was discontinued in 2000 along with the Game Com franchise.[[File:PocketPros.jpg|thumb|right|Pocket Pro consoles that were shown off at the Electronic Entertainment Expo.]] The most infamous thing about the Game Com people are more likely to remember it for is its aggressive advertisement featuring a man with dwarfism in front of an audience insulting people into potentially wanting the console (“It plays more games than you idiots have brain cells!”<ref>https://www.youtube.com/watch?v=a6BJOFNdr-c</ref>). For the more eagle-eyed viewers, the commercial was also infamous for tweaking game footage used in the background to make it seem more competent than it actually was, such as speeding up footage of the console’s Sonic game to make it seem faster than it actually ran. The Game Com franchise was discontinued due to poor sales, as only 300,000 were sold during the time it was being produced. == Game Com Pocket == The Game Com Pocket was a smaller version of the Game Com that was initially shown at the International American Toy Fair in February 1999, later showcased at e3 in May of 1999 and released the month after in June retailing for $29.99. Significant differences in the Game Com Pocket from the original Game Com include only having one cartridge slot, only requiring 2 AA batteries, and the fact it could not connect to the internet. Also unlike the original Game Com, the Game Com Pocket came in five additional different colors: Green, Orange, Purple, Pink, and Teal. == Games == The Game Com had a variety of games released for the console, such as: * Batman & Robin * Centipede * Duke Nukem 3D * Sega Fighters Megamix * Frogger * Henry * Indy 500 * Jeopardy * Lights Out * Jurassic Park: The Lost World * Monopoly * Mortal Kombat Trilogy * Quiz Whiz: Cyber Trivia * Resident Evil 2 * Scrabble * Sonic Jam * Tiger Casino * Wheel of Fortune * Wheel of Fortune 2 * Williams Arcade Classics The Game Com had a multitude of unreleased games as well,<ref>https://www.diskman.com/presents/gamecom/unreleased.htm</ref> including: * Castlevania: Symphony of the Night * Command & Conquer: Red Alert * Deer Hunter * Evander Holyfield Championship Boxing * Furbyland * Giga Pets Deluxe * Godzilla * Madden Football '98 * Madden Football '99 * Metal Gear Solid * Mulligan's Golf Challenge * Mutoids * Name That Tune * Nascar * NBA Hangtime * NBA Live '99 * Small Soldiers * The X-Files * Turok: Dinosaur Hunter * Virtua Fighter 3 * WCW/NWO Whiplash == Trivia == * Before Tiger had acquired the “Game.com” domain, they were informed that a website hosting pornography had been using it and rushed to buy it from the siteholders for around $25,000 to $50,000.<ref>https://www.diskman.com/presents/gamecom/brianrubash.htm</ref> * The actor with dwarfism who played in the infamous Game Com commercial hadn’t initially even been an actor. John Young is a high school teacher who got the role when the casting director for the commercial was looking for someone with dwarfism to play the part of a cocky high-energy spokesperson, and being friends with John’s childhood pediatrician, through them they managed to locate John and tell him about the gig.<ref>https://www.diskman.com/presents/gamecom/johnyoung.htm</ref> == References == [[Category:Electronics]] [[Category:Handhelds]] [[Category:1990s]] 7b4476fca73807032267f8b02546f69baecad264 Template:Mainpage Navbox 10 2 346 70 2024-05-30T21:41:01Z Mcdiis 2 wikitext text/x-wiki {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Tiger Electronics Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Major Articles''' </center> ----------- <div style="float:left;margin-right:0.9em"> '''Timeline''': [[https://tigerelectronics.miraheze.org/wiki/Category:The_Late_70s|''The late 70s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:1980s|''1980s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:1990s|''1990s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:2000s|''2000s'']] ◦ [[Zizzle LLC]] '''Important Products''': [[Furby]] ◦ [[Talkboy]] ◦ [[Giga Pets]] ◦ [[LCD handhelds]] ◦ [[Game Com]] '''Important People''': [[Roger Shiffman]] ◦ [[Marc Rosenberg]] ◦ [[Richard C Levy]] ◦ [[Dave Hampton]] ◦ [[Caleb Chung]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Editing the wiki''' </center> ----------- <div style="float:left;"> [[How to Edit]] ◦ [[Much needed edits]] ◦ [[Rules for Editing]] </div> |} 876238c3cd25fb8c57a070b21e6edd855251d312 347 346 2024-05-30T21:42:06Z Mcdiis 2 wikitext text/x-wiki {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''New to the wiki? Start here!''' </center> ----------- <div style="float:left;"> '''Info for newcomers:''': [[FAQ]] ◦ [[Lost Tiger Electronics Media]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="55%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Major Articles''' </center> ----------- <div style="float:left;margin-right:0.9em"> '''Timeline''': [[https://tigerelectronics.miraheze.org/wiki/Category:The_Late_70s ''The late 70s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:1980s ''1980s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:1990s ''1990s'']] ◦ [[https://tigerelectronics.miraheze.org/wiki/Category:2000s ''2000s'']] ◦ [[Zizzle LLC]] '''Important Products''': [[Furby]] ◦ [[Talkboy]] ◦ [[Giga Pets]] ◦ [[LCD handhelds]] ◦ [[Game Com]] '''Important People''': [[Roger Shiffman]] ◦ [[Marc Rosenberg]] ◦ [[Richard C Levy]] ◦ [[Dave Hampton]] ◦ [[Caleb Chung]] </div> |} {| width="100%" style="background: transparent;" |class="MainPageLeft" width="45%" rowspan="3" valign="top" style="border: 1px solid #000000; padding: .5em 1em; margin: 1em; background-color: #ffffff;"| <center>'''Editing the wiki''' </center> ----------- <div style="float:left;"> [[How to Edit]] ◦ [[Much needed edits]] ◦ [[Rules for Editing]] </div> |} b74993a6d13260dd7b96d99a27d37a4fcb5f818e Category:The Late 70s 14 299 348 2024-05-30T22:22:14Z Mcdiis 2 Created page with "<b><big>1978 was the year Tiger Electronics had been formed.</big></b> <br>Some of their earliest handhelds, like the Copycat, were rebranded by department stores like Sears and sold as a discount option to certain popular games during this time." wikitext text/x-wiki <b><big>1978 was the year Tiger Electronics had been formed.</big></b> <br>Some of their earliest handhelds, like the Copycat, were rebranded by department stores like Sears and sold as a discount option to certain popular games during this time. c408deb10e8576d33d4286b3747991664c73ba48 353 348 2024-05-30T22:34:11Z Mcdiis 2 wikitext text/x-wiki <b><big>Tiger Electronics opened and released their first items in the year 1978.</big></b> <br>Their first ever items were small licensed phonograph players, and some of their earliest handhelds, like the Copycat, were rebranded by department stores like Sears and sold as a discount option to certain popular games during this time. 181ee76238ffa5d2b47b6aa00d2071ab19737026 Category:1980s 14 300 349 2024-05-30T22:24:24Z Mcdiis 2 Created page with "The 1980s saw a surge of subtle popularity within the brand, as they especially hit it big in the toy industry with their LCD handhelds and acquiring numerous deals with companies to license games based on a number of medias and franchises." wikitext text/x-wiki The 1980s saw a surge of subtle popularity within the brand, as they especially hit it big in the toy industry with their LCD handhelds and acquiring numerous deals with companies to license games based on a number of medias and franchises. ac56eb0254977d13c5ecd08782baca76654876b5 Category:1990s 14 301 350 2024-05-30T22:28:55Z Mcdiis 2 Created page with "<b><big>The 1990s saw an experimental, colorful new era for Tiger.</big></b> <br>Whilst continuing to produce their LCD handhelds, the company would go on to venture into various different markets and produce some of the best known toys to ever grace the shelves, with two best selling names being the Talkboy and Furby. This would also be the decade the company would be acquired by Hasbro, specifically in 1998 shortly before Furby was released." wikitext text/x-wiki <b><big>The 1990s saw an experimental, colorful new era for Tiger.</big></b> <br>Whilst continuing to produce their LCD handhelds, the company would go on to venture into various different markets and produce some of the best known toys to ever grace the shelves, with two best selling names being the Talkboy and Furby. This would also be the decade the company would be acquired by Hasbro, specifically in 1998 shortly before Furby was released. a49cce784cca24a670d2dc9d38e88e4a5eba01d0 File:DaveHampton.jpg 6 302 354 2024-05-30T22:55:02Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Dave Hampton 0 303 355 2024-05-30T23:03:59Z Mcdiis 2 Created page with "David Hampton is a toy inventor based out of Ohio that was the main genius responsible for Tiger Electronics’ Furby toy. [[File:DaveHampton.jpg|thumb|right|Dave holding a Snowball Furby for a press photo, circa 1998]] == Background == David Hampton was born in Cincinnati, Ohio, on December 18th, 1951.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> He had been born premature on account of his mother accidentally slip..." wikitext text/x-wiki David Hampton is a toy inventor based out of Ohio that was the main genius responsible for Tiger Electronics’ Furby toy. [[File:DaveHampton.jpg|thumb|right|Dave holding a Snowball Furby for a press photo, circa 1998]] == Background == David Hampton was born in Cincinnati, Ohio, on December 18th, 1951.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> He had been born premature on account of his mother accidentally slipping and falling on ice, though this event had actually saved his life in the womb considering he had been absorbing embryonic fluid in there and had an allergic reaction to it, meaning he likely wouldn’t have lived if he were in there any longer. Dave grew up living with his parents and three younger brothers in the New Richmond, Ohio countryside, along with pets such as a Collie and an Iguana. Dave was especially fascinated with his iguana, as he’s said that every time he would look at it he’d see something new and described it as “magic”, giving examples like the way its head moved and how it would climb up the glass. Unfortunately Dave would end up overfeeding it and it’d promptly pass away, partially a reason why would later on not be very enthusiastic about the Tamagotchi’s feature of the virtual pet being able to die and figured not to implement that with Furby for an overall unlimited enjoyment out of it. Dave’s father worked at Autolite and would later on work for Chrysler and General Motors as a mechanical engineer. According to Dave, his father was familiar with all sorts of things, including metallurgy, working on a fishing boat and even being a trapeze artist. During the portion of his life where he lived in Ohio, his family had a rather small portion of farmland compared to the 500 or so other people who had lived out there, whereas other people had around 1000 – 1500 acre farms, Dave’s family only had approximately 13 – 15 acres. Dave and his siblings would often come up with their own forms of entertainment during this time like making their own toys and flying kites, and cites this sort of experience as something that helped him influence his creative process. Because of the rapidly expanding automotive industry during the 1950s & ‘60s and plant closures in Cincinatti, when he was around 13 – 14 years old Dave’s family had moved to the Roseville suburb in Detroit, Michigan, where Dave would spend his Junior high and high school years. Growing up, Dave was inspired by inventors like Nikola Tesla, Alexander Graham Bell and Thomas Edison.<ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> While he became disillusioned from Edison and became not so enthralled with the reality of Bell Labs, he still to this day is a big fan of Nikola Tesla. Dave enjoyed watching a variety of films and books in his spare time as well, during the ages of 7 – 13 his favorite book series was “The New Adventures of Tom Swift Jr.”, as back when him and his parents would go shopping – which consisted of a very long car ride to Batavia, Ohio– he would save 25 cents a week from his allowance for these outings to get one of these books and read it while the rest of his family was shopping. Dave has always been a big fan of the sci-fi genre. Some films that Dave recalls impacted him include Forbidden Planet, The Day the Earth Stood Still, and H.G Wells Time Machine, that film in particular inspiring him in Grade 4 to draw up plans for his own time machine which Dave says resembled that of a modern day Japanese monorail. Some shows he enjoyed watching then include The Twilight Zone and, still to this day, Star Trek. During the development of the initial concept of Furby, Dave had contemplated whether he wanted to make the concept based on the Tribbles from Star Trek, but figured it wouldn’t be worth it to make it a TV show tie-in product. Dave throughout his life had worked in a variety of areas regarding technology and inventing. At the age of 7 he began this passion by building electronic kits, and ended up fixing radios and TVs by the age of 13. During this time, one of the projects he did out of interest was resurrecting a WWII era radar system and build a ham radio, which ended up jamming police frequencies. ''I had a neighbor call and say, 'Are you WA8-JAD?' '' Dave recalled in an article, ''My voice was coming out all over the neighborhood telephones.'' In his house he had his own dedicated electronics table that consisted of an old kitchen table, originally in his room but eventually moving to the furnace room. For a while Dave had also developed an interest and business in photography, where he borrowed $50 from his father for a Bogen enlarger, set up a darkroom and would end up spending his time developing his neighbors’ various slides and photographs. His experience in electronics led him to his first jobs related to electronics. Aside from knowing about hardware, he also figured to learn about electronic software considering many companies at the time had trouble getting products out due to the hardware and software conflicting with each other, so he figured had he learned about both of these things he’d get an idea how they work and be able to make them work in correlation with each other when creating a product. == Davey in the Navy == Dave graduated high school in 1970, and signed up to be in the Navy in 1971 at 19 years old, more specifically the Naval Aviation Field. His first duty station was set in Barbers Point, Hawaii, and he was apart of VP-1 who flew the P-3 Orion, where he said to be the only electronics person on the plane. Aside from the Teletype he used in Algebra II, the computers used in the plane were his first real exposure to sophisticated computers. While he was land-based for some time he would take up oil painting and guitar playing. Beginning in the Navy, Dave would also go on to study a variety of languages, as he studied Japanese at the University of Hawaii before being stationed in Okinawa, and Thai at the University of Maryland before being stationed in Thailand. His knowledge of other languages would go on to inspire the language that Furby would speak called “Furby”, which consists of a variety of languages including but not limited to Japanese, Hebrew and Mandarin. While in Thailand he had opened up a Taiwanese restaurant and learned how to do Thai cooking, and because of having to be stationed every so often he wasn’t able to pursue his hobby in electronics during this time. Dave spent around 8 years in the Navy in total and had no intention anytime soon on making it his career. After getting out, he set out on finding work as a technician with no more proof than paperwork that he was capable. He would eventually land a job at a place called Digital Development Corporation which at the time made hard drives for submarines, and worked there for around six weeks making $6.25 an hour. During his time there he would come up with a device called a “PAT tester”, or the Programmable Automated Test set, that would calibrate a submarine’s hard drive in a fraction of the time that it usually would, whereas typically such a task would take 16 or 17 hours, Dave’s device would decrease that time to around 5 hours. == Dave and the Atari 2600 == In the early 1980s Dave would become associated with a company called Western Technologies, a company that specialized in electronic toys and games. Dave said this in an interview related to his time there: “There was a critical routine that in the Atari 2600, you had to put all of the-- you had to create the vertical sync pulses, the horizontal sync pulses and all of these things just to get something to display on the screen. So, I rewrote that routine and optimized it, and they ended up using that for the basis of all the games. That became the standard that they used. And really quickly again, within a matter of-- And I wrote a game for an in-house development that was being sold to U.S. Games called ‘Raft Rider’ and nothing of really-- But it's what I cut my teeth on.” While there, Dave also made his own port of Q*Bert during a time where companies thought it just simply couldn’t be done, and flown out to Parker Brothers as a technical representative to convince them that it could. Following this, Dave would work on an unreleased game titled “Q*Bert Circus” for the 2600, and with his knowledge in porting the game he would go on to learn how to program arcade machines, as well as the laser interface for laserdisc systems. Dave’s initial port of Q*Bert for the 2600 received Game of the Year recognition in the cartridge industry in 1983 – 84, going on to sell 15 million cartridges. “And what happened is,” Dave would recall in an interview, “They said, "David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again." And despite being promised he’d be paid royalties, this had been around the time of the video game crash, with that also being a factor as to why “Q*Bert Circus” hadn’t released. Also sometime in the 80s, Dave would pick up an interest in writing and composing music in a small MIDI recording studio, which would lead him to learn about a variety of things including audio mixing, effects, and mic placement. == Dave and Mattel == Dave would get laid off from Western Technologies in November of 1989, in the midst of budgeting, having a house payment and a baby on the way, and in January 1990 he would find a job with Kaiser hospitals, which he hadn’t been as enthusiastic about. However, while working there he would get a call from someone he knew from Western Technologies who would then become a Manager at Mattel, asking him if he wanted to come and work there. Since it was the year the Intellivision division of Mattel had shut down, so electronics what not something of most people’s interest at the company at the time, so Dave would hang around costing at lunch and do study the prices of electronic components coming out of Asia, which he says is boring but effective in the long run and something that helped him create Furby. == Dave’s life onward == In 1998, Dave had been living with his wife Cindy and his kids James and Mark, and by the time the Furby craze had been active, Dave and his family had moved and resided in a house in The Nevada Naional Forrest, where Dave said his neighbors weren’t aware he invented Furby and preferred things that way. In 2001, Dave got a pilot’s license and did aerobatic training, where he would fly four to five different planes of varying complexity, and for hobbies he’d practice music and art, like continuing with his oil painting and playing the violin. == Dave and Furby == The year was 1997, Dave was around 46 years old and trying to figure out a way to pay for his son’s jaw surgery which would cost upwards around 100 – 110 thousand dollars, so he figured with his wife Cindy that he had to come up with an idea for a product that could somehow get him at least $500,000 to pay for it. Dave shut down his businesses he had at the time leaving him with a year’s worth of money in the bank, and planned on re-opening them if things hadn’t actually worked out. To get ideas, Dave and his colleague Caleb Chung, a mechanical engineer, had attended Toy Fair where one of the big exhibits there was Tamagotchi, a virtual pet hailing from Japan that could fit in your pocket and exist only in digital form. Dave saw this concept and felt it was extremely limited, and felt there was potential for an interactive electronic pet of sorts you could actually hold and play with physically. With that idea in mind, the two would create the first concept of what would be Furby in the span of 9 months. While Dave was trying to figure out where to go with his concept, someone who worked for Mattel referred Richard C. Levy as somebody who might know where to go with his concept. Dave then contacted Richard and told him about his concept, and with Levy’s help he managed to get Furby recognized by Tiger, and with their approval within the span of the end of 1997 and October 1998 they managed to get Furby recognized by toy companies through toy fair, and the rest of the country as well before it went international.[[File:DaveRichardSheryl.jpg|thumb|right|Dave alongside Richard and Sheryl Levy at the 1998 Toy Fair.]] Just months before January of 1999, Randy Rissman was impressed at Dave’s feat of being able to being able to the costing, hardware, software, and setting up production, so he gave Dave a cheque for $100,000 dollars, fortunately just enough for Dave and Cindy to be able to pay off their son’s surgery, so they opened up a savings account and put it in there for the time being. Dave had attended a handful of Furby related events for new additions to the original franchise, including its debut at F.A.O Schwarz and the release of Furby’s friend Shelby. == References == [[Category:People]] 03328f8b0b60f516ea5b1f49711f45faeaa21b27 File:CalebFurby.jpg 6 304 356 2024-06-01T22:45:52Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebPondering.jpg 6 305 357 2024-06-01T22:55:14Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebTedTalk.jpg 6 306 358 2024-06-01T22:59:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebTedTalk2.jpg 6 307 359 2024-06-01T23:02:33Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Eraserhead.jpg 6 308 360 2024-06-01T23:47:21Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebPleo.jpg 6 309 361 2024-06-01T23:57:46Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebPleo2.jpg 6 310 362 2024-06-02T00:03:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CalebFinger.png 6 311 363 2024-06-02T00:23:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SchwartzChung.png 6 312 364 2024-06-02T00:28:12Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Caleb Chung 0 313 365 2024-06-02T02:51:28Z Mcdiis 2 Created page with "Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series..." wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Trivia == * Though not a field he’s a professional in, Caleb had also dabbled in acting and made a demo tape where he plays a character named “Dr. Yots”, a professor scientist type character who seemingly builds and invents electronic toys based on the set around him. * Before getting into mechanical engineering, Caleb had a career of being a comedian, a mime and a stuntman. * Caleb was once part of a comedy duo called "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a comedy bit by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> cd867210a4775d260007a01350857955842fc566 366 365 2024-06-02T02:51:58Z Mcdiis 2 /* Gallery */ wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Trivia == * Though not a field he’s a professional in, Caleb had also dabbled in acting and made a demo tape where he plays a character named “Dr. Yots”, a professor scientist type character who seemingly builds and invents electronic toys based on the set around him. * Before getting into mechanical engineering, Caleb had a career of being a comedian, a mime and a stuntman. * Caleb was once part of a comedy duo called "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> fefb6c3c16222f40b99324edfbf2bac009767a00 367 366 2024-06-02T02:52:17Z Mcdiis 2 wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Trivia == * Though not a field he’s a professional in, Caleb had also dabbled in acting and made a demo tape where he plays a character named “Dr. Yots”, a professor scientist type character who seemingly builds and invents electronic toys based on the set around him. * Before getting into mechanical engineering, Caleb had a career of being a comedian, a mime and a stuntman. * Caleb was once part of a comedy duo called "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> == References == acf1c08dc7b2ab10f79229267e9ffb5cd49de497 368 367 2024-06-02T06:42:59Z Mcdiis 2 /* Trivia */ wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Trivia == * Aside from mechanical engineering, Caleb is also a professional comedian, mime and stuntman, one of his more notable roles being part of the comedy mime duo "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> == References == 5858a7aa7be92431302d6ca08adc981329810d45 369 368 2024-06-02T06:44:01Z Mcdiis 2 wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> Aside from mechanical engineering, Caleb is also a professional comedian, mime and stuntman, one of his more notable roles being part of the comedy mime duo "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Trivia == * Aside from mechanical engineering, Caleb is also a professional comedian, mime and stuntman, one of his more notable roles being part of the comedy mime duo "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> == References == 1721d41d5f02bbad4457dc1c39d5ee3804fd4357 370 369 2024-06-02T06:44:28Z Mcdiis 2 wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> Aside from mechanical engineering, Caleb is also a professional comedian, mime and stuntman, one of his more notable roles being part of the comedy mime duo "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> == References == 2c76e8f1c36b99c72caf9c593913ef031c11ce36 381 370 2024-06-02T19:24:05Z Mcdiis 2 wikitext text/x-wiki Caleb Chung is a mechanical engineer that worked alongside Dave Hampton to help create the original concept for Furby.<ref>https://books.google.ca/books?id=WateAAAAIBAJ&lpg=PA16&dq=Furby&pg=PA16#v=onepage&q=Furby&f=false</ref> [[File:CalebFurby.jpg|right|thumb]] == Background and Furby == Caleb always had a creative knack for producing and making things. Before working on Furby, Caleb had produced various prototypes for potential toys, including prototypes for a series of McDonald’s Snack Maker toys from 1993 and small robots based on dinosaurs that he would much later develop to become Pleo, an interactive toy dinosaur that Caleb developed with the user in mind, letting its features be as simple as petting and feeding it, all the way to the toy having an SD card slot for either more technically inclined people to add their own movements to the toy or for kids to add their own sounds to it with.<ref>https://vimeo.com/315279415</ref><ref>https://www.ted.com/speakers/caleb_chung</ref> Aside from mechanical engineering, Caleb is also a professional comedian, mime and stuntman, one of his more notable roles being part of the comedy mime duo "Schwartz and Chung" in collaboration with Gary Schwartz, who would later go on to voice Heavy and Demoman in Team Fortress 2. While working at Mattel, one of the more well-known products he helped develop was Interactive Barney which he says was “full of bloatware”, and while developing Furby he and Dave had it in mind that they wanted to make the toy as simple as possible whilst still being innovative. Caleb helped create Furby’s form and internal mechanics while Dave had worked on Furby’s microprocessor. Caleb’s wife Christi had helped create the conceptual drawings of the possible fur colors and design Furby could possibly have. [[File:CalebAtWork.PNG|right|thumb|Caleb working on the first prototype for Furby.]] While not attending any notable promotional events during Furby’s initial production, Caleb has been able to talk about Furby’s development through various means such as being a speaker for Ted talk where he would give the most insight on his background as a mechanical engineer. By 2007 after retiring to Idaho, Caleb would create a company called Giving Toys where he would create the aforementioned Pleo toy and work with designers to make it as similar to an actual baby Camarasaurus as possible while still making it cute and appealing. == Gallery == <gallery> File:CalebPondering.jpg|Caleb pondering near a body of water File:CalebTedTalk.jpg|Caleb talking about Furby's creation at a Ted talk conference. File:CalebTedTalk2.jpg File:Eraserhead.jpg| File:CalebPleo.jpg File:CalebPleo2.jpg File:CalebFinger.png|Frame from a video of a series of comedy bits by Schwartz and Chung called "Cool ways to scare your mom" File:SchwartzChung.png </gallery> == References == [[Category:People]] 5bbc9e0b21158221ac1a9c75841472b95a22b7fe File:RichardLevy1.jpg 6 314 371 2024-06-02T19:10:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Levy2023.jpeg 6 315 372 2024-06-02T19:11:51Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Levy1978.jpg 6 316 373 2024-06-02T19:14:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardLevy2.jpg 6 317 374 2024-06-02T19:16:20Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardLevy3.jpg 6 318 375 2024-06-02T19:16:47Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardLevy4.jpg 6 319 376 2024-06-02T19:17:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardLevy5.jpg 6 320 377 2024-06-02T19:17:42Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardLevy6.jpg 6 321 378 2024-06-02T19:18:24Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RichardSheryl.png 6 322 379 2024-06-02T19:21:24Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Richard C Levy 0 323 380 2024-06-02T19:22:39Z Mcdiis 2 Created page with "Richard C. Levy is the inventor and co-developer of over 200 toys,<ref>https://lemelson.mit.edu/resources/richard-levy</ref> and had a major part in the development of the original Furby, from introducing the concept to Tiger Electronics to having his own organized team of people work on the mechanics. Richard is currently 76 years old and married to his wife and business partner Sheryl S. Levy, who has also been the co-inventor of many toys and games. The two have a dau..." wikitext text/x-wiki Richard C. Levy is the inventor and co-developer of over 200 toys,<ref>https://lemelson.mit.edu/resources/richard-levy</ref> and had a major part in the development of the original Furby, from introducing the concept to Tiger Electronics to having his own organized team of people work on the mechanics. Richard is currently 76 years old and married to his wife and business partner Sheryl S. Levy, who has also been the co-inventor of many toys and games. The two have a daughter named Bettie Levy who is currently 43 years old and shares a similar amount of enthusiasm as them over toys and the toy industry as a whole.[[File:RichardLevy1.jpg|thumb|right]] == Background == Richard was born in Scranton, PA and throughout his life has lived in Madrid, Paris, Rome and Panama City, and has been traveling since his early teen years. Since then, Richard has visited 125 countries, all seven continents and every state in the U.S and their capitals. Richard is also fluent in 5 foreign languages. Richard’s first favorite board game was Parcheesi, a game his parents introduced him to.<ref>https://koboldpress.com/the-first-board-game-i-fell-in-love-with-richard-c-levy/</ref> Richard had this to say about the game in an article: “I love the game for its fast-paced race and chase action combined with blockades, captures, and the sound of those dice on the board. Every round is different, emotional, and totally unpredictable. And I can teach it to people in two minutes or less.” Richard entered the Emerson College in Boston back in 1964 where he would major in Television & Cinema. This would lead him to joining Paramount Pictures at 21 years old where he would go on to create promotional campaigns for over 30 films, including “The Odd Couple” and “The Producers” starring Zero Mostell, and would eventually co-found a company and become a producer himself of over 2 dozen film and TV documentaries.<ref>https://www.mojo-nation.com/legendary-industry-veteran-richard-c-levy-furby-creative-kryptonite-biggest-risk-not-taking-risk/</ref> In 1980, Richard would be appointed to the Senior Executive Service of the Federal government where he later became a principal architect of WORLDNET, U.S.I.A.'s interactive satellite network that connects Washington D.C with American embassies worldwide, more specifically Deputy Director of the USIA’s Television and Film Service. While this job was grand and all, Richard’s primary interest was inventing, especially in terms of toys and games. Richard’s first toy he patented was called “Star Bird”, a modular toy space ship with a patented gravity switch that would escalate and de-escalate the engine sounds when raised and lowered in the air. The toy was so successful that it would eventually sell a million units within the first year. Richard would go on to develop a wide variety of toys and games for various companies including Hasbro and Mattel.[[File:Levy1978.jpg|thumb|right]] Richard’s own office is filled and decorated with all sorts of things that are important to him, including toys related to the things he’s worked on, books he’s authored, photographs, and patriotic American memorabilia. In fact, Richard’s love for America had inspired him to invent the board game “Spirit of America” == Legacy == Richard’s most notable contribution to Hasbro and Tiger Electronics was his work on the final iteration of Furby, as well as his idea to introduce the concept to Tiger Electronics. Hasbro to this day recognizes his impact on the toy’s success and has been very enthusiastic about every Furby release up to this very day, even having been interviewed about the 2023 Furby and being photographed with it.<ref>https://www.mojo-nation.com/prolific-inventor-richard-levy-on-the-launch-of-tightrope-and-the-return-of-furby/</ref>[[File:Levy2023.jpeg|thumb|right]] Richard can be quoted within the article saying: “The idea with Furby was always to have the technology invisible. Technology alone is not enough to sustain a product such as Furby. The bond Furby has with people of different nationalities and ages around the world has been built on a combination of factors that go way beyond technology. Furby made a deep and irreplaceable bond with people that has never flagged.” Since his days of toy inventing he has gone on to appear at a number of lectures, such as appearing at the Licensing Executives Society, USPTO’s National Inventor’s Day, Inventors of the National Capital Area (INCA), National Science Foundation’s Conference on Industrial Science and Technological Innovation, IBM’s Inventor Dinner, Wharton’s Entrepreneurship Conference, at the University of Maryland’s Robert H. Smith School of Business and University of Hawaii’s Shidler College of Business, just to name a few appearances. Levy has also been the author of books such as “The Complete Idiot's Guide to Cashing In on Your Inventions” and “The Toy and Game inventor’s handbook”. He has also co-composed and recorded a song with Wyclef Jean called “Never Give Up”.<ref>https://www.kkmbrands.com/richard-c-levy</ref> == Gallery == <gallery> File:RichardLevy2.jpg File:RichardLevy3.jpg File:RichardLevy4.jpg File:RichardLevy5.jpg File:RichardLevy6.jpg File:RichardSheryl.png File:DaveRichardSheryl.jpg </gallery> == References == [[Category:People]] 884020a7a3515d5f90fe21690385a9ce06a784a7 Category:People 14 324 382 2024-06-02T19:25:33Z Mcdiis 2 Created page with "A category dedicated to the people involved with Tiger Electronics' legacy one way or another." wikitext text/x-wiki A category dedicated to the people involved with Tiger Electronics' legacy one way or another. 5e0311889670e4a4fec3a26f9776cd7c2688fd26 File:Marc.jpg 6 325 383 2024-06-02T19:37:09Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Marc2.jpg 6 326 384 2024-06-02T19:42:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MarcZizzle.gif 6 327 385 2024-06-02T19:43:43Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Marc2001ToyFair.png 6 328 386 2024-06-02T19:49:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Marc2000toyfair.png 6 329 387 2024-06-02T20:20:42Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MarcEdgeDesk.jpg 6 330 388 2024-06-02T20:24:54Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Zizzle1.jpg 6 331 389 2024-06-02T20:27:55Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Zizzle2.jpg 6 332 390 2024-06-02T20:28:52Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Marc Rosenberg 0 333 391 2024-06-03T01:19:04Z Mcdiis 2 Created page with "Marc J. Rosenberg, hailing from Northbrook, IL, is a former employee of Tiger Electronics LTD, Zizzle LLC, and SkyBluePink Concepts LLC, among other company firms as well, usually specializing in the field of Marketing. [[File:MarcEdgeDesk.jpg|right|thumb|Marc at his creation "The Edge Desk"]] == History in Marketing == One of the earliest marketing campaigns Marc had worked on was 9Lives cat food’s “Morris for President” campaign that would come to fruition in 1..." wikitext text/x-wiki Marc J. Rosenberg, hailing from Northbrook, IL, is a former employee of Tiger Electronics LTD, Zizzle LLC, and SkyBluePink Concepts LLC, among other company firms as well, usually specializing in the field of Marketing. [[File:MarcEdgeDesk.jpg|right|thumb|Marc at his creation "The Edge Desk"]] == History in Marketing == One of the earliest marketing campaigns Marc had worked on was 9Lives cat food’s “Morris for President” campaign that would come to fruition in 1988. During his time at Tiger Electronics, he was the Senior Vice President of Marketing between 1987 – 1998, and Executive Vice President of Marketing for Hasbro between 1998 – 2003. While at Tiger, he worked on a various advertising campaigns for products the company had made, with notable ones being the Talkboy and Furby. In 2003, Marc would create Rosenberg Youth Marketing in collaboration with UPROAR. This program would later be acquired in 2005 and Marc would be invited to work at Roger Shiffman’s newfound company at the time Zizzle LLC as the Chief Marketing Officer. Marc has also helped market for companies such as McDonald’s, General Mills, Nickelodeon, Frito Lays, Pepsi, just to name a few. These connections would help him make worthwhile promotions in the companies he worked with, one example being the McDonald’s promotional tie-in with the Zizzle Iz, a seemingly genius collaboration idea as the McDonald’s variation of the Zizzle Iz were cheap and collectible, making a noteworthy additional amount of revenue for Zizzle. In 2009 at the age of 46, Marc Rosenberg and Scott Goldberg, someone Marc met during a summer internship in 2001, began the firm SkyBluePink Concepts LLC, where they would go on to help companies market their products, an infamous one during this time being WowWee’s “Paper Jamz”, which had a $10,000,000 ad campaign during the summer and focused on having interactive displays within 7500 Walgreens stores to get kids interested in the product. In 2016, Marc founded The Edge Desk, a company that makes portable desks that you kneel at for businesses and work-at-home employees. The business venture started as a Kickstarter campaign that would eventually accumulate $500,000 towards it, with 4200 desks being sold in the span of 42 days to 41 different countries. Marc was appointed to Genius Brands as Chief Marketing Officer and President of Global Brands in September of 2020, though still continues to run The Edge Desk company to this day. == Trivia == * Marc has two offspring, who in 2011 were 14 and 17 years old. * Marc describes himself as a massive Steve Jobs fan, going on to say in an article “I don't think people get how much influence over the way we think and live he has had”. * One of Marc’s favorite products he’s ever helped market was the Talkboy, a handheld voice recorder based on the one Tiger helped develop for the film “Home Alone 2: Lost in New York”, so much that his current Twitter handle is simply “Talkboy” which he certainly won’t be giving up anytime soon. == Gallery == <gallery> File:Marc.jpg File:Marc2.jpg File:MarcZizzle.gif|Marc presenting to kids products by Zizzle File:Marc2001ToyFair.png|Marc at the 2001 Toy Fair File:Marc2000toyfair.png|Marc at the 2000 Toy Fair File:Zizzle1.jpg File:Zizzle2.jpg </gallery> == References == [[Category:People]] 3361d22a1edf4512f4a4ff15fb70dfc74ea380c2 File:Daveharley.png 6 334 392 2024-06-10T21:33:30Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Dave Hampton 0 303 393 355 2024-06-10T21:37:06Z Mcdiis 2 wikitext text/x-wiki David Hampton is a toy inventor based out of Ohio that was the main genius responsible for Tiger Electronics’ Furby toy. [[File:DaveHampton.jpg|thumb|right|Dave holding a Snowball Furby for a press photo, circa 1998]] == Background == David Hampton was born in Cincinnati, Ohio, on December 18th, 1951.<ref>https://archive.computerhistory.org/resources/access/text/2020/12/102781107-05-01-acc.pdf</ref> He had been born premature on account of his mother accidentally slipping and falling on ice, though this event had actually saved his life in the womb considering he had been absorbing embryonic fluid in there and had an allergic reaction to it, meaning he likely wouldn’t have lived if he were in there any longer. Dave grew up living with his parents and three younger brothers in the New Richmond, Ohio countryside, along with pets such as a Collie and an Iguana. Dave was especially fascinated with his iguana, as he’s said that every time he would look at it he’d see something new and described it as “magic”, giving examples like the way its head moved and how it would climb up the glass. Unfortunately Dave would end up overfeeding it and it’d promptly pass away, partially a reason why would later on not be very enthusiastic about the Tamagotchi’s feature of the virtual pet being able to die and figured not to implement that with Furby for an overall unlimited enjoyment out of it. Dave’s father worked at Autolite and would later on work for Chrysler and General Motors as a mechanical engineer. According to Dave, his father was familiar with all sorts of things, including metallurgy, working on a fishing boat and even being a trapeze artist. During the portion of his life where he lived in Ohio, his family had a rather small portion of farmland compared to the 500 or so other people who had lived out there, whereas other people had around 1000 – 1500 acre farms, Dave’s family only had approximately 13 – 15 acres. Dave and his siblings would often come up with their own forms of entertainment during this time like making their own toys and flying kites, and cites this sort of experience as something that helped him influence his creative process. Because of the rapidly expanding automotive industry during the 1950s & ‘60s and plant closures in Cincinatti, when he was around 13 – 14 years old Dave’s family had moved to the Roseville suburb in Detroit, Michigan, where Dave would spend his Junior high and high school years. Growing up, Dave was inspired by inventors like Nikola Tesla, Alexander Graham Bell and Thomas Edison.<ref>https://web.archive.org/web/20021204061018/http://tnpfc.tripod.com/davehampton/davequestions.htm</ref> While he became disillusioned from Edison and became not so enthralled with the reality of Bell Labs, he still to this day is a big fan of Nikola Tesla. Dave enjoyed watching a variety of films and books in his spare time as well, during the ages of 7 – 13 his favorite book series was “The New Adventures of Tom Swift Jr.”, as back when him and his parents would go shopping – which consisted of a very long car ride to Batavia, Ohio– he would save 25 cents a week from his allowance for these outings to get one of these books and read it while the rest of his family was shopping. Dave has always been a big fan of the sci-fi genre. Some films that Dave recalls impacted him include Forbidden Planet, The Day the Earth Stood Still, and H.G Wells Time Machine, that film in particular inspiring him in Grade 4 to draw up plans for his own time machine which Dave says resembled that of a modern day Japanese monorail. Some shows he enjoyed watching then include The Twilight Zone and, still to this day, Star Trek. During the development of the initial concept of Furby, Dave had contemplated whether he wanted to make the concept based on the Tribbles from Star Trek, but figured it wouldn’t be worth it to make it a TV show tie-in product. Dave throughout his life had worked in a variety of areas regarding technology and inventing. At the age of 7 he began this passion by building electronic kits, and ended up fixing radios and TVs by the age of 13. During this time, one of the projects he did out of interest was resurrecting a WWII era radar system and build a ham radio, which ended up jamming police frequencies. ''I had a neighbor call and say, 'Are you WA8-JAD?' '' Dave recalled in an article, ''My voice was coming out all over the neighborhood telephones.'' In his house he had his own dedicated electronics table that consisted of an old kitchen table, originally in his room but eventually moving to the furnace room. For a while Dave had also developed an interest and business in photography, where he borrowed $50 from his father for a Bogen enlarger, set up a darkroom and would end up spending his time developing his neighbors’ various slides and photographs. His experience in electronics led him to his first jobs related to electronics. Aside from knowing about hardware, he also figured to learn about electronic software considering many companies at the time had trouble getting products out due to the hardware and software conflicting with each other, so he figured had he learned about both of these things he’d get an idea how they work and be able to make them work in correlation with each other when creating a product. == Davey in the Navy == Dave graduated high school in 1970, and signed up to be in the Navy in 1971 at 19 years old, more specifically the Naval Aviation Field. His first duty station was set in Barbers Point, Hawaii, and he was apart of VP-1 who flew the P-3 Orion, where he said to be the only electronics person on the plane. Aside from the Teletype he used in Algebra II, the computers used in the plane were his first real exposure to sophisticated computers. While he was land-based for some time he would take up oil painting and guitar playing. Beginning in the Navy, Dave would also go on to study a variety of languages, as he studied Japanese at the University of Hawaii before being stationed in Okinawa, and Thai at the University of Maryland before being stationed in Thailand. His knowledge of other languages would go on to inspire the language that Furby would speak called “Furby”, which consists of a variety of languages including but not limited to Japanese, Hebrew and Mandarin. While in Thailand he had opened up a Taiwanese restaurant and learned how to do Thai cooking, and because of having to be stationed every so often he wasn’t able to pursue his hobby in electronics during this time. Dave spent around 8 years in the Navy in total and had no intention anytime soon on making it his career. After getting out, he set out on finding work as a technician with no more proof than paperwork that he was capable. He would eventually land a job at a place called Digital Development Corporation which at the time made hard drives for submarines, and worked there for around six weeks making $6.25 an hour. During his time there he would come up with a device called a “PAT tester”, or the Programmable Automated Test set, that would calibrate a submarine’s hard drive in a fraction of the time that it usually would, whereas typically such a task would take 16 or 17 hours, Dave’s device would decrease that time to around 5 hours. == Dave and the Atari 2600 == In the early 1980s Dave would become associated with a company called Western Technologies, a company that specialized in electronic toys and games. Dave said this in an interview related to his time there: “There was a critical routine that in the Atari 2600, you had to put all of the-- you had to create the vertical sync pulses, the horizontal sync pulses and all of these things just to get something to display on the screen. So, I rewrote that routine and optimized it, and they ended up using that for the basis of all the games. That became the standard that they used. And really quickly again, within a matter of-- And I wrote a game for an in-house development that was being sold to U.S. Games called ‘Raft Rider’ and nothing of really-- But it's what I cut my teeth on.” While there, Dave also made his own port of Q*Bert during a time where companies thought it just simply couldn’t be done, and flown out to Parker Brothers as a technical representative to convince them that it could. Following this, Dave would work on an unreleased game titled “Q*Bert Circus” for the 2600, and with his knowledge in porting the game he would go on to learn how to program arcade machines, as well as the laser interface for laserdisc systems. Dave’s initial port of Q*Bert for the 2600 received Game of the Year recognition in the cartridge industry in 1983 – 84, going on to sell 15 million cartridges. “And what happened is,” Dave would recall in an interview, “They said, "David, this is it. This is your career defining moment. You're not going to, you know, this doesn't happen, but like very rarely in anybody's lifetime, and you've had this. So, you know...enjoy this because it's not going to happen again." And despite being promised he’d be paid royalties, this had been around the time of the video game crash, with that also being a factor as to why “Q*Bert Circus” hadn’t released. Also sometime in the 80s, Dave would pick up an interest in writing and composing music in a small MIDI recording studio, which would lead him to learn about a variety of things including audio mixing, effects, and mic placement. == Dave and Mattel == Dave would get laid off from Western Technologies in November of 1989, in the midst of budgeting, having a house payment and a baby on the way, and in January 1990 he would find a job with Kaiser hospitals, which he hadn’t been as enthusiastic about. However, while working there he would get a call from someone he knew from Western Technologies who would then become a Manager at Mattel, asking him if he wanted to come and work there. Since it was the year the Intellivision division of Mattel had shut down, so electronics what not something of most people’s interest at the company at the time, so Dave would hang around costing at lunch and do study the prices of electronic components coming out of Asia, which he says is boring but effective in the long run and something that helped him create Furby. == Dave’s life onward == In 1998, Dave had been living with his wife Cindy and his kids James and Mark, and by the time the Furby craze had been active, Dave and his family had moved and resided in a house in The Nevada Naional Forrest, where Dave said his neighbors weren’t aware he invented Furby and preferred things that way.[[File:Daveharley.png|thumb|right|Additionally, alongside his other hobbies, Dave also partakes in being a badass.]] In 2001, Dave got a pilot’s license and did aerobatic training, where he would fly four to five different planes of varying complexity, and for hobbies he’d practice music and art, like continuing with his oil painting and playing the violin. == Dave and Furby == The year was 1997, Dave was around 46 years old and trying to figure out a way to pay for his son’s jaw surgery which would cost upwards around 100 – 110 thousand dollars, so he figured with his wife Cindy that he had to come up with an idea for a product that could somehow get him at least $500,000 to pay for it. Dave shut down his businesses he had at the time leaving him with a year’s worth of money in the bank, and planned on re-opening them if things hadn’t actually worked out. To get ideas, Dave and his colleague Caleb Chung, a mechanical engineer, had attended Toy Fair where one of the big exhibits there was Tamagotchi, a virtual pet hailing from Japan that could fit in your pocket and exist only in digital form. Dave saw this concept and felt it was extremely limited, and felt there was potential for an interactive electronic pet of sorts you could actually hold and play with physically. With that idea in mind, the two would create the first concept of what would be Furby in the span of 9 months. While Dave was trying to figure out where to go with his concept, someone who worked for Mattel referred Richard C. Levy as somebody who might know where to go with his concept. Dave then contacted Richard and told him about his concept, and with Levy’s help he managed to get Furby recognized by Tiger, and with their approval within the span of the end of 1997 and October 1998 they managed to get Furby recognized by toy companies through toy fair, and the rest of the country as well before it went international.[[File:DaveRichardSheryl.jpg|thumb|right|Dave alongside Richard and Sheryl Levy at the 1998 Toy Fair.]] Just months before January of 1999, Randy Rissman was impressed at Dave’s feat of being able to being able to the costing, hardware, software, and setting up production, so he gave Dave a cheque for $100,000 dollars, fortunately just enough for Dave and Cindy to be able to pay off their son’s surgery, so they opened up a savings account and put it in there for the time being. Dave had attended a handful of Furby related events for new additions to the original franchise, including its debut at F.A.O Schwarz and the release of Furby’s friend Shelby. == References == [[Category:People]] c5c3dc91df74a9a255b16fcb202484bba896d29d Main Page 0 1 394 28 2024-06-10T21:43:23Z Mcdiis 2 wikitext text/x-wiki [[File:tigerToon.png|450px|center]] <div style="font-size: 35pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Welcome to the Tiger Electronics Wiki!</u></div> <div style="font-size: 25pt; font-family: 'JOAN', sans-serif; text-align: center"> The database for everything related to the infamous toy and electronic company between 1978 & 2007. </div> <div style="font-size: 25pt; font-family: 'Eighty Percent', serif; font-weight: bold; text-align: center">What is Tiger Electronics?</div> <div style="font-size: 13pt; font-family: 'Gentium Book Basic', serif; font-weight: bold; text-align: left">Tiger Electronics is a toy and game company that had been primarily active during the 80s and 2000s, with their most known line of products being the cheap LCD handhelds they would create based on existing games and franchises, as well as top selling products of theirs such as the Talkboy and Furby. Other than that, Tiger had not only made ventures into the world of electronics and video games, but also took risks in doing things differently and releasing products such as plush toys and board games. After being bought by Hasbro, while Tiger Electronics technically still exists under their name, for over a decade they didn’t have anything released with their branding. Only recently however, Hasbro had re-released certain Tiger LCD handhelds, as well as release their most recent Furby (2023) with the Tiger Electronics logo on the box. With the vast amount and significance of the products the company had produced, this wiki sets out to document just that and much more. Just like the company and the people who worked there itself, this wiki serves to hold information professionally with a little bit of humor and personality on the side to make things interesting. After all, it just wouldn't be Tiger Electronics without it. </div> {{Template:Mainpage Navbox}} [[File:TigerBanner.png|1200px|center]] <div style="font-size: 25pt; font-family: 'AR CENA', serif; font-weight: bold; text-align: center"><u>Today's quotes</u></div> {{Template:Quote of the Day}} 6fe21b2e2b5a72e8aa4419e7b9d279e41ae31d60 File:RogerShelby.jpg 6 335 395 2024-06-14T22:00:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerFAO.jpg 6 336 396 2024-06-14T22:07:58Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerTigerFurby.jpg 6 337 397 2024-06-14T22:11:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerShelby2.jpg 6 338 398 2024-06-14T22:13:26Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerToyFair.jpg 6 339 399 2024-06-14T22:24:02Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Love wins.PNG 6 340 400 2024-06-14T22:26:10Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerCamera.jpg 6 341 401 2024-06-14T22:27:11Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStuff.png 6 342 402 2024-06-14T22:36:12Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerPirates.gif 6 343 403 2024-06-15T01:01:47Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExtremelyHugeZizzle.jpg 6 344 404 2024-06-15T01:04:29Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerRihanna.jpg 6 345 405 2024-06-15T17:20:00Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Debut20.jpg 6 346 406 2024-06-15T17:30:23Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Debut24.jpg 6 347 407 2024-06-15T17:59:41Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerJohn.jpg 6 348 408 2024-06-15T18:00:17Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerGreg.jpg 6 349 409 2024-06-15T18:01:37Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Debut26.jpg 6 350 410 2024-06-15T18:02:46Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogeriZ.jpg 6 351 411 2024-06-15T18:05:11Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogeriCybie.png 6 352 412 2024-06-15T18:05:44Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogeriZ1.jpg 6 353 413 2024-06-15T18:07:22Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Take this.jpg 6 354 414 2024-06-15T18:08:18Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rogertime.jpg 6 355 415 2024-06-15T19:30:32Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:JollyRoger.jpg 6 356 416 2024-06-15T19:34:07Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HeatedDebate.jpg 6 357 417 2024-06-15T19:36:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStarlight1.jpg 6 358 418 2024-06-15T19:39:21Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStarlight2.jpg 6 359 419 2024-06-15T19:40:27Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:I would like to address this man with a saxophone.jpg 6 360 420 2024-06-15T19:41:29Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:JohnRoger1.jpg 6 361 421 2024-06-15T19:43:34Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:This guy next to me is great let me tell you all right now.jpg 6 362 422 2024-06-15T19:45:01Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:YEAH! THE WII!.jpg 6 363 423 2024-06-15T19:45:38Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStarlight3.jpg 6 364 424 2024-06-15T19:47:14Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:When you see it.jpg 6 365 425 2024-06-15T19:48:45Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStarlight4.jpg 6 366 426 2024-06-15T19:50:32Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerFull.jpg 6 367 427 2024-06-15T19:51:28Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:JohnRoger2.jpg 6 368 428 2024-06-15T19:52:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:JohnRoger3.jpg 6 369 429 2024-06-15T19:52:56Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Okay guys say cheeeeeese.jpg 6 370 430 2024-06-15T19:54:19Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerStarlight5.jpg 6 371 431 2024-06-15T19:55:03Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:WalterWhiteJr & Roger.jpg 6 372 432 2024-06-15T19:55:49Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RogerPhone.jpg 6 373 433 2024-06-15T19:59:13Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Roger2019.jpg 6 374 434 2024-06-15T20:00:53Z Mcdiis 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Roger Shiffman 0 375 435 2024-06-15T20:22:50Z Mcdiis 2 Created page with "Roger Alden Shiffman was the co-founder and former president of Tiger Electronics, as well as the founder and former president and CEO of Zizzle LLC. Roger, alongside Randy Rissman, founded Tiger Electronics in 1978, and for many years Roger and Tiger Electronics as a whole were some of the biggest names people had known within the toy industry. Over the years, Roger had been recognized as industry veteran that wasn't afraid to take risks, thus leading Tiger to strike de..." wikitext text/x-wiki Roger Alden Shiffman was the co-founder and former president of Tiger Electronics, as well as the founder and former president and CEO of Zizzle LLC. Roger, alongside Randy Rissman, founded Tiger Electronics in 1978, and for many years Roger and Tiger Electronics as a whole were some of the biggest names people had known within the toy industry. Over the years, Roger had been recognized as industry veteran that wasn't afraid to take risks, thus leading Tiger to strike deals with a large amount of companies and release toys and games based on an even larger amount of franchises. [[File:RogerShelby.jpg|right|thumb|Roger holding a Shelby, a friend of Furby that released in 2001.]] == Background == Roger was born in Chicago, illinois on April 12th of 1953, and would grow up in Rogers Park Neighborhood. One of his first jobs as a kid was going door to door selling greeting cards, and while in college he worked at a department store as a toy buyer. Roger would meet Carol Serota in high school and would go on to marry her in 1974. As for his own family, his father had played in big bands on the Saxophone and Clarinet, and his mother worked for Encyclopedia Britannica Films.<ref>https://archive.is/rpe8c</ref> After college, Roger would start the company Tiger Electronics with his colleague Randy Rissman where both their professions would come into play, as Roger specialized in toy marketing while Randy's specialty was electronics. One of the first products the company sold was small phonographs that even so early on were licensed with franchises such as Marvel, Disney and even the band KISS. Tiger Electronics would go on to produce their own products for 2 decades until they were bought by Hasbro in 1998 for $335 million, just before the release of the iconic toy Furby.<ref>https://www.google.ca/books/edition/The_Equation/YhMu7Ps_BW4C?hl=en&gbpv=1&dq=tiger+electronics&pg=PA56&printsec=frontcover</ref> Around 2001, Roger would leave Tiger Electronics and live life in leisure for a little while, doing activities like going on cruises and golfing. In summer of 2002 he had undergone surgery to have a brain tumor removed, and whilst in recovery he figured he should devote himself to doing something that makes him happy, and with that he would eventually go on to create his next toy company Zizzle LLC in January of 2005, which would exist until around 2007.<ref>https://archive.is/WleqO</ref> Roger had also been a part of the International Board of Directors for the Starlight Children's Foundation and by 2005 had around 17 years of involvement with the organization. Between 2011 and 2015 he had been chairman of the organization. Roger had an extensive history in and commitment to education, as he was a member of the University of Pennsylvania’s Science and Engineering Board of Overseers, a Wharton School Entrepeneur in Residence, a judge for the annual Wharton Business Plan Competition, and an advisor to Chicago’s Interdisciplinary Product Development Class for the University of Illinois. Alongside all this, he was also an inductee of the University of Illinois-Chicago Alumni Leadership Academy, and had even been awarded the Lifetime Achievement Award by the Chicago Area Entrepreneurship Hall of Fame.<ref>https://web.archive.org/web/20051221043522/http://www.zizzle.com/about/index.html#roger</ref> == Television appearances == According to his writeup on Zizzle's former website, "Shiffman has appeared on many television broadcasts both live and taped, including such staples as the Today Show and the Rosie O’Donnell Show." <br>Footage of Roger's television appearances are hard to come by, but it is presumed although unconfirmed that he may have appeared on the Rosie O'Donnell show sometime during December 1998, as there were episodes during this time where Furby was mentioned and/or referenced. == Trivia == * Roger is survived by his wife, two children, four grandchildren and his sister. * Roger recalled in an interview that his favorite toy growing up was a red target that would move back and forth that could be "shot" at with a toy rifle equipped with a photosensor.<ref>https://books.google.ca/books?id=ykYwAAAAIBAJ&lpg=PA18&dq=tiger%20electronics&pg=PA19#v=onepage&q&f=false</ref> == Gallery == <gallery> File:RogerFAO.jpg|Roger on an escalator of the FAO Schwarz location in New York, presumably not long after Furby had released. File:RogerTigerFurby.jpg|Roger with a Tiger Furby, fittingly. File:RogerShelby2.jpg|Roger with a Shelby in a similar manner. File:RogerToyFair.jpg|Roger alongside Alfred J. Verrecchia showing him Tiger's newest toy "Furby" at the 1998 Toy Fair. File:Love wins.PNG|Another image from the 1998 Toy Fair. File:RogerCamera.jpg|Roger presenting the Yahoo Camera and it's capabilities. File:RogerStuff.png|Roger clutching a bunch of Furbys while amongst other Tiger products. File:RogeriCybie.png|Roger admiring the i-Cybie in a press photo. File:Rogertime.jpg|"Shiffman isn't quite ready to show the world his new pal." File:Zizzle1.jpg|Roger during the Zizzle era, trying out the company's newest hit toy, the iZ. File:Zizzle1.jpg|Roger, Marc Rosenberg and Patty Jackson discuss the iZ's packaging at the 2005 toy fair. File:RogerGreg.jpg|Roger talking with Greg Staly at the 2005 toy fair. File:RogerPirates.gif|Roger with some of the 'Pirates of the Caribbean' toys that Zizzle manufactured. File:RogeriZ1.jpg File:Take this.jpg File:ExtremelyHugeZizzle.jpg|Roger, Marc Rosenberg and Patty Jackson at the iZ's debut concert, next to a giant statue of one. File:RogerRihanna.jpg|Roger talking with Rihanna at the iZ's debut concert, presumably about the iZs next to them. File:Debut20.jpg|Roger showing DJ AM the iZ's capabilities as a speaker. File:RogerJohn.jpg|Roger alongside John Babour at the iZ's debut concert. File:Debut24.jpg File:Debut26.jpg File:RogeriZ.jpg File:JollyRoger.jpg File:HeatedDebate.jpg File:RogerStarlight1.jpg File:RogerStarlight2.jpg File:I would like to address this man with a saxophone.jpg|"I would like to address this man with a saxophone" File:JohnRoger1.jpg File:This guy next to me is great let me tell you all right now.jpg File:YEAH! THE WII!.jpg|YEAH! THE WII! File:RogerStarlight3.jpg File:RogerStarlight4.jpg File:RogerFull.jpg|Roger in his entirety. File:JohnRoger2.jpg|Roger and John Stamos. File:JohnRoger3.jpg File:Okay guys say cheeeeeese.jpg File:RogerStarlight5.jpg File:WalterWhiteJr & Roger.jpg|Roger with RJ Mitte, mainly known for playing the character Walter White Jr. in "Breaking Bad". File:RogerPhone.jpg File:Roger2019.jpg|Likely one of the last images of Roger taken, circa 2019 </gallery> f666ceabbd5be3bf9f193743603503537f9668c1